Index: Source/core/rendering/PaintInvalidationState.cpp |
diff --git a/Source/core/rendering/PaintInvalidationState.cpp b/Source/core/rendering/PaintInvalidationState.cpp |
index d838a1b71b6272d10a3ec6888f8c7f86c5a8811e..12753da0aa22a6da7771cd721d2f3fc49216b18f 100644 |
--- a/Source/core/rendering/PaintInvalidationState.cpp |
+++ b/Source/core/rendering/PaintInvalidationState.cpp |
@@ -41,55 +41,14 @@ PaintInvalidationState::PaintInvalidationState(RenderObject& renderer) |
} |
} |
-PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderSVGModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
- : m_clipped(next.m_clipped) |
- , m_cachedOffsetsEnabled(next.m_cachedOffsetsEnabled) |
- , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation) |
- , m_paintInvalidationContainer(paintInvalidationContainer) |
- , m_renderer(renderer) |
-{ |
- // FIXME: SVG could probably benefit from a stack-based optimization like html does. crbug.com/391054 |
- ASSERT(!m_cachedOffsetsEnabled); |
-} |
- |
-PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderInline& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
- : m_clipped(false) |
- , m_cachedOffsetsEnabled(true) |
- , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation) |
- , m_paintInvalidationContainer(paintInvalidationContainer) |
- , m_renderer(renderer) |
-{ |
- bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer; |
- if (establishesPaintInvalidationContainer) { |
- // When we hit a new paint invalidation container, we don't need to |
- // continue forcing a check for paint invalidation because movement |
- // from our parents will just move the whole invalidation container. |
- m_forceCheckForPaintInvalidation = false; |
- } else { |
- if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_cachedOffsetsEnabled) { |
- m_cachedOffsetsEnabled = false; |
- } else if (m_cachedOffsetsEnabled) { |
- m_paintOffset = next.m_paintOffset; |
- // Handle relative positioned inline. |
- if (renderer.style()->hasInFlowPosition() && renderer.layer()) |
- m_paintOffset += renderer.layer()->offsetForInFlowPosition(); |
- |
- // RenderInline can't be out-of-flow positioned. |
- } |
- |
- // The following can't apply to RenderInline so we just propagate them. |
- m_clipped = next.m_clipped; |
- m_clipRect = next.m_clipRect; |
- } |
-} |
- |
-PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderBox& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
+PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
: m_clipped(false) |
, m_cachedOffsetsEnabled(true) |
, m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation) |
, m_paintInvalidationContainer(paintInvalidationContainer) |
, m_renderer(renderer) |
{ |
+ // FIXME: SVG could probably benefit from a stack-based optimization like html does. crbug.com/391054 |
bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer; |
bool fixed = m_renderer.isOutOfFlowPositioned() && m_renderer.style()->position() == FixedPosition; |
@@ -102,7 +61,7 @@ PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex |
if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_cachedOffsetsEnabled) { |
m_cachedOffsetsEnabled = false; |
} else { |
- LayoutSize offset = m_renderer.isTableRow() ? LayoutSize() : renderer.locationOffset(); |
+ LayoutSize offset = m_renderer.isBox() && !m_renderer.isTableRow() ? toRenderBox(renderer).locationOffset() : LayoutSize(); |
if (fixed) { |
// FIXME: This doesn't work correctly with transforms. |
FloatPoint fixedOffset = m_renderer.view()->localToAbsolute(FloatPoint(), IsFixed); |
@@ -114,7 +73,7 @@ PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex |
if (m_renderer.isOutOfFlowPositioned() && !fixed) { |
if (RenderObject* container = m_renderer.container()) { |
if (container->style()->hasInFlowPosition() && container->isRenderInline()) |
- m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(renderer); |
+ m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(toRenderBox(renderer)); |
} |
} |