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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 11 #include "gl/GrGLUniformHandle.h" |
| 11 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 12 #include "GrDrawEffect.h" | 13 #include "GrDrawEffect.h" |
| 13 #include "GrGpuGL.h" | 14 #include "GrGpuGL.h" |
| 14 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 15 #include "SkRTConf.h" | 16 #include "SkRTConf.h" |
| 16 #include "SkTraceEvent.h" | 17 #include "SkTraceEvent.h" |
| 17 | 18 |
| 18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| 19 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 20 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
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| 664 GrGLenum type, | 665 GrGLenum type, |
| 665 const SkString& shaderSrc) { | 666 const SkString& shaderSrc) { |
| 666 const GrGLInterface* gli = glCtx.interface(); | 667 const GrGLInterface* gli = glCtx.interface(); |
| 667 | 668 |
| 668 GrGLuint shaderId; | 669 GrGLuint shaderId; |
| 669 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); | 670 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); |
| 670 if (0 == shaderId) { | 671 if (0 == shaderId) { |
| 671 return 0; | 672 return 0; |
| 672 } | 673 } |
| 673 | 674 |
| 675 #ifdef SK_DEBUG |
| 676 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false)
; |
| 677 const GrGLchar* sourceStr = prettySource.c_str(); |
| 678 GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); |
| 679 #else |
| 680 GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size()); |
| 674 const GrGLchar* sourceStr = shaderSrc.c_str(); | 681 const GrGLchar* sourceStr = shaderSrc.c_str(); |
| 675 GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size()); | 682 #endif |
| 676 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); | 683 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); |
| 677 GR_GL_CALL(gli, CompileShader(shaderId)); | 684 GR_GL_CALL(gli, CompileShader(shaderId)); |
| 678 | 685 |
| 679 // Calling GetShaderiv in Chromium is quite expensive. Assume success in rel
ease builds. | 686 // Calling GetShaderiv in Chromium is quite expensive. Assume success in rel
ease builds. |
| 680 bool checkCompiled = !glCtx.isChromium(); | 687 bool checkCompiled = !glCtx.isChromium(); |
| 681 #ifdef SK_DEBUG | 688 #ifdef SK_DEBUG |
| 682 checkCompiled = true; | 689 checkCompiled = true; |
| 683 #endif | 690 #endif |
| 684 if (checkCompiled) { | 691 if (checkCompiled) { |
| 685 GrGLint compiled = GR_GL_INIT_ZERO; | 692 GrGLint compiled = GR_GL_INIT_ZERO; |
| 686 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); | 693 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); |
| 687 | 694 |
| 688 if (!compiled) { | 695 if (!compiled) { |
| 689 GrGLint infoLen = GR_GL_INIT_ZERO; | 696 GrGLint infoLen = GR_GL_INIT_ZERO; |
| 690 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe
n)); | 697 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe
n)); |
| 691 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugg
er | 698 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugg
er |
| 692 if (infoLen > 0) { | 699 if (infoLen > 0) { |
| 693 // retrieve length even though we don't need it to workaround bu
g in Chromium cmd | 700 // retrieve length even though we don't need it to workaround bu
g in Chromium cmd |
| 694 // buffer param validation. | 701 // buffer param validation. |
| 695 GrGLsizei length = GR_GL_INIT_ZERO; | 702 GrGLsizei length = GR_GL_INIT_ZERO; |
| 696 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, | 703 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, |
| 697 &length, (char*)log.get())); | 704 &length, (char*)log.get())); |
| 698 GrPrintf(shaderSrc.c_str()); | 705 GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_s
tr()); |
| 699 GrPrintf("\n%s", log.get()); | 706 GrPrintf("\n%s", log.get()); |
| 700 } | 707 } |
| 701 SkDEBUGFAIL("Shader compilation failed!"); | 708 SkDEBUGFAIL("Shader compilation failed!"); |
| 702 GR_GL_CALL(gli, DeleteShader(shaderId)); | 709 GR_GL_CALL(gli, DeleteShader(shaderId)); |
| 703 return 0; | 710 return 0; |
| 704 } | 711 } |
| 705 } | 712 } |
| 706 | 713 |
| 707 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLSha
der", | 714 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLSha
der", |
| 708 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shad
erSrc.c_str())); | 715 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shad
erSrc.c_str())); |
| 709 if (c_PrintShaders) { | 716 if (c_PrintShaders) { |
| 710 GrPrintf(shaderSrc.c_str()); | 717 GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str()); |
| 711 GrPrintf("\n"); | 718 GrPrintf("\n"); |
| 712 } | 719 } |
| 713 | 720 |
| 714 // Attach the shader, but defer deletion until after we have linked the prog
ram. | 721 // Attach the shader, but defer deletion until after we have linked the prog
ram. |
| 715 // This works around a bug in the Android emulator's GLES2 wrapper which | 722 // This works around a bug in the Android emulator's GLES2 wrapper which |
| 716 // will immediately delete the shader object and free its memory even though
it's | 723 // will immediately delete the shader object and free its memory even though
it's |
| 717 // attached to a program, which then causes glLinkProgram to fail. | 724 // attached to a program, which then causes glLinkProgram to fail. |
| 718 GR_GL_CALL(gli, AttachShader(programId, shaderId)); | 725 GR_GL_CALL(gli, AttachShader(programId, shaderId)); |
| 719 | 726 |
| 720 return shaderId; | 727 return shaderId; |
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| 1055 | 1062 |
| 1056 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, | 1063 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, |
| 1057 effectCnt); | 1064 effectCnt); |
| 1058 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, | 1065 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, |
| 1059 effectStages, | 1066 effectStages, |
| 1060 effectCnt, | 1067 effectCnt, |
| 1061 keyProvider, | 1068 keyProvider, |
| 1062 inOutFSColor); | 1069 inOutFSColor); |
| 1063 return pathTexGenEffectsBuilder.finish(); | 1070 return pathTexGenEffectsBuilder.finish(); |
| 1064 } | 1071 } |
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