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Side by Side Diff: Source/core/rendering/RenderLayerModelObject.cpp

Issue 434453002: Promote inlines to first-class invalidation citizens (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Add test and expectations Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved. 7 * Copyright (C) 2010, 2012 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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172 // to marking entire layers instead. This may sometimes mark more th an necessary (when 172 // to marking entire layers instead. This may sometimes mark more th an necessary (when
173 // a layer is made of disjoint objects) but in practice is a signifi cant performance 173 // a layer is made of disjoint objects) but in practice is a signifi cant performance
174 // savings. 174 // savings.
175 layer()->addLayerHitTestRects(rects); 175 layer()->addLayerHitTestRects(rects);
176 } 176 }
177 } else { 177 } else {
178 RenderObject::addLayerHitTestRects(rects, currentLayer, layerOffset, con tainerRect); 178 RenderObject::addLayerHitTestRects(rects, currentLayer, layerOffset, con tainerRect);
179 } 179 }
180 } 180 }
181 181
182 void RenderLayerModelObject::invalidatePaintIfNeeded(const PaintInvalidationStat e& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationCon tainer)
183 {
184 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect();
185 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi onFromPaintInvalidationContainer();
186 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInv alidationContainer, &paintInvalidationState));
187 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP aintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidati onState));
188
189 // If we are set to do a full paint invalidation that means the RenderView w ill be
dsinclair 2014/08/05 15:09:48 s/will be/will/
leviw_travelin_and_unemployed 2014/08/05 22:34:44 Done.
190 // issue paint invalidations. We can then skip issuing of paint invalidation s for the child
191 // renderers as they'll be covered by the RenderView.
192 if (view()->doingFullPaintInvalidation())
193 return;
194
195 RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPain tInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationS tate);
196 }
197
198 void RenderLayerModelObject::invalidateTreeIfNeeded(const PaintInvalidationState & paintInvalidationState)
199 {
200 // FIXME: SVG should probably also go through this unified paint invalidatio n system.
dsinclair 2014/07/31 17:49:42 Should we make a bug for this and track why SVG do
201 ASSERT(!needsLayout());
202
203 if (!shouldCheckForPaintInvalidation())
204 return;
205
206 bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer ();
207 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustComposi tedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &paintInvalidationState.paintInvalidationContainer());
208 ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation());
209
210 invalidatePaintIfNeeded(paintInvalidationState, newPaintInvalidationContaine r);
211
212 PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, new PaintInvalidationContainer);
213 RenderObject::invalidateTreeIfNeeded(childTreeWalkState);
214 }
215
182 } // namespace blink 216 } // namespace blink
183 217
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