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Issue 440133002: [Ozone] Fix ScreenPositionControllerTest.ConvertHostPointToScreen* (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: updated comments Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/display/screen_position_controller.h" 5 #include "ash/display/screen_position_controller.h"
6 6
7 #include "ash/display/display_controller.h" 7 #include "ash/display/display_controller.h"
8 #include "ash/root_window_controller.h" 8 #include "ash/root_window_controller.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h" 10 #include "ash/shell_window_ids.h"
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
65 // function usually returns |window->GetRootWindow()|, but if the mouse pointer 65 // function usually returns |window->GetRootWindow()|, but if the mouse pointer
66 // is moved outside the |window|'s root while the mouse is captured, it returns 66 // is moved outside the |window|'s root while the mouse is captured, it returns
67 // the other root window. 67 // the other root window.
68 std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow( 68 std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow(
69 aura::Window* window, 69 aura::Window* window,
70 const gfx::Point& location) { 70 const gfx::Point& location) {
71 aura::Window* root_window = window->GetRootWindow(); 71 aura::Window* root_window = window->GetRootWindow();
72 gfx::Point location_in_root(location); 72 gfx::Point location_in_root(location);
73 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); 73 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root);
74 74
75 #if defined(USE_X11) 75 #if defined(USE_X11) || defined(USE_OZONE)
76 if (!root_window->ContainsPointInRoot(location_in_root)) { 76 if (!root_window->ContainsPointInRoot(location_in_root)) {
77 // This conversion is necessary to deal with X's passive input 77 // This conversion is necessary to deal with X's passive input
78 // grab while dragging window. For example, if we have two 78 // grab while dragging window. For example, if we have two
79 // displays, say 1000x1000 (primary) and 500x500 (extended one 79 // displays, say 1000x1000 (primary) and 500x500 (extended one
80 // on the right), and start dragging a window at (999, 123), and 80 // on the right), and start dragging a window at (999, 123), and
81 // then move the pointer to the right, the pointer suddenly 81 // then move the pointer to the right, the pointer suddenly
82 // warps to the extended display. The destination is (0, 123) in 82 // warps to the extended display. The destination is (0, 123) in
83 // the secondary root window's coordinates, or (1000, 123) in 83 // the secondary root window's coordinates, or (1000, 123) in
84 // the screen coordinates. However, since the mouse is captured 84 // the screen coordinates. However, since the mouse is captured
85 // by X during drag, a weird LocatedEvent, something like (0, 1123) 85 // by X during drag, a weird LocatedEvent, something like (0, 1123)
86 // in the *primary* root window's coordinates, is sent to Chrome 86 // in the *primary* root window's coordinates, is sent to Chrome
87 // (Remember that in the native X11 world, the two root windows 87 // (Remember that in the native X11 world, the two root windows
88 // are always stacked vertically regardless of the display 88 // are always stacked vertically regardless of the display
89 // layout in Ash). We need to figure out that (0, 1123) in the 89 // layout in Ash). We need to figure out that (0, 1123) in the
90 // primary root window's coordinates is actually (0, 123) in the 90 // primary root window's coordinates is actually (0, 123) in the
91 // extended root window's coordinates. 91 // extended root window's coordinates.
92 //
93 // For now Ozone works in a similar manner as X11. Events are reported in
94 // the currently focused window coordinates. So when the cursor leaves the
oshima 2014/08/06 21:59:33 Passive grab has nothing to do with focus. See htt
95 // window we need properly convert the event.
92 96
93 gfx::Point location_in_native(location_in_root); 97 gfx::Point location_in_native(location_in_root);
94 root_window->GetHost()->ConvertPointToNativeScreen(&location_in_native); 98 root_window->GetHost()->ConvertPointToNativeScreen(&location_in_native);
95 99
96 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 100 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
97 for (size_t i = 0; i < root_windows.size(); ++i) { 101 for (size_t i = 0; i < root_windows.size(); ++i) {
98 aura::WindowTreeHost* host = root_windows[i]->GetHost(); 102 aura::WindowTreeHost* host = root_windows[i]->GetHost();
99 const gfx::Rect native_bounds = host->GetBounds(); 103 const gfx::Rect native_bounds = host->GetBounds();
100 if (native_bounds.Contains(location_in_native)) { 104 if (native_bounds.Contains(location_in_native)) {
101 root_window = root_windows[i]; 105 root_window = root_windows[i];
102 location_in_root = location_in_native; 106 location_in_root = location_in_native;
103 host->ConvertPointFromNativeScreen(&location_in_root); 107 host->ConvertPointFromNativeScreen(&location_in_root);
104 break; 108 break;
105 } 109 }
106 } 110 }
107 } 111 }
108 #else 112 #else
109 // TODO(yusukes): Support non-X11 platforms if necessary. 113 // TODO(yusukes): Support non-X11 platforms if necessary.
114 NOTIMPLEMENTED();
110 #endif 115 #endif
111 116
112 return std::make_pair(root_window, location_in_root); 117 return std::make_pair(root_window, location_in_root);
113 } 118 }
114 119
115 } // namespace 120 } // namespace
116 121
117 void ScreenPositionController::ConvertPointToScreen( 122 void ScreenPositionController::ConvertPointToScreen(
118 const aura::Window* window, 123 const aura::Window* window,
119 gfx::Point* point) { 124 gfx::Point* point) {
(...skipping 99 matching lines...) Expand 10 before | Expand all | Expand 10 after
219 } 224 }
220 } 225 }
221 gfx::Point origin(bounds.origin()); 226 gfx::Point origin(bounds.origin());
222 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( 227 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
223 window).bounds().origin(); 228 window).bounds().origin();
224 origin.Offset(-display_origin.x(), -display_origin.y()); 229 origin.Offset(-display_origin.x(), -display_origin.y());
225 window->SetBounds(gfx::Rect(origin, bounds.size())); 230 window->SetBounds(gfx::Rect(origin, bounds.size()));
226 } 231 }
227 232
228 } // namespace ash 233 } // namespace ash
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