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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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79 Handle<Script> script, | 79 Handle<Script> script, |
80 AstVisitor* caller); | 80 AstVisitor* caller); |
81 | 81 |
82 // Set the function info for a newly compiled function. | 82 // Set the function info for a newly compiled function. |
83 static void SetFunctionInfo(Handle<JSFunction> fun, | 83 static void SetFunctionInfo(Handle<JSFunction> fun, |
84 FunctionLiteral* lit, | 84 FunctionLiteral* lit, |
85 bool is_toplevel, | 85 bool is_toplevel, |
86 Handle<Script> script); | 86 Handle<Script> script); |
87 }; | 87 }; |
88 | 88 |
| 89 class CompilerData { |
| 90 StaticResource<SafeStringInputBuffer> safe_string_input_buffer_; |
| 91 |
| 92 friend class V8Context; |
| 93 friend class Compiler; |
| 94 CompilerData(); |
| 95 DISALLOW_COPY_AND_ASSIGN(CompilerData); |
| 96 }; |
89 | 97 |
90 // During compilation we need a global list of handles to constants | 98 // During compilation we need a global list of handles to constants |
91 // for frame elements. When the zone gets deleted, we make sure to | 99 // for frame elements. When the zone gets deleted, we make sure to |
92 // clear this list of handles as well. | 100 // clear this list of handles as well. |
93 class CompilationZoneScope : public ZoneScope { | 101 class CompilationZoneScope : public ZoneScope { |
94 public: | 102 public: |
95 explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { } | 103 explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { } |
96 virtual ~CompilationZoneScope() { | 104 virtual ~CompilationZoneScope() { |
97 if (ShouldDeleteOnExit()) { | 105 if (ShouldDeleteOnExit()) { |
98 FrameElement::ClearConstantList(); | 106 FrameElement::ClearConstantList(); |
99 Result::ClearConstantList(); | 107 Result::ClearConstantList(); |
100 } | 108 } |
101 } | 109 } |
102 }; | 110 }; |
103 | 111 |
104 | 112 |
105 } } // namespace v8::internal | 113 } } // namespace v8::internal |
106 | 114 |
107 #endif // V8_COMPILER_H_ | 115 #endif // V8_COMPILER_H_ |
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