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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/root_window_controller.h" | 8 #include "ash/root_window_controller.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
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65 // function usually returns |window->GetRootWindow()|, but if the mouse pointer | 65 // function usually returns |window->GetRootWindow()|, but if the mouse pointer |
66 // is moved outside the |window|'s root while the mouse is captured, it returns | 66 // is moved outside the |window|'s root while the mouse is captured, it returns |
67 // the other root window. | 67 // the other root window. |
68 std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow( | 68 std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow( |
69 aura::Window* window, | 69 aura::Window* window, |
70 const gfx::Point& location) { | 70 const gfx::Point& location) { |
71 aura::Window* root_window = window->GetRootWindow(); | 71 aura::Window* root_window = window->GetRootWindow(); |
72 gfx::Point location_in_root(location); | 72 gfx::Point location_in_root(location); |
73 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); | 73 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); |
74 | 74 |
75 #if defined(USE_X11) | 75 #if defined(USE_X11) || defined(USE_OZONE) |
76 if (!root_window->ContainsPointInRoot(location_in_root)) { | 76 if (!root_window->ContainsPointInRoot(location_in_root)) { |
77 // This conversion is necessary to deal with X's passive input | 77 // This conversion is necessary to deal with X's passive input |
78 // grab while dragging window. For example, if we have two | 78 // grab while dragging window. For example, if we have two |
oshima
2014/08/06 19:49:23
so ozone does passive grab too? if so, can you upd
dnicoara
2014/08/06 21:54:06
Done.
For now that's how it is done, though we're
oshima
2014/08/06 21:59:33
cool, thanks.
| |
79 // displays, say 1000x1000 (primary) and 500x500 (extended one | 79 // displays, say 1000x1000 (primary) and 500x500 (extended one |
80 // on the right), and start dragging a window at (999, 123), and | 80 // on the right), and start dragging a window at (999, 123), and |
81 // then move the pointer to the right, the pointer suddenly | 81 // then move the pointer to the right, the pointer suddenly |
82 // warps to the extended display. The destination is (0, 123) in | 82 // warps to the extended display. The destination is (0, 123) in |
83 // the secondary root window's coordinates, or (1000, 123) in | 83 // the secondary root window's coordinates, or (1000, 123) in |
84 // the screen coordinates. However, since the mouse is captured | 84 // the screen coordinates. However, since the mouse is captured |
85 // by X during drag, a weird LocatedEvent, something like (0, 1123) | 85 // by X during drag, a weird LocatedEvent, something like (0, 1123) |
86 // in the *primary* root window's coordinates, is sent to Chrome | 86 // in the *primary* root window's coordinates, is sent to Chrome |
87 // (Remember that in the native X11 world, the two root windows | 87 // (Remember that in the native X11 world, the two root windows |
88 // are always stacked vertically regardless of the display | 88 // are always stacked vertically regardless of the display |
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100 if (native_bounds.Contains(location_in_native)) { | 100 if (native_bounds.Contains(location_in_native)) { |
101 root_window = root_windows[i]; | 101 root_window = root_windows[i]; |
102 location_in_root = location_in_native; | 102 location_in_root = location_in_native; |
103 host->ConvertPointFromNativeScreen(&location_in_root); | 103 host->ConvertPointFromNativeScreen(&location_in_root); |
104 break; | 104 break; |
105 } | 105 } |
106 } | 106 } |
107 } | 107 } |
108 #else | 108 #else |
109 // TODO(yusukes): Support non-X11 platforms if necessary. | 109 // TODO(yusukes): Support non-X11 platforms if necessary. |
110 NOTIMPLEMENTED(); | |
110 #endif | 111 #endif |
111 | 112 |
112 return std::make_pair(root_window, location_in_root); | 113 return std::make_pair(root_window, location_in_root); |
113 } | 114 } |
114 | 115 |
115 } // namespace | 116 } // namespace |
116 | 117 |
117 void ScreenPositionController::ConvertPointToScreen( | 118 void ScreenPositionController::ConvertPointToScreen( |
118 const aura::Window* window, | 119 const aura::Window* window, |
119 gfx::Point* point) { | 120 gfx::Point* point) { |
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219 } | 220 } |
220 } | 221 } |
221 gfx::Point origin(bounds.origin()); | 222 gfx::Point origin(bounds.origin()); |
222 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( | 223 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
223 window).bounds().origin(); | 224 window).bounds().origin(); |
224 origin.Offset(-display_origin.x(), -display_origin.y()); | 225 origin.Offset(-display_origin.x(), -display_origin.y()); |
225 window->SetBounds(gfx::Rect(origin, bounds.size())); | 226 window->SetBounds(gfx::Rect(origin, bounds.size())); |
226 } | 227 } |
227 | 228 |
228 } // namespace ash | 229 } // namespace ash |
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