| Index: src/gpu/GrDistanceFieldTextContext.cpp
|
| diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
|
| index 003ed4075fb13aaa4fac7d35d0260adce804e684..4321ff17efc534bd8b476823776506394cf4e7eb 100755
|
| --- a/src/gpu/GrDistanceFieldTextContext.cpp
|
| +++ b/src/gpu/GrDistanceFieldTextContext.cpp
|
| @@ -218,10 +218,8 @@ void GrDistanceFieldTextContext::flushGlyphs() {
|
| } else {
|
| // set back to normal in case we took LCD path previously.
|
| drawState->setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff());
|
| - //drawState->setColor(fPaint.getColor());
|
| // We're using per-vertex color.
|
| SkASSERT(drawState->hasColorVertexAttribute());
|
| - drawState->setColor(0xFFFFFFFF);
|
| }
|
| int nGlyphs = fCurrVertex / 4;
|
| fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
|
|
|