Index: ash/wm/lock_state_controller.cc |
diff --git a/ash/wm/lock_state_controller.cc b/ash/wm/lock_state_controller.cc |
index 09a46afa2a1436404485a642a920205f69a4cad8..754d4b68eacd050d43832215092f849f1288359c 100644 |
--- a/ash/wm/lock_state_controller.cc |
+++ b/ash/wm/lock_state_controller.cc |
@@ -16,6 +16,7 @@ |
#include "ash/wm/session_state_animator.h" |
#include "base/bind_helpers.h" |
#include "base/command_line.h" |
+#include "base/strings/string_util.h" |
#include "base/timer/timer.h" |
#include "ui/aura/window_tree_host.h" |
#include "ui/compositor/layer_animation_sequence.h" |
@@ -584,9 +585,12 @@ void LockStateController::LockAnimationCancelled() { |
} |
void LockStateController::PreLockAnimationFinished(bool request_lock) { |
- can_cancel_lock_animation_ = false; |
VLOG(1) << "PreLockAnimationFinished"; |
+ can_cancel_lock_animation_ = false; |
+ |
if (request_lock) { |
+ DCHECK(!system_is_locked_) << "Got request to lock already-locked system " |
+ << "at completion of pre-lock animation"; |
Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
shutdown_after_lock_ ? |
UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON : |
@@ -594,24 +598,23 @@ void LockStateController::PreLockAnimationFinished(bool request_lock) { |
delegate_->RequestLockScreen(); |
oshima
2014/08/01 23:29:58
Just for my understanding. Where do we request loc
Daniel Erat
2014/08/01 23:52:06
this is a maze of similarly-named methods, but i t
|
} |
- int lock_timeout = kLockFailTimeoutMs; |
- |
+ // Don't start the lock-fail timer if the screen was already locked while the |
+ // animation was going. |
+ if (!system_is_locked_) { |
oshima
2014/08/01 23:29:58
nit: early exit?
Daniel Erat
2014/08/01 23:52:06
Done.
|
+ base::TimeDelta timeout = |
+ base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs); |
#if defined(OS_CHROMEOS) |
- std::string board = base::SysInfo::GetLsbReleaseBoard(); |
- |
- // Increase lock timeout for slower hardware, see http://crbug.com/350628 |
- if (board == "x86-mario" || |
- board.substr(0, 8) == "x86-alex" || |
- board.substr(0, 7) == "x86-zgb") { |
- lock_timeout *= 2; |
- } |
+ // Increase lock timeout for slower hardware, see http://crbug.com/350628 |
+ const std::string board = base::SysInfo::GetLsbReleaseBoard(); |
+ if (board == "x86-mario" || |
+ StartsWithASCII(board, "x86-alex", true) || |
+ StartsWithASCII(board, "x86-zgb", true)) { |
oshima
2014/08/01 23:29:58
don't have to be in this CL, but there are a lot o
Daniel Erat
2014/08/01 23:52:06
i think that powerd only gives chrome ten seconds
oshima
2014/08/02 00:27:53
This can happen with shift-ctrl-l without suspendi
Daniel Erat
2014/08/02 00:38:13
yes, there are a bunch of ways the screen can be l
|
+ timeout *= 2; |
+ } |
#endif |
- |
- lock_fail_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(lock_timeout), |
- this, |
- &LockStateController::OnLockFailTimeout); |
+ lock_fail_timer_.Start( |
+ FROM_HERE, timeout, this, &LockStateController::OnLockFailTimeout); |
+ } |
} |
void LockStateController::PostLockAnimationFinished() { |