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Side by Side Diff: media/filters/audio_clock.h

Issue 436053002: Make media::AudioClock track frames written to compute time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_FILTERS_AUDIO_CLOCK_H_ 5 #ifndef MEDIA_FILTERS_AUDIO_CLOCK_H_
6 #define MEDIA_FILTERS_AUDIO_CLOCK_H_ 6 #define MEDIA_FILTERS_AUDIO_CLOCK_H_
7 7
8 #include <deque> 8 #include <deque>
9 9
10 #include "base/time/time.h" 10 #include "base/time/time.h"
11 #include "media/base/media_export.h" 11 #include "media/base/media_export.h"
12 12
13 namespace media { 13 namespace media {
14 14
15 // Models a queue of buffered audio in a playback pipeline for use with 15 // Models a queue of buffered audio in a playback pipeline for use with
16 // estimating the amount of delay in wall clock time. Takes changes in playback 16 // estimating the amount of delay in wall clock time. Takes changes in playback
17 // rate into account to handle scenarios where multiple rates may be present in 17 // rate into account to handle scenarios where multiple rates may be present in
18 // a playback pipeline with large delay. 18 // a playback pipeline with large delay.
19 class MEDIA_EXPORT AudioClock { 19 class MEDIA_EXPORT AudioClock {
20 public: 20 public:
21 explicit AudioClock(int sample_rate); 21 AudioClock(base::TimeDelta start_timestamp, int sample_rate);
22 ~AudioClock(); 22 ~AudioClock();
23 23
24 // |frames| amount of audio data scaled to |playback_rate| was written. 24 // |frames_written| amount of audio data scaled to |playback_rate| written.
25 // |frames_requested| amount of audio data requested by hardware.
25 // |delay_frames| is the current amount of hardware delay. 26 // |delay_frames| is the current amount of hardware delay.
26 // |timestamp| is the endpoint media timestamp of the audio data written. 27 void WroteAudio(int frames_written,
27 void WroteAudio(int frames, 28 int frames_requested,
28 int delay_frames, 29 int delay_frames,
29 float playback_rate, 30 float playback_rate);
30 base::TimeDelta timestamp);
31
32 // |frames| amount of silence was written.
33 // |delay_frames| is the current amount of hardware delay.
34 void WroteSilence(int frames, int delay_frames);
35 31
36 // Calculates the current media timestamp taking silence and changes in 32 // Calculates the current media timestamp taking silence and changes in
37 // playback rate into account. 33 // playback rate into account.
38 // 34 //
39 // Clients can provide |time_since_writing| to simulate the passage of time 35 // Clients can provide |time_since_writing| to simulate the passage of time
40 // since last writing audio to get a more accurate current media timestamp. 36 // since last writing audio to get a more accurate current media timestamp.
41 base::TimeDelta CurrentMediaTimestamp( 37 base::TimeDelta CurrentMediaTimestamp(
42 base::TimeDelta time_since_writing) const; 38 base::TimeDelta time_since_writing) const;
43 39
44 // Returns the last endpoint timestamp provided to WroteAudio(). 40 // Returns the amount of contiguous media time buffered at the head of the
45 base::TimeDelta last_endpoint_timestamp() const { 41 // audio hardware buffer. Silence introduced into the audio hardware buffer is
46 return last_endpoint_timestamp_; 42 // treated as a break in media time.
47 } 43 base::TimeDelta ContiguousAudioDataBuffered() const;
44
45 // Same as above, but also treats changes in playback rate as a break in media
46 // time.
47 base::TimeDelta ContiguousAudioDataBufferedAtSameRate() const;
48
49 // Returns true if there is any audio data buffered by the audio hardware,
50 // even if there is silence mixed in.
51 bool AudioDataBuffered() const;
48 52
49 private: 53 private:
50 void TrimBufferedAudioToMatchDelay(int delay_frames); 54 // Even with a ridiculously high sample rate of 256kHz, using 64 bits will
51 void PushBufferedAudio(int frames, 55 // permit tracking up to 416999965 days worth of time (that's 1141 millenia).
52 float playback_rate, 56 //
53 base::TimeDelta endpoint_timestamp); 57 // 32 bits on the other hand would top out at measly 2 hours and 20 minutes.
58 struct AudioData {
59 AudioData(int64_t frames, float playback_rate);
54 60
61 int64_t frames;
62 float playback_rate;
63 };
64
65 // Helpers for operating on a std::deque<AudioData>.
66 static void PushAudioData(std::deque<AudioData>* audio_data,
67 int64_t frames,
68 float playback_rate);
69 static int64_t TotalFrames(const std::deque<AudioData>& audio_data);
70
71 const base::TimeDelta start_timestamp_;
55 const int sample_rate_; 72 const int sample_rate_;
56 73
57 // Initially set to kNoTimestamp(), otherwise is the last endpoint timestamp 74 std::deque<AudioData> buffered_;
58 // delivered to WroteAudio(). A copy is kept outside of |buffered_audio_| to 75 std::deque<AudioData> played_;
59 // handle the case where all of |buffered_audio_| has been replaced with
60 // silence.
61 base::TimeDelta last_endpoint_timestamp_;
62
63 struct BufferedAudio {
64 BufferedAudio(int frames,
65 float playback_rate,
66 base::TimeDelta endpoint_timestamp);
67
68 int frames;
69 float playback_rate;
70 base::TimeDelta endpoint_timestamp;
71 };
72
73 std::deque<BufferedAudio> buffered_audio_;
74 76
75 DISALLOW_COPY_AND_ASSIGN(AudioClock); 77 DISALLOW_COPY_AND_ASSIGN(AudioClock);
76 }; 78 };
77 79
78 } // namespace media 80 } // namespace media
79 81
80 #endif // MEDIA_FILTERS_AUDIO_CLOCK_H_ 82 #endif // MEDIA_FILTERS_AUDIO_CLOCK_H_
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