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Unified Diff: media/filters/audio_clock_unittest.cc

Issue 436053002: Make media::AudioClock track frames written to compute time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 5 months ago
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Index: media/filters/audio_clock_unittest.cc
diff --git a/media/filters/audio_clock_unittest.cc b/media/filters/audio_clock_unittest.cc
index 00179f9094fda648251732c5e4c384b97b2a66f4..4bb019704683f2a797b256df94bcb87e4a74e48f 100644
--- a/media/filters/audio_clock_unittest.cc
+++ b/media/filters/audio_clock_unittest.cc
@@ -12,22 +12,20 @@ namespace media {
class AudioClockTest : public testing::Test {
public:
AudioClockTest()
- : sample_rate_(10),
- timestamp_helper_(sample_rate_),
- clock_(sample_rate_) {
- timestamp_helper_.SetBaseTimestamp(base::TimeDelta());
- }
+ : sample_rate_(10), clock_(base::TimeDelta(), sample_rate_) {}
virtual ~AudioClockTest() {}
- void WroteAudio(int frames, int delay_frames, float playback_rate) {
- timestamp_helper_.AddFrames(static_cast<int>(frames * playback_rate));
+ void WroteAudio(int frames_written,
+ int frames_requested,
+ int delay_frames,
+ float playback_rate) {
clock_.WroteAudio(
- frames, delay_frames, playback_rate, timestamp_helper_.GetTimestamp());
+ frames_written, frames_requested, delay_frames, playback_rate);
}
- void WroteSilence(int frames, int delay_frames) {
- clock_.WroteSilence(frames, delay_frames);
+ int CurrentMediaTimestampInDays() {
+ return clock_.CurrentMediaTimestamp(base::TimeDelta()).InDays();
}
int CurrentMediaTimestampInMilliseconds() {
@@ -39,144 +37,200 @@ class AudioClockTest : public testing::Test {
milliseconds)).InMilliseconds();
}
- int LastEndpointTimestampInMilliseconds() {
- return clock_.last_endpoint_timestamp().InMilliseconds();
+ int ContiguousAudioDataBufferedInDays() {
+ return clock_.ContiguousAudioDataBuffered().InDays();
+ }
+
+ int ContiguousAudioDataBufferedInMilliseconds() {
+ return clock_.ContiguousAudioDataBuffered().InMilliseconds();
+ }
+
+ int ContiguousAudioDataBufferedAtSameRateInMilliseconds() {
+ return clock_.ContiguousAudioDataBufferedAtSameRate().InMilliseconds();
}
const int sample_rate_;
- AudioTimestampHelper timestamp_helper_;
AudioClock clock_;
private:
DISALLOW_COPY_AND_ASSIGN(AudioClockTest);
};
-TEST_F(AudioClockTest, TimestampsStartAtNoTimestamp) {
- EXPECT_EQ(kNoTimestamp(), clock_.CurrentMediaTimestamp(base::TimeDelta()));
- EXPECT_EQ(kNoTimestamp(), clock_.last_endpoint_timestamp());
+TEST_F(AudioClockTest, CurrentMediaTimestampsStartsAtStartTimestamp) {
+ base::TimeDelta expected = base::TimeDelta::FromSeconds(123);
+ AudioClock clock(expected, sample_rate_);
+
+ EXPECT_EQ(expected, clock.CurrentMediaTimestamp(base::TimeDelta()));
+}
+
+TEST_F(AudioClockTest, ContiguousAudioDataBufferedStartsAtZero) {
+ EXPECT_EQ(base::TimeDelta(), clock_.ContiguousAudioDataBuffered());
+}
+
+TEST_F(AudioClockTest, AudioDataBufferedStartsAtFalse) {
+ EXPECT_FALSE(clock_.AudioDataBuffered());
}
TEST_F(AudioClockTest, Playback) {
- // The first time we write data we should expect a negative time matching the
- // current delay.
