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Side by Side Diff: Source/modules/webaudio/AudioSummingJunction.h

Issue 438293003: Enable Oilpan by default for webaudio/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved. 2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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30 #include "wtf/HashSet.h" 30 #include "wtf/HashSet.h"
31 #include "wtf/Vector.h" 31 #include "wtf/Vector.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 class AudioContext; 35 class AudioContext;
36 class AudioNodeOutput; 36 class AudioNodeOutput;
37 37
38 // An AudioSummingJunction represents a point where zero, one, or more AudioNode Outputs connect. 38 // An AudioSummingJunction represents a point where zero, one, or more AudioNode Outputs connect.
39 39
40 class AudioSummingJunction : public NoBaseWillBeGarbageCollectedFinalized<AudioS ummingJunction> { 40 class AudioSummingJunction : public GarbageCollectedFinalized<AudioSummingJuncti on> {
41 public: 41 public:
42 virtual ~AudioSummingJunction(); 42 virtual ~AudioSummingJunction();
43 virtual void trace(Visitor*); 43 virtual void trace(Visitor*);
44 44
45 // Can be called from any thread. 45 // Can be called from any thread.
46 AudioContext* context() { return m_context.get(); } 46 AudioContext* context() { return m_context.get(); }
47 47
48 // This must be called whenever we modify m_outputs. 48 // This must be called whenever we modify m_outputs.
49 void changedOutputs(); 49 void changedOutputs();
50 50
51 // This copies m_outputs to m_renderingOutputs. Please see comments for thes e lists below. 51 // This copies m_outputs to m_renderingOutputs. Please see comments for thes e lists below.
52 // This must be called when we own the context's graph lock in the audio thr ead at the very start or end of the render quantum. 52 // This must be called when we own the context's graph lock in the audio thr ead at the very start or end of the render quantum.
53 void updateRenderingState(); 53 void updateRenderingState();
54 54
55 // Rendering code accesses its version of the current connections here. 55 // Rendering code accesses its version of the current connections here.
56 unsigned numberOfRenderingConnections() const { return m_renderingOutputs.si ze(); } 56 unsigned numberOfRenderingConnections() const { return m_renderingOutputs.si ze(); }
57 AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; } 57 AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; }
58 bool isConnected() const { return numberOfRenderingConnections() > 0; } 58 bool isConnected() const { return numberOfRenderingConnections() > 0; }
59 59
60 virtual bool canUpdateState() = 0; 60 virtual bool canUpdateState() = 0;
61 virtual void didUpdate() = 0; 61 virtual void didUpdate() = 0;
62 62
63 protected: 63 protected:
64 explicit AudioSummingJunction(AudioContext*); 64 explicit AudioSummingJunction(AudioContext*);
65 65
66 RefPtrWillBeMember<AudioContext> m_context; 66 Member<AudioContext> m_context;
67 67
68 // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled. 68 // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled.
69 // The rendering code should never use this directly, but instead uses m_ren deringOutputs. 69 // The rendering code should never use this directly, but instead uses m_ren deringOutputs.
70 // Oilpan: Since items are added to the hash set by the audio thread (not re gistered to Oilpan), 70 // Oilpan: Since items are added to the hash set by the audio thread (not re gistered to Oilpan),
71 // we cannot use a HeapHashSet. 71 // we cannot use a HeapHashSet.
72 GC_PLUGIN_IGNORE("http://crbug.com/404527")
72 HashSet<AudioNodeOutput*> m_outputs; 73 HashSet<AudioNodeOutput*> m_outputs;
73 74
74 // m_renderingOutputs is a copy of m_outputs which will never be modified du ring the graph rendering on the audio thread. 75 // m_renderingOutputs is a copy of m_outputs which will never be modified du ring the graph rendering on the audio thread.
75 // This is the list which is used by the rendering code. 76 // This is the list which is used by the rendering code.
76 // Whenever m_outputs is modified, the context is told so it can later updat e m_renderingOutputs from m_outputs at a safe time. 77 // Whenever m_outputs is modified, the context is told so it can later updat e m_renderingOutputs from m_outputs at a safe time.
77 // Most of the time, m_renderingOutputs is identical to m_outputs. 78 // Most of the time, m_renderingOutputs is identical to m_outputs.
78 // Oilpan: Since items are added to the vector by the audio thread (not regi stered to Oilpan), 79 // Oilpan: Since items are added to the vector by the audio thread (not regi stered to Oilpan),
79 // we cannot use a HeapVector. 80 // we cannot use a HeapVector.
81 GC_PLUGIN_IGNORE("http://crbug.com/404527")
80 Vector<AudioNodeOutput*> m_renderingOutputs; 82 Vector<AudioNodeOutput*> m_renderingOutputs;
81 83
82 // m_renderingStateNeedUpdating keeps track if m_outputs is modified. 84 // m_renderingStateNeedUpdating keeps track if m_outputs is modified.
83 bool m_renderingStateNeedUpdating; 85 bool m_renderingStateNeedUpdating;
84 }; 86 };
85 87
86 } // namespace blink 88 } // namespace blink
87 89
88 #endif // AudioSummingJunction_h 90 #endif // AudioSummingJunction_h
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