Index: ash/wm/lock_state_controller.cc |
diff --git a/ash/wm/lock_state_controller.cc b/ash/wm/lock_state_controller.cc |
index 09a46afa2a1436404485a642a920205f69a4cad8..cb2b1dc99cc02e443bd8da846f12026b1f063fac 100644 |
--- a/ash/wm/lock_state_controller.cc |
+++ b/ash/wm/lock_state_controller.cc |
@@ -16,6 +16,7 @@ |
#include "ash/wm/session_state_animator.h" |
#include "base/bind_helpers.h" |
#include "base/command_line.h" |
+#include "base/strings/string_util.h" |
#include "base/timer/timer.h" |
#include "ui/aura/window_tree_host.h" |
#include "ui/compositor/layer_animation_sequence.h" |
@@ -584,34 +585,36 @@ void LockStateController::LockAnimationCancelled() { |
} |
void LockStateController::PreLockAnimationFinished(bool request_lock) { |
- can_cancel_lock_animation_ = false; |
VLOG(1) << "PreLockAnimationFinished"; |
- if (request_lock) { |
- Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
- shutdown_after_lock_ ? |
- UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON : |
- UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON); |
- delegate_->RequestLockScreen(); |
+ can_cancel_lock_animation_ = false; |
+ if (!request_lock) |
+ return; |
+ |
+ if (system_is_locked_) { |
Daniel Erat
2014/08/01 22:55:07
another option would be structuring the body of th
|
+ LOG(DFATAL) << "Got request to lock already-locked system at completion " |
+ << "of pre-lock animation"; |
+ return; |
} |
- int lock_timeout = kLockFailTimeoutMs; |
+ Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
+ shutdown_after_lock_ ? |
+ UMA_ACCEL_LOCK_SCREEN_POWER_BUTTON : |
+ UMA_ACCEL_LOCK_SCREEN_LOCK_BUTTON); |
+ delegate_->RequestLockScreen(); |
+ base::TimeDelta timeout = |
+ base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs); |
#if defined(OS_CHROMEOS) |
- std::string board = base::SysInfo::GetLsbReleaseBoard(); |
- |
// Increase lock timeout for slower hardware, see http://crbug.com/350628 |
+ const std::string board = base::SysInfo::GetLsbReleaseBoard(); |
if (board == "x86-mario" || |
- board.substr(0, 8) == "x86-alex" || |
- board.substr(0, 7) == "x86-zgb") { |
- lock_timeout *= 2; |
+ StartsWithASCII(board, "x86-alex", true) || |
+ StartsWithASCII(board, "x86-zgb", true)) { |
+ timeout *= 2; |
} |
#endif |
- |
lock_fail_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(lock_timeout), |
- this, |
- &LockStateController::OnLockFailTimeout); |
+ FROM_HERE, timeout, this, &LockStateController::OnLockFailTimeout); |
} |
void LockStateController::PostLockAnimationFinished() { |