| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
| 10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
| (...skipping 210 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 221 SkShader* SkShader::CreateEmptyShader() { | 221 SkShader* SkShader::CreateEmptyShader() { |
| 222 return SkNEW(SkEmptyShader); | 222 return SkNEW(SkEmptyShader); |
| 223 } | 223 } |
| 224 | 224 |
| 225 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, | 225 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, |
| 226 const SkMatrix* localMatrix) { | 226 const SkMatrix* localMatrix) { |
| 227 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); | 227 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
| 228 } | 228 } |
| 229 | 229 |
| 230 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, | 230 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, |
| 231 const SkMatrix* localMatrix) { | 231 const SkMatrix* localMatrix, const SkRec
t* tile) { |
| 232 return SkPictureShader::Create(src, tmx, tmy, localMatrix); | 232 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile); |
| 233 } | 233 } |
| 234 | 234 |
| 235 #ifndef SK_IGNORE_TO_STRING | 235 #ifndef SK_IGNORE_TO_STRING |
| 236 void SkShader::toString(SkString* str) const { | 236 void SkShader::toString(SkString* str) const { |
| 237 if (!fLocalMatrix.isIdentity()) { | 237 if (!fLocalMatrix.isIdentity()) { |
| 238 str->append(" "); | 238 str->append(" "); |
| 239 fLocalMatrix.toString(str); | 239 fLocalMatrix.toString(str); |
| 240 } | 240 } |
| 241 } | 241 } |
| 242 #endif | 242 #endif |
| (...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 387 #include "SkEmptyShader.h" | 387 #include "SkEmptyShader.h" |
| 388 | 388 |
| 389 void SkEmptyShader::toString(SkString* str) const { | 389 void SkEmptyShader::toString(SkString* str) const { |
| 390 str->append("SkEmptyShader: ("); | 390 str->append("SkEmptyShader: ("); |
| 391 | 391 |
| 392 this->INHERITED::toString(str); | 392 this->INHERITED::toString(str); |
| 393 | 393 |
| 394 str->append(")"); | 394 str->append(")"); |
| 395 } | 395 } |
| 396 #endif | 396 #endif |
| OLD | NEW |