Index: Source/modules/webaudio/AudioBufferSourceNode.h |
diff --git a/Source/modules/webaudio/AudioBufferSourceNode.h b/Source/modules/webaudio/AudioBufferSourceNode.h |
index 60f95ea365312adc7d7f70c3fa921268258c01eb..0ebc212428fb746fb8d149d9157a67d1bd84cd37 100644 |
--- a/Source/modules/webaudio/AudioBufferSourceNode.h |
+++ b/Source/modules/webaudio/AudioBufferSourceNode.h |
@@ -44,7 +44,7 @@ class AudioContext; |
class AudioBufferSourceNode FINAL : public AudioScheduledSourceNode { |
public: |
- static PassRefPtrWillBeRawPtr<AudioBufferSourceNode> create(AudioContext*, float sampleRate); |
+ static AudioBufferSourceNode* create(AudioContext*, float sampleRate); |
virtual ~AudioBufferSourceNode(); |
@@ -102,14 +102,14 @@ private: |
inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, size_t framesToProcess); |
// m_buffer holds the sample data which this node outputs. |
- RefPtrWillBeMember<AudioBuffer> m_buffer; |
+ Member<AudioBuffer> m_buffer; |
// Pointers for the buffer and destination. |
OwnPtr<const float*[]> m_sourceChannels; |
OwnPtr<float*[]> m_destinationChannels; |
// Used for the "playbackRate" attributes. |
- RefPtrWillBeMember<AudioParam> m_playbackRate; |
+ Member<AudioParam> m_playbackRate; |
// If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer. |
// If true, it will wrap around to the start of the buffer each time it reaches the end. |
@@ -139,7 +139,7 @@ private: |
// Oilpan: This holds connection references. We must call |
// AudioNode::makeConnection when we add an AudioNode to this, and must call |
// AudioNode::breakConnection() when we remove an AudioNode from this. |
- RefPtrWillBeMember<PannerNode> m_pannerNode; |
+ Member<PannerNode> m_pannerNode; |
// This synchronizes process() with setBuffer() which can cause dynamic channel count changes. |
mutable Mutex m_processLock; |