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Side by Side Diff: src/core/SkPictureShader.h

Issue 437393003: Explicit tile bounds for SkPictureShader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebased. Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPictureShader_DEFINED 8 #ifndef SkPictureShader_DEFINED
9 #define SkPictureShader_DEFINED 9 #define SkPictureShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 12
13 class SkBitmap; 13 class SkBitmap;
14 class SkPicture; 14 class SkPicture;
15 15
16 /* 16 /*
17 * An SkPictureShader can be used to draw SkPicture-based patterns. 17 * An SkPictureShader can be used to draw SkPicture-based patterns.
18 * 18 *
19 * The SkPicture is first rendered into a tile, which is then used to shade the area according 19 * The SkPicture is first rendered into a tile, which is then used to shade the area according
20 * to specified tiling rules. 20 * to specified tiling rules.
21 */ 21 */
22 class SkPictureShader : public SkShader { 22 class SkPictureShader : public SkShader {
23 public: 23 public:
24 static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const S kMatrix* = NULL); 24 static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const S kMatrix*,
25 const SkRect*);
25 virtual ~SkPictureShader(); 26 virtual ~SkPictureShader();
26 27
27 virtual size_t contextSize() const SK_OVERRIDE; 28 virtual size_t contextSize() const SK_OVERRIDE;
28 29
29 SK_TO_STRING_OVERRIDE() 30 SK_TO_STRING_OVERRIDE()
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
31 32
32 bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEf fect**) 33 bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEf fect**)
33 const SK_OVERRIDE; 34 const SK_OVERRIDE;
34 35
35 protected: 36 protected:
36 SkPictureShader(SkReadBuffer&); 37 SkPictureShader(SkReadBuffer&);
37 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 38 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
38 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE; 39 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE;
39 40
40 private: 41 private:
41 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix* = NULL ); 42 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*);
42 43
43 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons t; 44 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons t;
44 45
45 const SkPicture* fPicture; 46 const SkPicture* fPicture;
47 SkRect fTile;
46 TileMode fTmx, fTmy; 48 TileMode fTmx, fTmy;
47 49
48 mutable SkMutex fCachedBitmapShaderMutex; 50 mutable SkMutex fCachedBitmapShaderMutex;
49 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; 51 mutable SkAutoTUnref<SkShader> fCachedBitmapShader;
50 mutable SkSize fCachedTileScale; 52 mutable SkSize fCachedTileScale;
51 53
52 class PictureShaderContext : public SkShader::Context { 54 class PictureShaderContext : public SkShader::Context {
53 public: 55 public:
54 static Context* Create(void* storage, const SkPictureShader&, const Cont extRec&, 56 static Context* Create(void* storage, const SkPictureShader&, const Cont extRec&,
55 SkShader* bitmapShader); 57 SkShader* bitmapShader);
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69 SkShader::Context* fBitmapShaderContext; 71 SkShader::Context* fBitmapShaderContext;
70 void* fBitmapShaderContextStorage; 72 void* fBitmapShaderContextStorage;
71 73
72 typedef SkShader::Context INHERITED; 74 typedef SkShader::Context INHERITED;
73 }; 75 };
74 76
75 typedef SkShader INHERITED; 77 typedef SkShader INHERITED;
76 }; 78 };
77 79
78 #endif // SkPictureShader_DEFINED 80 #endif // SkPictureShader_DEFINED
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