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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
6 | 6 |
7 #include "cc/quads/draw_quad.h" | 7 #include "cc/quads/draw_quad.h" |
8 #include "cc/quads/texture_draw_quad.h" | 8 #include "cc/quads/texture_draw_quad.h" |
9 #include "ui/gfx/geometry/rect_conversions.h" | 9 #include "ui/gfx/geometry/rect_conversions.h" |
10 #include "ui/gfx/transform.h" | 10 #include "ui/gfx/transform.h" |
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21 RenderPassList* render_passes_in_draw_order, | 21 RenderPassList* render_passes_in_draw_order, |
22 OverlayCandidateList* candidate_list) { | 22 OverlayCandidateList* candidate_list) { |
23 // Only attempt to handle very simple case for now. | 23 // Only attempt to handle very simple case for now. |
24 if (!capability_checker_) | 24 if (!capability_checker_) |
25 return false; | 25 return false; |
26 | 26 |
27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
28 DCHECK(root_render_pass); | 28 DCHECK(root_render_pass); |
29 | 29 |
30 QuadList& quad_list = root_render_pass->quad_list; | 30 QuadList& quad_list = root_render_pass->quad_list; |
31 const DrawQuad* candidate_quad = quad_list.front(); | 31 QuadList::iterator candidate_iterator = quad_list.end(); |
32 if (candidate_quad->material != DrawQuad::TEXTURE_CONTENT) | 32 for (QuadList::iterator it = quad_list.begin(); it != quad_list.end(); ++it) { |
| 33 const DrawQuad* draw_quad = *it; |
| 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { |
| 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); |
| 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { |
| 37 continue; |
| 38 } |
| 39 // Check that no prior quads overlap it. |
| 40 bool intersects = false; |
| 41 gfx::RectF rect = draw_quad->rect; |
| 42 draw_quad->quadTransform().TransformRect(&rect); |
| 43 for (QuadList::iterator overlap_iter = quad_list.begin(); |
| 44 overlap_iter != it; |
| 45 ++overlap_iter) { |
| 46 gfx::RectF overlap_rect = (*overlap_iter)->rect; |
| 47 (*overlap_iter)->quadTransform().TransformRect(&overlap_rect); |
| 48 if (rect.Intersects(overlap_rect)) { |
| 49 intersects = true; |
| 50 break; |
| 51 } |
| 52 } |
| 53 if (intersects) |
| 54 continue; |
| 55 candidate_iterator = it; |
| 56 break; |
| 57 } |
| 58 } |
| 59 if (candidate_iterator == quad_list.end()) |
33 return false; | 60 return false; |
34 | 61 const TextureDrawQuad& quad = |
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(candidate_quad); | 62 *TextureDrawQuad::MaterialCast(*candidate_iterator); |
36 if (!resource_provider_->AllowOverlay(quad.resource_id)) | |
37 return false; | |
38 | 63 |
39 // Simple quads only. | 64 // Simple quads only. |
40 gfx::OverlayTransform overlay_transform = | 65 gfx::OverlayTransform overlay_transform = |
41 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | 66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
42 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || | 67 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || |
43 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || | 68 quad.needs_blending || quad.shared_quad_state->opacity != 1.f || |
44 quad.shared_quad_state->opacity != 1.f || | |
45 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || | 69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || |
46 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) | 70 quad.background_color != SK_ColorTRANSPARENT) |
47 return false; | 71 return false; |
48 | 72 |
49 // Add our primary surface. | 73 // Add our primary surface. |
50 OverlayCandidateList candidates; | 74 OverlayCandidateList candidates; |
51 OverlayCandidate main_image; | 75 OverlayCandidate main_image; |
52 main_image.display_rect = root_render_pass->output_rect; | 76 main_image.display_rect = root_render_pass->output_rect; |
53 main_image.format = RGBA_8888; | 77 main_image.format = RGBA_8888; |
54 candidates.push_back(main_image); | 78 candidates.push_back(main_image); |
55 | 79 |
56 // Add the overlay. | 80 // Add the overlay. |
57 OverlayCandidate candidate; | 81 OverlayCandidate candidate; |
58 candidate.transform = overlay_transform; | 82 candidate.transform = overlay_transform; |
59 candidate.display_rect = | 83 candidate.display_rect = |
60 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); | 84 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); |
61 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | 85 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
62 candidate.format = RGBA_8888; | 86 candidate.format = RGBA_8888; |
63 candidate.resource_id = quad.resource_id; | 87 candidate.resource_id = quad.resource_id; |
64 candidate.plane_z_order = 1; | 88 candidate.plane_z_order = 1; |
65 candidates.push_back(candidate); | 89 candidates.push_back(candidate); |
66 | 90 |
67 // Check for support. | 91 // Check for support. |
68 capability_checker_->CheckOverlaySupport(&candidates); | 92 capability_checker_->CheckOverlaySupport(&candidates); |
69 | 93 |
70 // If the candidate can be handled by an overlay, create a pass for it. | 94 // If the candidate can be handled by an overlay, create a pass for it. |
71 if (candidates[1].overlay_handled) { | 95 if (candidates[1].overlay_handled) { |
72 scoped_ptr<DrawQuad> overlay_quad = quad_list.take(quad_list.begin()); | 96 quad_list.erase(candidate_iterator); |
73 quad_list.erase(quad_list.begin()); | |
74 candidate_list->swap(candidates); | 97 candidate_list->swap(candidates); |
75 return true; | 98 return true; |
76 } | 99 } |
77 return false; | 100 return false; |
78 } | 101 } |
79 | 102 |
80 } // namespace cc | 103 } // namespace cc |
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