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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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34 | 34 |
35 class AudioNode; | 35 class AudioNode; |
36 class AudioNodeOutput; | 36 class AudioNodeOutput; |
37 | 37 |
38 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
om one or more AudioNodeOutputs. | 38 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
om one or more AudioNodeOutputs. |
39 // In the case of multiple connections, the input will act as a unity-gain summi
ng junction, mixing all the outputs. | 39 // In the case of multiple connections, the input will act as a unity-gain summi
ng junction, mixing all the outputs. |
40 // The number of channels of the input's bus is the maximum of the number of cha
nnels of all its connections. | 40 // The number of channels of the input's bus is the maximum of the number of cha
nnels of all its connections. |
41 | 41 |
42 class AudioNodeInput FINAL : public AudioSummingJunction { | 42 class AudioNodeInput FINAL : public AudioSummingJunction { |
43 public: | 43 public: |
44 static PassOwnPtrWillBeRawPtr<AudioNodeInput> create(AudioNode&); | 44 static AudioNodeInput* create(AudioNode&); |
45 | 45 |
46 // AudioSummingJunction | 46 // AudioSummingJunction |
47 virtual void trace(Visitor*) OVERRIDE; | 47 virtual void trace(Visitor*) OVERRIDE; |
48 virtual bool canUpdateState() OVERRIDE { return !node().isDisposeCalled(); } | 48 virtual bool canUpdateState() OVERRIDE { return !node().isDisposeCalled(); } |
49 virtual void didUpdate() OVERRIDE; | 49 virtual void didUpdate() OVERRIDE; |
50 | 50 |
51 // Can be called from any thread. | 51 // Can be called from any thread. |
52 AudioNode& node() const { return *m_node; } | 52 AudioNode& node() const { return *m_node; } |
53 | 53 |
54 // Must be called with the context's graph lock. | 54 // Must be called with the context's graph lock. |
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75 // updateInternalBus() updates m_internalSummingBus appropriately for the nu
mber of channels. | 75 // updateInternalBus() updates m_internalSummingBus appropriately for the nu
mber of channels. |
76 // This must be called when we own the context's graph lock in the audio thr
ead at the very start or end of the render quantum. | 76 // This must be called when we own the context's graph lock in the audio thr
ead at the very start or end of the render quantum. |
77 void updateInternalBus(); | 77 void updateInternalBus(); |
78 | 78 |
79 // The number of channels of the connection with the largest number of chann
els. | 79 // The number of channels of the connection with the largest number of chann
els. |
80 unsigned numberOfChannels() const; | 80 unsigned numberOfChannels() const; |
81 | 81 |
82 private: | 82 private: |
83 explicit AudioNodeInput(AudioNode&); | 83 explicit AudioNodeInput(AudioNode&); |
84 | 84 |
85 RawPtrWillBeMember<AudioNode> m_node; | 85 Member<AudioNode> m_node; |
86 | 86 |
87 // m_disabledOutputs contains the AudioNodeOutputs which are disabled (will
not be processed) by the audio graph rendering. | 87 // m_disabledOutputs contains the AudioNodeOutputs which are disabled (will
not be processed) by the audio graph rendering. |
88 // But, from JavaScript's perspective, these outputs are still connected to
us. | 88 // But, from JavaScript's perspective, these outputs are still connected to
us. |
89 // Generally, these represent disabled connections from "notes" which have f
inished playing but are not yet garbage collected. | 89 // Generally, these represent disabled connections from "notes" which have f
inished playing but are not yet garbage collected. |
90 // Oilpan: Since items are added to the hash set by the audio thread (not re
gistered to Oilpan), | 90 // Oilpan: Since items are added to the hash set by the audio thread (not re
gistered to Oilpan), |
91 // we cannot use a HeapHashSet. | 91 // we cannot use a HeapHashSet. |
| 92 GC_PLUGIN_IGNORE("") |
92 HashSet<AudioNodeOutput*> m_disabledOutputs; | 93 HashSet<AudioNodeOutput*> m_disabledOutputs; |
93 | 94 |
94 // Called from context's audio thread. | 95 // Called from context's audio thread. |
95 AudioBus* internalSummingBus(); | 96 AudioBus* internalSummingBus(); |
96 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); | 97 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); |
97 | 98 |
98 RefPtr<AudioBus> m_internalSummingBus; | 99 RefPtr<AudioBus> m_internalSummingBus; |
99 }; | 100 }; |
100 | 101 |
101 } // namespace blink | 102 } // namespace blink |
102 | 103 |
103 #endif // AudioNodeInput_h | 104 #endif // AudioNodeInput_h |
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