- WroteAudio(10, 20, 1.0);
- EXPECT_EQ(-2000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(1000, LastEndpointTimestampInMilliseconds());
-
- // The media time should keep advancing as we write data.
- WroteAudio(10, 20, 1.0);
- EXPECT_EQ(-1000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(2000, LastEndpointTimestampInMilliseconds());
-
- WroteAudio(10, 20, 1.0);
+ // The first time we write data we should still expect our start timestamp
+ // due to delay.
+ WroteAudio(10, 10, 20, 1.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+ EXPECT_TRUE(clock_.AudioDataBuffered());
+
+ // The media time should remain at start timestamp as we write data.
+ WroteAudio(10, 10, 20, 1.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+
+ WroteAudio(10, 10, 20, 1.0);
EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(3000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
- WroteAudio(10, 20, 1.0);
+ // The media time should now start advanced now that delay has been covered.
+ WroteAudio(10, 10, 20, 1.0);
EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(4000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(3000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
- // Introduce a rate change to slow down time. Current time will keep advancing
- // by one second until it hits the slowed down audio.
- WroteAudio(10, 20, 0.5);
+ WroteAudio(10, 10, 20, 1.0);
EXPECT_EQ(2000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(4500, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(3000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
- WroteAudio(10, 20, 0.5);
+ // Introduce a rate change to slow down time:
+ // - Current time will advance by one second until it hits rate change
+ // - Contiguous audio data will start shrinking immediately
+ WroteAudio(10, 10, 20, 0.5);
EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(5000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(2500, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(2000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
- WroteAudio(10, 20, 0.5);
+ WroteAudio(10, 10, 20, 0.5);
EXPECT_EQ(4000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(5500, LastEndpointTimestampInMilliseconds());
-
- WroteAudio(10, 20, 0.5);
- EXPECT_EQ(4500, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(6000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(2000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(1000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
- // Introduce a rate change to speed up time. Current time will keep advancing
- // by half a second until it hits the the sped up audio.
- WroteAudio(10, 20, 2);
+ WroteAudio(10, 10, 20, 0.5);
EXPECT_EQ(5000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(8000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(1500, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(1500, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
- WroteAudio(10, 20, 2);
+ WroteAudio(10, 10, 20, 0.5);
EXPECT_EQ(5500, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(10000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(1500, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(1500, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
- WroteAudio(10, 20, 2);
+ // Introduce a rate change to speed up time:
+ // - Current time will advance by half a second until it hits rate change
+ // - Contiguous audio data will start growing immediately
+ WroteAudio(10, 10, 20, 2);
EXPECT_EQ(6000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(12000, LastEndpointTimestampInMilliseconds());
-
- WroteAudio(10, 20, 2);
- EXPECT_EQ(8000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
-
- // Write silence to simulate reaching end of stream.
- WroteSilence(10, 20);
- EXPECT_EQ(10000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
-
- WroteSilence(10, 20);
- EXPECT_EQ(12000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
-
- WroteSilence(10, 20);
- EXPECT_EQ(14000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(1000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+
+ WroteAudio(10, 10, 20, 2);
+ EXPECT_EQ(6500, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(4500, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(500, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+
+ WroteAudio(10, 10, 20, 2);
+ EXPECT_EQ(7000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(6000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(6000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+
+ WroteAudio(10, 10, 20, 2);
+ EXPECT_EQ(9000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(6000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(6000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+
+ // Write silence to simulate reaching end of stream:
+ // - Current time will advance by half a second until it hits silence
+ // - Contiguous audio data will start shrinking towards zero
+ WroteAudio(0, 10, 20, 2);
+ EXPECT_EQ(11000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(4000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(4000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+
+ WroteAudio(0, 10, 20, 2);
+ EXPECT_EQ(13000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(2000, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(2000, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+ EXPECT_TRUE(clock_.AudioDataBuffered()); // Still audio data buffered.
