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Unified Diff: ash/wm/lock_state_controller.cc

Issue 435083002: ash: Fix a screen-locking crash. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 5 months ago
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Index: ash/wm/lock_state_controller.cc
diff --git a/ash/wm/lock_state_controller.cc b/ash/wm/lock_state_controller.cc
index 09a46afa2a1436404485a642a920205f69a4cad8..cb2b1dc99cc02e443bd8da846f12026b1f063fac 100644
--- a/ash/wm/lock_state_controller.cc
+++ b/ash/wm/lock_state_controller.cc
@@ -16,6 +16,7 @@
#include "ash/wm/session_state_animator.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
+#include "base/strings/string_util.h"
#include "base/timer/timer.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/layer_animation_sequence.h"
@@ -584,34 +585,36 @@ void LockStateController::LockAnimationCancelled() {
}
void LockStateController::PreLockAnimationFinished(bool request_lock) {
- can_cancel_lock_animation_ = false;
VLOG(1) << "PreLockAnimationFinished";
- if (request_lock) {
- Shell::GetInstance()->metrics()->RecordUserMetricsAction(
- shutdown_after_lock_ ?
- UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON :
- UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON);
- delegate_->RequestLockScreen();
+ can_cancel_lock_animation_ = false;
+ if (!request_lock)
+ return;
+
+ if (system_is_locked_) {
Daniel Erat 2014/08/01 22:55:07 another option would be structuring the body of th
+ LOG(DFATAL) << "Got request to lock already-locked system at completion "
+ << "of pre-lock animation";
+ return;
}
- int lock_timeout = kLockFailTimeoutMs;
+ Shell::GetInstance()->metrics()->RecordUserMetricsAction(
+ shutdown_after_lock_ ?
+ UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON :
+ UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON);
+ delegate_->RequestLockScreen();
+ base::TimeDelta timeout =
+ base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs);
#if defined(OS_CHROMEOS)
- std::string board = base::SysInfo::GetLsbReleaseBoard();
-
// Increase lock timeout for slower hardware, see http://crbug.com/350628
+ const std::string board = base::SysInfo::GetLsbReleaseBoard();
if (board == "x86-mario" ||
- board.substr(0, 8) == "x86-alex" ||
- board.substr(0, 7) == "x86-zgb") {
- lock_timeout *= 2;
+ StartsWithASCII(board, "x86-alex", true) ||
+ StartsWithASCII(board, "x86-zgb", true)) {
+ timeout *= 2;
}
#endif
-
lock_fail_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(lock_timeout),
- this,
- &LockStateController::OnLockFailTimeout);
+ FROM_HERE, timeout, this, &LockStateController::OnLockFailTimeout);
}
void LockStateController::PostLockAnimationFinished() {
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