Chromium Code Reviews| Index: chrome/browser/gpu/gpu_pref_manager.cc |
| diff --git a/chrome/browser/gpu/gl_string_manager.cc b/chrome/browser/gpu/gpu_pref_manager.cc |
| similarity index 65% |
| rename from chrome/browser/gpu/gl_string_manager.cc |
| rename to chrome/browser/gpu/gpu_pref_manager.cc |
| index f678ecba2c43110d6e97b9dcee2f0cacb570689d..650d6971d6574f319cec64eb2cabf227d0528c01 100644 |
| --- a/chrome/browser/gpu/gl_string_manager.cc |
| +++ b/chrome/browser/gpu/gpu_pref_manager.cc |
| @@ -2,30 +2,31 @@ |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| -#include "chrome/browser/gpu/gl_string_manager.h" |
| +#include "chrome/browser/gpu/gpu_pref_manager.h" |
| #include "base/prefs/pref_registry_simple.h" |
| #include "base/prefs/pref_service.h" |
| #include "chrome/browser/browser_process.h" |
| #include "chrome/common/pref_names.h" |
| #include "content/public/browser/gpu_data_manager.h" |
| +#include "gpu/config/gpu_info.h" |
| // static |
| -void GLStringManager::RegisterPrefs(PrefRegistrySimple* registry) { |
| +void GpuPrefManager::RegisterPrefs(PrefRegistrySimple* registry) { |
| registry->RegisterStringPref(prefs::kGLVendorString, std::string()); |
| registry->RegisterStringPref(prefs::kGLRendererString, std::string()); |
| registry->RegisterStringPref(prefs::kGLVersionString, std::string()); |
| + registry->RegisterBooleanPref(prefs::kGPUUseWarp, false); |
| } |
| -GLStringManager::GLStringManager() { |
| +GpuPrefManager::GpuPrefManager() { |
|
Zhenyao Mo
2014/08/20 21:02:09
You need to initialize use_warp_ here.
luken
2014/08/27 20:43:46
Deprecated code.
|
| } |
| -GLStringManager::~GLStringManager() { |
| +GpuPrefManager::~GpuPrefManager() { |
| } |
| -void GLStringManager::Initialize() { |
| - // On MacOSX or Windows, preliminary GPUInfo is enough. |
| -#if defined(OS_LINUX) |
| +void GpuPrefManager::Initialize() { |
| +#if defined(OS_LINUX) || defined(OS_WIN) |
| // We never remove this observer from GpuDataManager. |
| content::GpuDataManager::GetInstance()->AddObserver(this); |
| @@ -33,22 +34,26 @@ void GLStringManager::Initialize() { |
| if (!local_state) |
| return; |
| +#if defined(OS_LINUX) |
| gl_vendor_ = local_state->GetString(prefs::kGLVendorString); |
| gl_renderer_ = local_state->GetString(prefs::kGLRendererString); |
| gl_version_ = local_state->GetString(prefs::kGLVersionString); |
| - |
| if (!gl_vendor_.empty() || !gl_renderer_.empty() || !gl_version_.empty()) { |
| content::GpuDataManager::GetInstance()->SetGLStrings( |
| gl_vendor_, gl_renderer_, gl_version_); |
| } |
| +#elif defined(OS_WIN) |
| + use_warp_ = local_state->GetBoolean(prefs::kGPUUseWarp); |
| + content::GpuDataManager::GetInstance()->SetShouldUseWarp(use_warp_); |
| #endif |
| + |
| +#endif // defined(OS_LINUX) || defined(OS_WIN) |
| } |
| -void GLStringManager::OnGpuInfoUpdate() { |
| +void GpuPrefManager::OnGpuInfoUpdate() { |
| std::string gl_vendor, gl_renderer, gl_version; |
| content::GpuDataManager::GetInstance()->GetGLStrings( |
| &gl_vendor, &gl_renderer, &gl_version); |
| - |
| PrefService* local_state = g_browser_process->local_state(); |
| if (!local_state) |
| return; |
| @@ -65,5 +70,15 @@ void GLStringManager::OnGpuInfoUpdate() { |
| gl_version_ = gl_version; |
| local_state->SetString(prefs::kGLVersionString, gl_version_); |
| } |
| + |
| + // GpuDataManager::ShouldUseWarp() may reflect command-line settings as well |
| + // as saved state, so we query the value of the GPUInfo field, as it should |
| + // only reflect the desired persistent state of use_warp. |
| + bool use_warp = content::GpuDataManager::GetInstance()->GetGPUInfo().use_warp; |
| + if (use_warp != use_warp_) { |
| + use_warp_ = use_warp; |
| + local_state->SetBoolean(prefs::kGPUUseWarp, use_warp_); |
|
sky
2014/08/20 22:37:03
Why do we need to cache this in prefs? Can't we lo
luken
2014/08/27 20:43:46
No longer cached. We now determine at startup time
|
| + local_state->CommitPendingWrite(); |
|
Zhenyao Mo
2014/08/20 21:02:09
Is CommitPendingWrite() necessary?
sky
2014/08/20 22:37:03
Also, do you really need to cache use_warp_? Can y
luken
2014/08/27 20:43:46
Deprecated code.
luken
2014/08/27 20:43:46
Deprecated code.
|
| + } |
| } |