+
+ WroteAudio(0, 10, 20, 2);
+ EXPECT_EQ(15000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+ EXPECT_FALSE(clock_.AudioDataBuffered()); // No more audio data buffered.
// At this point media time should stop increasing.
- WroteSilence(10, 20);
- EXPECT_EQ(14000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(14000, LastEndpointTimestampInMilliseconds());
+ WroteAudio(0, 10, 20, 2);
+ EXPECT_EQ(15000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds());
+ EXPECT_FALSE(clock_.AudioDataBuffered());
}
TEST_F(AudioClockTest, AlternatingAudioAndSilence) {
// Buffer #1: [0, 1000)
- WroteAudio(10, 20, 1.0);
- EXPECT_EQ(-2000, CurrentMediaTimestampInMilliseconds());
+ WroteAudio(10, 10, 20, 1.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
// Buffer #2: 1000ms of silence
- WroteSilence(10, 20);
- EXPECT_EQ(-1000, CurrentMediaTimestampInMilliseconds());
-
- // Buffer #3: [1000, 2000), buffer #1 is at front
- WroteAudio(10, 20, 1.0);
+ WroteAudio(0, 10, 20, 1.0);
EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
- // Buffer #4: 1000ms of silence, time shouldn't advance
- WroteSilence(10, 20);
+ // Buffer #3: [1000, 2000):
+ // - Buffer #1 is at front with 1000ms of contiguous audio data
+ WroteAudio(10, 10, 20, 1.0);
EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds());
+
+ // Buffer #4: 1000ms of silence
+ // - Buffer #1 has been played out
+ // - Buffer #2 of silence leaves us with 0ms of contiguous audio data
+ WroteAudio(0, 10, 20, 1.0);
+ EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
- // Buffer #5: [2000, 3000), buffer #3 is at front
- WroteAudio(10, 20, 1.0);
+ // Buffer #5: [2000, 3000):
+ // - Buffer #3 is at front with 1000ms of contiguous audio data
+ WroteAudio(10, 10, 20, 1.0);
EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds());
}
TEST_F(AudioClockTest, ZeroDelay) {
// The first time we write data we should expect the first timestamp
// immediately.
- WroteAudio(10, 0, 1.0);
+ WroteAudio(10, 10, 0, 1.0);
EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(1000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds());
// Ditto for all subsequent buffers.
- WroteAudio(10, 0, 1.0);
+ WroteAudio(10, 10, 0, 1.0);
EXPECT_EQ(1000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(2000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds());
- WroteAudio(10, 0, 1.0);
+ WroteAudio(10, 10, 0, 1.0);
EXPECT_EQ(2000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds());
// Ditto for silence.
- WroteSilence(10, 0);
+ WroteAudio(0, 10, 0, 1.0);
EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
- WroteSilence(10, 0);
+ WroteAudio(0, 10, 0, 1.0);
EXPECT_EQ(3000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(3000, LastEndpointTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
}
TEST_F(AudioClockTest, CurrentMediaTimestampSinceLastWriting) {
@@ -187,20 +241,20 @@ TEST_F(AudioClockTest, CurrentMediaTimestampSinceLastWriting) {
// +-------------------+----------------+------------------+----------------+
// Media timestamp: 0 1000 1500 3500
// Wall clock time: 2000 3000 4000 5000
- WroteAudio(10, 40, 1.0);
- WroteAudio(10, 40, 0.5);
- WroteAudio(10, 40, 2.0);
- EXPECT_EQ(-2000, CurrentMediaTimestampInMilliseconds());
- EXPECT_EQ(3500, LastEndpointTimestampInMilliseconds());
+ WroteAudio(10, 10, 40, 1.0);
+ WroteAudio(10, 10, 40, 0.5);
+ WroteAudio(10, 10, 40, 2.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInMilliseconds());
+ EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds());
// Simulate passing 2000ms of initial delay in the audio hardware.
