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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 435743002: Always use both a color and coverage attribute in GrAARectRenderer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix unsigned/signed issue Created 6 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrClipMaskManager.h" 9 #include "GrClipMaskManager.h"
10 #include "GrAAConvexPathRenderer.h" 10 #include "GrAAConvexPathRenderer.h"
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397 SkDEBUGFAIL("Should never get here with an empty element."); 397 SkDEBUGFAIL("Should never get here with an empty element.");
398 break; 398 break;
399 case Element::kRect_Type: 399 case Element::kRect_Type:
400 // TODO: Do rects directly to the accumulator using a aa-rect GrEffe ct that covers the 400 // TODO: Do rects directly to the accumulator using a aa-rect GrEffe ct that covers the
401 // entire mask bounds and writes 0 outside the rect. 401 // entire mask bounds and writes 0 outside the rect.
402 if (element->isAA()) { 402 if (element->isAA()) {
403 getContext()->getAARectRenderer()->fillAARect(fGpu, 403 getContext()->getAARectRenderer()->fillAARect(fGpu,
404 fGpu, 404 fGpu,
405 element->getRect() , 405 element->getRect() ,
406 SkMatrix::I(), 406 SkMatrix::I(),
407 element->getRect() , 407 element->getRect() );
408 false);
409 } else { 408 } else {
410 fGpu->drawSimpleRect(element->getRect()); 409 fGpu->drawSimpleRect(element->getRect());
411 } 410 }
412 return true; 411 return true;
413 default: { 412 default: {
414 SkPath path; 413 SkPath path;
415 element->asPath(&path); 414 element->asPath(&path);
416 if (path.isInverseFillType()) { 415 if (path.isInverseFillType()) {
417 path.toggleInverseFillType(); 416 path.toggleInverseFillType();
418 } 417 }
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1139 1138
1140 // TODO: dynamically attach a stencil buffer 1139 // TODO: dynamically attach a stencil buffer
1141 int stencilBits = 0; 1140 int stencilBits = 0;
1142 GrStencilBuffer* stencilBuffer = 1141 GrStencilBuffer* stencilBuffer =
1143 drawState.getRenderTarget()->getStencilBuffer(); 1142 drawState.getRenderTarget()->getStencilBuffer();
1144 if (NULL != stencilBuffer) { 1143 if (NULL != stencilBuffer) {
1145 stencilBits = stencilBuffer->bits(); 1144 stencilBits = stencilBuffer->bits();
1146 this->adjustStencilParams(settings, clipMode, stencilBits); 1145 this->adjustStencilParams(settings, clipMode, stencilBits);
1147 } 1146 }
1148 } 1147 }
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