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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrAARectRenderer_DEFINED | 8 #ifndef GrAARectRenderer_DEFINED |
| 9 #define GrAARectRenderer_DEFINED | 9 #define GrAARectRenderer_DEFINED |
| 10 | 10 |
| (...skipping 25 matching lines...) Expand all Loading... |
| 36 this->reset(); | 36 this->reset(); |
| 37 } | 37 } |
| 38 | 38 |
| 39 // TODO: potentialy fuse the fill & stroke methods and differentiate | 39 // TODO: potentialy fuse the fill & stroke methods and differentiate |
| 40 // between them by passing in stroke (==NULL means fill). | 40 // between them by passing in stroke (==NULL means fill). |
| 41 | 41 |
| 42 void fillAARect(GrGpu* gpu, | 42 void fillAARect(GrGpu* gpu, |
| 43 GrDrawTarget* target, | 43 GrDrawTarget* target, |
| 44 const SkRect& rect, | 44 const SkRect& rect, |
| 45 const SkMatrix& combinedMatrix, | 45 const SkMatrix& combinedMatrix, |
| 46 const SkRect& devRect, | 46 const SkRect& devRect) { |
| 47 bool useVertexCoverage) { | |
| 48 #ifdef SHADER_AA_FILL_RECT | 47 #ifdef SHADER_AA_FILL_RECT |
| 49 if (combinedMatrix.rectStaysRect()) { | 48 if (combinedMatrix.rectStaysRect()) { |
| 50 this->shaderFillAlignedAARect(gpu, target, | 49 this->shaderFillAlignedAARect(gpu, target, |
| 51 rect, combinedMatrix); | 50 rect, combinedMatrix); |
| 52 } else { | 51 } else { |
| 53 this->shaderFillAARect(gpu, target, | 52 this->shaderFillAARect(gpu, target, |
| 54 rect, combinedMatrix); | 53 rect, combinedMatrix); |
| 55 } | 54 } |
| 56 #else | 55 #else |
| 57 this->geometryFillAARect(gpu, target, | 56 this->geometryFillAARect(gpu, target, rect, combinedMatrix, devRect); |
| 58 rect, combinedMatrix, | |
| 59 devRect, useVertexCoverage); | |
| 60 #endif | 57 #endif |
| 61 } | 58 } |
| 62 | 59 |
| 63 void strokeAARect(GrGpu* gpu, | 60 void strokeAARect(GrGpu* gpu, |
| 64 GrDrawTarget* target, | 61 GrDrawTarget* target, |
| 65 const SkRect& rect, | 62 const SkRect& rect, |
| 66 const SkMatrix& combinedMatrix, | 63 const SkMatrix& combinedMatrix, |
| 67 const SkRect& devRect, | 64 const SkRect& devRect, |
| 68 const SkStrokeRec& stroke, | 65 const SkStrokeRec& stroke); |
| 69 bool useVertexCoverage); | |
| 70 | 66 |
| 71 // First rect is outer; second rect is inner | 67 // First rect is outer; second rect is inner |
| 72 void fillAANestedRects(GrGpu* gpu, | 68 void fillAANestedRects(GrGpu* gpu, |
| 73 GrDrawTarget* target, | 69 GrDrawTarget* target, |
| 74 const SkRect rects[2], | 70 const SkRect rects[2], |
| 75 const SkMatrix& combinedMatrix, | 71 const SkMatrix& combinedMatrix); |
| 76 bool useVertexCoverage); | |
| 77 | 72 |
| 78 private: | 73 private: |
| 79 GrIndexBuffer* fAAFillRectIndexBuffer; | 74 GrIndexBuffer* fAAFillRectIndexBuffer; |
| 80 GrIndexBuffer* fAAMiterStrokeRectIndexBuffer; | 75 GrIndexBuffer* fAAMiterStrokeRectIndexBuffer; |
| 81 GrIndexBuffer* fAABevelStrokeRectIndexBuffer; | 76 GrIndexBuffer* fAABevelStrokeRectIndexBuffer; |
| 82 | 77 |
| 83 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); | 78 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); |
| 84 | 79 |
| 85 static int aaStrokeRectIndexCount(bool miterStroke); | 80 static int aaStrokeRectIndexCount(bool miterStroke); |
| 86 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke); | 81 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke); |
| 87 | 82 |
| 88 // TODO: Remove the useVertexCoverage boolean. Just use it all the time | |
| 89 // since we now have a coverage vertex attribute | |
| 90 void geometryFillAARect(GrGpu* gpu, | 83 void geometryFillAARect(GrGpu* gpu, |
| 91 GrDrawTarget* target, | 84 GrDrawTarget* target, |
| 92 const SkRect& rect, | 85 const SkRect& rect, |
| 93 const SkMatrix& combinedMatrix, | 86 const SkMatrix& combinedMatrix, |
| 94 const SkRect& devRect, | 87 const SkRect& devRect); |
| 95 bool useVertexCoverage); | |
| 96 | 88 |
| 97 void shaderFillAARect(GrGpu* gpu, | 89 void shaderFillAARect(GrGpu* gpu, |
| 98 GrDrawTarget* target, | 90 GrDrawTarget* target, |
| 99 const SkRect& rect, | 91 const SkRect& rect, |
| 100 const SkMatrix& combinedMatrix); | 92 const SkMatrix& combinedMatrix); |
| 101 | 93 |
| 102 void shaderFillAlignedAARect(GrGpu* gpu, | 94 void shaderFillAlignedAARect(GrGpu* gpu, |
| 103 GrDrawTarget* target, | 95 GrDrawTarget* target, |
| 104 const SkRect& rect, | 96 const SkRect& rect, |
| 105 const SkMatrix& combinedMatrix); | 97 const SkMatrix& combinedMatrix); |
| 106 | 98 |
| 107 void geometryStrokeAARect(GrGpu* gpu, | 99 void geometryStrokeAARect(GrGpu* gpu, |
| 108 GrDrawTarget* target, | 100 GrDrawTarget* target, |
| 109 const SkRect& devOutside, | 101 const SkRect& devOutside, |
| 110 const SkRect& devOutsideAssist, | 102 const SkRect& devOutsideAssist, |
| 111 const SkRect& devInside, | 103 const SkRect& devInside, |
| 112 bool useVertexCoverage, | |
| 113 bool miterStroke); | 104 bool miterStroke); |
| 114 | 105 |
| 115 typedef SkRefCnt INHERITED; | 106 typedef SkRefCnt INHERITED; |
| 116 }; | 107 }; |
| 117 | 108 |
| 118 #endif // GrAARectRenderer_DEFINED | 109 #endif // GrAARectRenderer_DEFINED |
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