| Index: Source/core/rendering/PaintInvalidationState.cpp
|
| diff --git a/Source/core/rendering/PaintInvalidationState.cpp b/Source/core/rendering/PaintInvalidationState.cpp
|
| index d838a1b71b6272d10a3ec6888f8c7f86c5a8811e..12753da0aa22a6da7771cd721d2f3fc49216b18f 100644
|
| --- a/Source/core/rendering/PaintInvalidationState.cpp
|
| +++ b/Source/core/rendering/PaintInvalidationState.cpp
|
| @@ -41,55 +41,14 @@ PaintInvalidationState::PaintInvalidationState(RenderObject& renderer)
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| }
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| }
|
|
|
| -PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderSVGModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer)
|
| - : m_clipped(next.m_clipped)
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| - , m_cachedOffsetsEnabled(next.m_cachedOffsetsEnabled)
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| - , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation)
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| - , m_paintInvalidationContainer(paintInvalidationContainer)
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| - , m_renderer(renderer)
|
| -{
|
| - // FIXME: SVG could probably benefit from a stack-based optimization like html does. crbug.com/391054
|
| - ASSERT(!m_cachedOffsetsEnabled);
|
| -}
|
| -
|
| -PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderInline& renderer, const RenderLayerModelObject& paintInvalidationContainer)
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| - : m_clipped(false)
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| - , m_cachedOffsetsEnabled(true)
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| - , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation)
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| - , m_paintInvalidationContainer(paintInvalidationContainer)
|
| - , m_renderer(renderer)
|
| -{
|
| - bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer;
|
| - if (establishesPaintInvalidationContainer) {
|
| - // When we hit a new paint invalidation container, we don't need to
|
| - // continue forcing a check for paint invalidation because movement
|
| - // from our parents will just move the whole invalidation container.
|
| - m_forceCheckForPaintInvalidation = false;
|
| - } else {
|
| - if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_cachedOffsetsEnabled) {
|
| - m_cachedOffsetsEnabled = false;
|
| - } else if (m_cachedOffsetsEnabled) {
|
| - m_paintOffset = next.m_paintOffset;
|
| - // Handle relative positioned inline.
|
| - if (renderer.style()->hasInFlowPosition() && renderer.layer())
|
| - m_paintOffset += renderer.layer()->offsetForInFlowPosition();
|
| -
|
| - // RenderInline can't be out-of-flow positioned.
|
| - }
|
| -
|
| - // The following can't apply to RenderInline so we just propagate them.
|
| - m_clipped = next.m_clipped;
|
| - m_clipRect = next.m_clipRect;
|
| - }
|
| -}
|
| -
|
| -PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderBox& renderer, const RenderLayerModelObject& paintInvalidationContainer)
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| +PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer)
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| : m_clipped(false)
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| , m_cachedOffsetsEnabled(true)
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| , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation)
|
| , m_paintInvalidationContainer(paintInvalidationContainer)
|
| , m_renderer(renderer)
|
| {
|
| + // FIXME: SVG could probably benefit from a stack-based optimization like html does. crbug.com/391054
|
| bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer;
|
| bool fixed = m_renderer.isOutOfFlowPositioned() && m_renderer.style()->position() == FixedPosition;
|
|
|
| @@ -102,7 +61,7 @@ PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex
|
| if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_cachedOffsetsEnabled) {
|
| m_cachedOffsetsEnabled = false;
|
| } else {
|
| - LayoutSize offset = m_renderer.isTableRow() ? LayoutSize() : renderer.locationOffset();
|
| + LayoutSize offset = m_renderer.isBox() && !m_renderer.isTableRow() ? toRenderBox(renderer).locationOffset() : LayoutSize();
|
| if (fixed) {
|
| // FIXME: This doesn't work correctly with transforms.
|
| FloatPoint fixedOffset = m_renderer.view()->localToAbsolute(FloatPoint(), IsFixed);
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| @@ -114,7 +73,7 @@ PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex
|
| if (m_renderer.isOutOfFlowPositioned() && !fixed) {
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| if (RenderObject* container = m_renderer.container()) {
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| if (container->style()->hasInFlowPosition() && container->isRenderInline())
|
| - m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(renderer);
|
| + m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(toRenderBox(renderer));
|
| }
|
| }
|
|
|
|
|