| Index: native_client_sdk/doc_generated/publications-and-presentations.html
|
| diff --git a/native_client_sdk/doc_generated/publications-and-presentations.html b/native_client_sdk/doc_generated/publications-and-presentations.html
|
| index b8c0858dbdd0de7101199889cff79162c963e63a..0d174e07dddc504f3aa2fcc7796eddcfd41fc72e 100644
|
| --- a/native_client_sdk/doc_generated/publications-and-presentations.html
|
| +++ b/native_client_sdk/doc_generated/publications-and-presentations.html
|
| @@ -4,7 +4,6 @@
|
| <span id="id1"></span><h1 id="publications-and-presentations"><span id="id1"></span>Publications and Presentations</h1>
|
| <p>This page lists Native Client and Portable Native Client talks, demos,
|
| and publications from various conferences and academic symposiums.</p>
|
| -<section id="recent-talks-and-demos">
|
| <h2 id="recent-talks-and-demos">Recent talks and demos</h2>
|
| <table border="1" class="docutils">
|
| <colgroup>
|
| @@ -63,7 +62,6 @@ Porting Your C++ Game to Native Client</td>
|
| </tr>
|
| </tbody>
|
| </table>
|
| -</section><section id="publications">
|
| <h2 id="publications">Publications</h2>
|
| <table border="1" class="docutils">
|
| <colgroup>
|
| @@ -102,19 +100,16 @@ Fullagar</td>
|
| </tr>
|
| </tbody>
|
| </table>
|
| -</section><section id="external-publications">
|
| <h2 id="external-publications">External Publications</h2>
|
| <p>In these articles outside developers and Google engineers describe their
|
| experience porting libraries and applications to Native Client and
|
| Portable Native Client. They share their insights and provide some tips
|
| and instructions for how to port your own code.</p>
|
| -<section id="porting-nebula3-to-portable-native-client">
|
| <h3 id="porting-nebula3-to-portable-native-client">Porting Nebula3 to Portable Native Client</h3>
|
| <p>Andre Weissflog ported his Nebula3 engine to Portable Native Client (see
|
| <a class="reference external" href="http://www.flohofwoe.net/demos.html">his demos</a>). He discusses
|
| <a class="reference external" href="http://flohofwoe.blogspot.de/2013/08/emscripten-and-pnacl-build-systems.html">build systems</a>
|
| and <a class="reference external" href="http://flohofwoe.blogspot.de/2013/09/emscripten-and-pnacl-app-entry-in-pnacl.html">app entry</a>.</p>
|
| -</section><section id="porting-go-home-dinosaurs">
|
| <h3 id="porting-go-home-dinosaurs">Porting Go Home Dinosaurs</h3>
|
| <p><a class="reference external" href="http://firehosegames.com">Fire Hose Games</a> developed a new webgame
|
| <a class="reference external" href="https://chrome.google.com/webstore/detail/icefnknicgejiphafapflechfoeelbeo">Go Home Dinosaurs</a>.
|
| @@ -122,20 +117,18 @@ It features tower defense, dinosaurs, and good old fashioned BBQ. This
|
| article explains their experiences developing for Native Client
|
| including useful lessons learned to help you get started.</p>
|
| <p><a class="reference external" href="http://www.gamasutra.com/view/feature/175210/the_ins_and_outs_of_native_client.php">Read more</a></p>
|
| -</section><section id="porting-zombie-track-meat">
|
| <h3 id="porting-zombie-track-meat">Porting Zombie Track Meat</h3>
|
| <p><a class="reference external" href="http://www.fuzzycubesoftware.com">Fuzzycube Software</a>, traditionally
|
| a mobile game development studio, talks about their adventure into the
|
| web, porting the undead decathlon <a class="reference external" href="https://chrome.google.com/webstore/detail/jmfhnfnjfdoplkgbkmibfkdjolnemfdk/reviews">Zombie Track Meat</a>
|
| from Objective C to Native Client.</p>
|
| <p><a class="reference external" href="http://fuzzycube.blogspot.com/2012/04/zombie-track-meat-post-mortem.html">Read more</a></p>
|
| -</section><section id="porting-airmech">
|
| <h3 id="porting-airmech">Porting AirMech</h3>
|
| <p><a class="reference external" href="http://carbongames.com/">Carbon Games</a> chose Native Client as a
|
| solution for cross-platform delivery of their PC game <a class="reference external" href="https://chrome.google.com/webstore/detail/hdahlabpinmfcemhcbcfoijcpoalfgdn">AirMech</a>
|
| to Linux and Macintosh in lieu of native ports. They describe the
|
| porting process on their blog.</p>
|
| <p><a class="reference external" href="http://carbongames.com/2012/01/Native-Client">Read more</a></p>
|
| -</section></section></section>
|
| +</section>
|
|
|
| {{/partials.standard_nacl_article}}
|
|
|