Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(76)

Unified Diff: native_client_sdk/doc_generated/publications-and-presentations.html

Issue 438403003: [NaCl SDK Docs] Only generate one top-level <section> element. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: native_client_sdk/doc_generated/publications-and-presentations.html
diff --git a/native_client_sdk/doc_generated/publications-and-presentations.html b/native_client_sdk/doc_generated/publications-and-presentations.html
index b8c0858dbdd0de7101199889cff79162c963e63a..0d174e07dddc504f3aa2fcc7796eddcfd41fc72e 100644
--- a/native_client_sdk/doc_generated/publications-and-presentations.html
+++ b/native_client_sdk/doc_generated/publications-and-presentations.html
@@ -4,7 +4,6 @@
<span id="id1"></span><h1 id="publications-and-presentations"><span id="id1"></span>Publications and Presentations</h1>
<p>This page lists Native Client and Portable Native Client talks, demos,
and publications from various conferences and academic symposiums.</p>
-<section id="recent-talks-and-demos">
<h2 id="recent-talks-and-demos">Recent talks and demos</h2>
<table border="1" class="docutils">
<colgroup>
@@ -63,7 +62,6 @@ Porting Your C++ Game to Native Client</td>
</tr>
</tbody>
</table>
-</section><section id="publications">
<h2 id="publications">Publications</h2>
<table border="1" class="docutils">
<colgroup>
@@ -102,19 +100,16 @@ Fullagar</td>
</tr>
</tbody>
</table>
-</section><section id="external-publications">
<h2 id="external-publications">External Publications</h2>
<p>In these articles outside developers and Google engineers describe their
experience porting libraries and applications to Native Client and
Portable Native Client. They share their insights and provide some tips
and instructions for how to port your own code.</p>
-<section id="porting-nebula3-to-portable-native-client">
<h3 id="porting-nebula3-to-portable-native-client">Porting Nebula3 to Portable Native Client</h3>
<p>Andre Weissflog ported his Nebula3 engine to Portable Native Client (see
<a class="reference external" href="http://www.flohofwoe.net/demos.html">his demos</a>). He discusses
<a class="reference external" href="http://flohofwoe.blogspot.de/2013/08/emscripten-and-pnacl-build-systems.html">build systems</a>
and <a class="reference external" href="http://flohofwoe.blogspot.de/2013/09/emscripten-and-pnacl-app-entry-in-pnacl.html">app entry</a>.</p>
-</section><section id="porting-go-home-dinosaurs">
<h3 id="porting-go-home-dinosaurs">Porting Go Home Dinosaurs</h3>
<p><a class="reference external" href="http://firehosegames.com">Fire Hose Games</a> developed a new webgame
<a class="reference external" href="https://chrome.google.com/webstore/detail/icefnknicgejiphafapflechfoeelbeo">Go Home Dinosaurs</a>.
@@ -122,20 +117,18 @@ It features tower defense, dinosaurs, and good old fashioned BBQ. This
article explains their experiences developing for Native Client
including useful lessons learned to help you get started.</p>
<p><a class="reference external" href="http://www.gamasutra.com/view/feature/175210/the_ins_and_outs_of_native_client.php">Read more</a></p>
-</section><section id="porting-zombie-track-meat">
<h3 id="porting-zombie-track-meat">Porting Zombie Track Meat</h3>
<p><a class="reference external" href="http://www.fuzzycubesoftware.com">Fuzzycube Software</a>, traditionally
a mobile game development studio, talks about their adventure into the
web, porting the undead decathlon <a class="reference external" href="https://chrome.google.com/webstore/detail/jmfhnfnjfdoplkgbkmibfkdjolnemfdk/reviews">Zombie Track Meat</a>
from Objective C to Native Client.</p>
<p><a class="reference external" href="http://fuzzycube.blogspot.com/2012/04/zombie-track-meat-post-mortem.html">Read more</a></p>
-</section><section id="porting-airmech">
<h3 id="porting-airmech">Porting AirMech</h3>
<p><a class="reference external" href="http://carbongames.com/">Carbon Games</a> chose Native Client as a
solution for cross-platform delivery of their PC game <a class="reference external" href="https://chrome.google.com/webstore/detail/hdahlabpinmfcemhcbcfoijcpoalfgdn">AirMech</a>
to Linux and Macintosh in lieu of native ports. They describe the
porting process on their blog.</p>
<p><a class="reference external" href="http://carbongames.com/2012/01/Native-Client">Read more</a></p>
-</section></section></section>
+</section>
{{/partials.standard_nacl_article}}
« no previous file with comments | « native_client_sdk/doc_generated/pepper_stable/index.html ('k') | native_client_sdk/doc_generated/reference/design-docs.html » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698