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Issue 435003: Patch for allowing several V8 instances in process:... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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51 #error both DEBUG and NDEBUG are set 51 #error both DEBUG and NDEBUG are set
52 #endif 52 #endif
53 53
54 // Basic includes 54 // Basic includes
55 #include "../include/v8.h" 55 #include "../include/v8.h"
56 #include "globals.h" 56 #include "globals.h"
57 #include "checks.h" 57 #include "checks.h"
58 #include "allocation.h" 58 #include "allocation.h"
59 #include "utils.h" 59 #include "utils.h"
60 #include "flags.h" 60 #include "flags.h"
61 #include "v8-global-context.h"
61 62
62 // Objects & heap 63 // Objects & heap
63 #include "objects.h" 64 #include "objects.h"
64 #include "spaces.h" 65 #include "spaces.h"
65 #include "heap.h" 66 #include "heap.h"
66 #include "objects-inl.h" 67 #include "objects-inl.h"
67 #include "spaces-inl.h" 68 #include "spaces-inl.h"
68 #include "heap-inl.h" 69 #include "heap-inl.h"
69 #include "log-inl.h" 70 #include "log-inl.h"
70 #include "messages.h" 71 #include "messages.h"
71 72
72 namespace v8 { 73 namespace v8 {
73 namespace internal { 74 namespace internal {
74 75
75 class Deserializer; 76 class Deserializer;
77 class V8;
78
79 class V8Data {
80 public:
81 FatalErrorCallback exception_behavior() const {
82 return exception_behavior_;
83 }
84
85 void exception_behavior(FatalErrorCallback exception_behavior) {
86 exception_behavior_ = exception_behavior;
87 }
88 private:
89 // Track whether this V8 instance has ever called v8::Locker. This allows the
90 // API code to verify that the lock is always held when V8 is being entered.
91
92 bool active_;
93
94 // True if engine is currently running
95 bool is_running_;
96 // True if V8 has ever been run
97 bool has_been_setup_;
98 // True if error has been signaled for current engine
99 // (reset to false if engine is restarted)
100 bool has_fatal_error_;
101 // True if engine has been shut down
102 // (reset if engine is restarted)
103 bool has_been_disposed_;
104
105 // --- E x c e p t i o n B e h a v i o r ---
106 FatalErrorCallback exception_behavior_;
107
108 V8Data();
109
110 friend class V8Context;
111 friend class V8;
112 friend class Locker;
113 DISALLOW_COPY_AND_ASSIGN(V8Data);
114 };
76 115
77 class V8 : public AllStatic { 116 class V8 : public AllStatic {
78 public: 117 public:
79 // Global actions. 118 // Global actions.
80 119
81 // If Initialize is called with des == NULL, the initial state is 120 // If Initialize is called with des == NULL, the initial state is
82 // created from scratch. If a non-null Deserializer is given, the 121 // created from scratch. If a non-null Deserializer is given, the
83 // initial state is created by reading the deserialized data into an 122 // initial state is created by reading the deserialized data into an
84 // empty heap. 123 // empty heap.
85 static bool Initialize(Deserializer* des); 124 static bool Initialize(Deserializer* des);
86 static void TearDown(); 125 static void TearDown();
87 static bool IsRunning() { return is_running_; } 126 static bool IsRunning() { return v8_context()->v8_data_.is_running_; }
88 // To be dead you have to have lived 127 // To be dead you have to have lived
89 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } 128 static bool IsDead() {
129 return v8_context()->v8_data_.has_fatal_error_ ||
130 v8_context()->v8_data_.has_been_disposed_;
131 }
90 static void SetFatalError(); 132 static void SetFatalError();
91 133
92 // Report process out of memory. Implementation found in api.cc. 134 // Report process out of memory. Implementation found in api.cc.
93 static void FatalProcessOutOfMemory(const char* location); 135 static void FatalProcessOutOfMemory(const char* location);
94 136
95 // Random number generation support. Not cryptographically safe. 137 // Random number generation support. Not cryptographically safe.
96 static uint32_t Random(); 138 static uint32_t Random();
97 static Smi* RandomPositiveSmi(); 139 static Smi* RandomPositiveSmi();
98 140
99 // Idle notification directly from the API. 141 // Idle notification directly from the API.
100 static bool IdleNotification(); 142 static bool IdleNotification();
101
102 private:
103 // True if engine is currently running
104 static bool is_running_;
105 // True if V8 has ever been run
106 static bool has_been_setup_;
107 // True if error has been signaled for current engine
108 // (reset to false if engine is restarted)
109 static bool has_fatal_error_;
110 // True if engine has been shut down
111 // (reset if engine is restarted)
112 static bool has_been_disposed_;
113 }; 143 };
114 144
115 } } // namespace v8::internal 145 } } // namespace v8::internal
116 146
117 namespace i = v8::internal; 147 namespace i = v8::internal;
118 148
119 #endif // V8_V8_H_ 149 #endif // V8_V8_H_
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