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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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221 SkShader* SkShader::CreateEmptyShader() { | 221 SkShader* SkShader::CreateEmptyShader() { |
222 return SkNEW(SkEmptyShader); | 222 return SkNEW(SkEmptyShader); |
223 } | 223 } |
224 | 224 |
225 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, | 225 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, |
226 const SkMatrix* localMatrix) { | 226 const SkMatrix* localMatrix) { |
227 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); | 227 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
228 } | 228 } |
229 | 229 |
230 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, | 230 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, |
231 const SkMatrix* localMatrix) { | 231 const SkMatrix* localMatrix, const SkRec
t* tile) { |
232 return SkPictureShader::Create(src, tmx, tmy, localMatrix); | 232 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile); |
233 } | 233 } |
234 | 234 |
235 #ifndef SK_IGNORE_TO_STRING | 235 #ifndef SK_IGNORE_TO_STRING |
236 void SkShader::toString(SkString* str) const { | 236 void SkShader::toString(SkString* str) const { |
237 if (!fLocalMatrix.isIdentity()) { | 237 if (!fLocalMatrix.isIdentity()) { |
238 str->append(" "); | 238 str->append(" "); |
239 fLocalMatrix.toString(str); | 239 fLocalMatrix.toString(str); |
240 } | 240 } |
241 } | 241 } |
242 #endif | 242 #endif |
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387 #include "SkEmptyShader.h" | 387 #include "SkEmptyShader.h" |
388 | 388 |
389 void SkEmptyShader::toString(SkString* str) const { | 389 void SkEmptyShader::toString(SkString* str) const { |
390 str->append("SkEmptyShader: ("); | 390 str->append("SkEmptyShader: ("); |
391 | 391 |
392 this->INHERITED::toString(str); | 392 this->INHERITED::toString(str); |
393 | 393 |
394 str->append(")"); | 394 str->append(")"); |
395 } | 395 } |
396 #endif | 396 #endif |
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