Index: native_client_sdk/doc_generated/publications-and-presentations.html |
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<span id="id1"></span><h1 id="publications-and-presentations"><span id="id1"></span>Publications and Presentations</h1> |
<p>This page lists Native Client and Portable Native Client talks, demos, |
and publications from various conferences and academic symposiums.</p> |
-<section id="recent-talks-and-demos"> |
<h2 id="recent-talks-and-demos">Recent talks and demos</h2> |
<table border="1" class="docutils"> |
<colgroup> |
@@ -63,7 +62,6 @@ Porting Your C++ Game to Native Client</td> |
</tr> |
</tbody> |
</table> |
-</section><section id="publications"> |
<h2 id="publications">Publications</h2> |
<table border="1" class="docutils"> |
<colgroup> |
@@ -102,19 +100,16 @@ Fullagar</td> |
</tr> |
</tbody> |
</table> |
-</section><section id="external-publications"> |
<h2 id="external-publications">External Publications</h2> |
<p>In these articles outside developers and Google engineers describe their |
experience porting libraries and applications to Native Client and |
Portable Native Client. They share their insights and provide some tips |
and instructions for how to port your own code.</p> |
-<section id="porting-nebula3-to-portable-native-client"> |
<h3 id="porting-nebula3-to-portable-native-client">Porting Nebula3 to Portable Native Client</h3> |
<p>Andre Weissflog ported his Nebula3 engine to Portable Native Client (see |
<a class="reference external" href="http://www.flohofwoe.net/demos.html">his demos</a>). He discusses |
<a class="reference external" href="http://flohofwoe.blogspot.de/2013/08/emscripten-and-pnacl-build-systems.html">build systems</a> |
and <a class="reference external" href="http://flohofwoe.blogspot.de/2013/09/emscripten-and-pnacl-app-entry-in-pnacl.html">app entry</a>.</p> |
-</section><section id="porting-go-home-dinosaurs"> |
<h3 id="porting-go-home-dinosaurs">Porting Go Home Dinosaurs</h3> |
<p><a class="reference external" href="http://firehosegames.com">Fire Hose Games</a> developed a new webgame |
<a class="reference external" href="https://chrome.google.com/webstore/detail/icefnknicgejiphafapflechfoeelbeo">Go Home Dinosaurs</a>. |
@@ -122,20 +117,18 @@ It features tower defense, dinosaurs, and good old fashioned BBQ. This |
article explains their experiences developing for Native Client |
including useful lessons learned to help you get started.</p> |
<p><a class="reference external" href="http://www.gamasutra.com/view/feature/175210/the_ins_and_outs_of_native_client.php">Read more</a></p> |
-</section><section id="porting-zombie-track-meat"> |
<h3 id="porting-zombie-track-meat">Porting Zombie Track Meat</h3> |
<p><a class="reference external" href="http://www.fuzzycubesoftware.com">Fuzzycube Software</a>, traditionally |
a mobile game development studio, talks about their adventure into the |
web, porting the undead decathlon <a class="reference external" href="https://chrome.google.com/webstore/detail/jmfhnfnjfdoplkgbkmibfkdjolnemfdk/reviews">Zombie Track Meat</a> |
from Objective C to Native Client.</p> |
<p><a class="reference external" href="http://fuzzycube.blogspot.com/2012/04/zombie-track-meat-post-mortem.html">Read more</a></p> |
-</section><section id="porting-airmech"> |
<h3 id="porting-airmech">Porting AirMech</h3> |
<p><a class="reference external" href="http://carbongames.com/">Carbon Games</a> chose Native Client as a |
solution for cross-platform delivery of their PC game <a class="reference external" href="https://chrome.google.com/webstore/detail/hdahlabpinmfcemhcbcfoijcpoalfgdn">AirMech</a> |
to Linux and Macintosh in lieu of native ports. They describe the |
porting process on their blog.</p> |
<p><a class="reference external" href="http://carbongames.com/2012/01/Native-Client">Read more</a></p> |
-</section></section></section> |
+</section> |
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