- EXPECT_EQ(-2000, CurrentMediaTimestampSinceLastWritingInMilliseconds(0));
- EXPECT_EQ(-1500, CurrentMediaTimestampSinceLastWritingInMilliseconds(500));
- EXPECT_EQ(-1000, CurrentMediaTimestampSinceLastWritingInMilliseconds(1000));
- EXPECT_EQ(-500, CurrentMediaTimestampSinceLastWritingInMilliseconds(1500));
+ EXPECT_EQ(0, CurrentMediaTimestampSinceLastWritingInMilliseconds(0));
+ EXPECT_EQ(0, CurrentMediaTimestampSinceLastWritingInMilliseconds(500));
+ EXPECT_EQ(0, CurrentMediaTimestampSinceLastWritingInMilliseconds(1000));
+ EXPECT_EQ(0, CurrentMediaTimestampSinceLastWritingInMilliseconds(1500));
EXPECT_EQ(0, CurrentMediaTimestampSinceLastWritingInMilliseconds(2000));
- // New we should see the 1.0x buffer.
+ // Now we should see the 1.0x buffer.
EXPECT_EQ(500, CurrentMediaTimestampSinceLastWritingInMilliseconds(2500));
EXPECT_EQ(1000, CurrentMediaTimestampSinceLastWritingInMilliseconds(3000));
@@ -213,11 +267,40 @@ TEST_F(AudioClockTest, CurrentMediaTimestampSinceLastWriting) {
EXPECT_EQ(3500, CurrentMediaTimestampSinceLastWritingInMilliseconds(5000));
// Times beyond the known length of the audio clock should return the last
- // value we know of.
- EXPECT_EQ(LastEndpointTimestampInMilliseconds(),
- CurrentMediaTimestampSinceLastWritingInMilliseconds(5001));
- EXPECT_EQ(LastEndpointTimestampInMilliseconds(),
- CurrentMediaTimestampSinceLastWritingInMilliseconds(6000));
+ // media timestamp we know of.
+ EXPECT_EQ(3500, CurrentMediaTimestampSinceLastWritingInMilliseconds(5001));
+ EXPECT_EQ(3500, CurrentMediaTimestampSinceLastWritingInMilliseconds(6000));
+}
+
+TEST_F(AudioClockTest, SupportsYearsWorthOfAudioData) {
+ // Use number of frames that would be likely to overflow 32-bit integer math.
+ const int huge_amount_of_frames = std::numeric_limits<int>::max();
+ const base::TimeDelta huge =
+ base::TimeDelta::FromSeconds(huge_amount_of_frames / sample_rate_);
+ EXPECT_EQ(2485, huge.InDays()); // Just to give some context on how big...
+
+ // Use zero delay to test calculation of current timestamp.
+ WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0);
+ EXPECT_EQ(0, CurrentMediaTimestampInDays());
+ EXPECT_EQ(2485, ContiguousAudioDataBufferedInDays());
+
+ WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0);
+ EXPECT_EQ(huge.InDays(), CurrentMediaTimestampInDays());
+ EXPECT_EQ(huge.InDays(), ContiguousAudioDataBufferedInDays());
+
+ WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0);
+ EXPECT_EQ((huge * 2).InDays(), CurrentMediaTimestampInDays());
+ EXPECT_EQ(huge.InDays(), ContiguousAudioDataBufferedInDays());
+
+ WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0);
+ EXPECT_EQ((huge * 3).InDays(), CurrentMediaTimestampInDays());
+ EXPECT_EQ(huge.InDays(), ContiguousAudioDataBufferedInDays());
+
+ // Use huge delay to test calculation of buffered data.
+ WroteAudio(
+ huge_amount_of_frames, huge_amount_of_frames, huge_amount_of_frames, 1.0);
+ EXPECT_EQ((huge * 3).InDays(), CurrentMediaTimestampInDays());
+ EXPECT_EQ((huge * 2).InDays(), ContiguousAudioDataBufferedInDays());
}
} // namespace media

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