Index: src/gpu/GrDistanceFieldTextContext.cpp |
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp |
index 003ed4075fb13aaa4fac7d35d0260adce804e684..4321ff17efc534bd8b476823776506394cf4e7eb 100755 |
--- a/src/gpu/GrDistanceFieldTextContext.cpp |
+++ b/src/gpu/GrDistanceFieldTextContext.cpp |
@@ -218,10 +218,8 @@ void GrDistanceFieldTextContext::flushGlyphs() { |
} else { |
// set back to normal in case we took LCD path previously. |
drawState->setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff()); |
- //drawState->setColor(fPaint.getColor()); |
// We're using per-vertex color. |
SkASSERT(drawState->hasColorVertexAttribute()); |
- drawState->setColor(0xFFFFFFFF); |
} |
int nGlyphs = fCurrVertex / 4; |
fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer()); |