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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserv
ed. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserv
ed. |
7 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 7 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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1536 } | 1536 } |
1537 | 1537 |
1538 layerRenderer->invalidatePaintRectangle(geometry.destRect()); | 1538 layerRenderer->invalidatePaintRectangle(geometry.destRect()); |
1539 if (geometry.destRect() == rendererRect) | 1539 if (geometry.destRect() == rendererRect) |
1540 return true; | 1540 return true; |
1541 } | 1541 } |
1542 } | 1542 } |
1543 return false; | 1543 return false; |
1544 } | 1544 } |
1545 | 1545 |
1546 void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali
dationState) | |
1547 { | |
1548 // FIXME: Currently only using this logic for RenderBox and its ilk. Ideally
, RenderBlockFlows with | |
1549 // inline children should track a dirty rect in local coordinates for dirty
lines instead of invalidating | |
1550 // the world. | |
1551 // FIXME: We should still be recursing through inline's children, as they ca
n have boxes, but we don't | |
1552 // appear to have tests for this? | |
1553 // FIXME: SVG should probably also go through this unified paint invalidatio
n system. | |
1554 ASSERT(!needsLayout()); | |
1555 | |
1556 if (!shouldCheckForPaintInvalidation(paintInvalidationState)) | |
1557 return; | |
1558 | |
1559 bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer
(); | |
1560 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustComposi
tedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this
: &paintInvalidationState.paintInvalidationContainer()); | |
1561 ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation()); | |
1562 | |
1563 InvalidationReason reason = invalidatePaintIfNeeded(paintInvalidationState,
newPaintInvalidationContainer); | |
1564 | |
1565 // This is for the next invalidatePaintIfNeeded so must be after invalidateP
aintIfNeeded. | |
1566 savePreviousBorderBoxSizeIfNeeded(); | |
1567 | |
1568 PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, new
PaintInvalidationContainer); | |
1569 if (reason == InvalidationLocationChange || reason == InvalidationFull) | |
1570 childTreeWalkState.setForceCheckForPaintInvalidation(); | |
1571 RenderObject::invalidateTreeIfNeeded(childTreeWalkState); | |
1572 } | |
1573 | |
1574 InvalidationReason RenderBox::invalidatePaintIfNeeded(const PaintInvalidationSta
te& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationCo
ntainer) | 1546 InvalidationReason RenderBox::invalidatePaintIfNeeded(const PaintInvalidationSta
te& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationCo
ntainer) |
1575 { | 1547 { |
1576 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); | 1548 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
1577 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); | 1549 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); |
1578 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInv
alidationContainer, &paintInvalidationState)); | 1550 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInv
alidationContainer, &paintInvalidationState)); |
1579 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidati
onState)); | 1551 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidati
onState)); |
1580 | 1552 |
| 1553 InvalidationReason reason = InvalidationNone; |
| 1554 |
1581 // If we are set to do a full paint invalidation that means the RenderView w
ill be | 1555 // If we are set to do a full paint invalidation that means the RenderView w
ill be |
1582 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child | 1556 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child |
1583 // renderers as they'll be covered by the RenderView. | 1557 // renderers as they'll be covered by the RenderView. |
1584 if (view()->doingFullPaintInvalidation()) | 1558 if (!view()->doingFullPaintInvalidation()) { |
1585 return InvalidationNone; | 1559 if ((onlyNeededPositionedMovementLayout() && compositingState() != Paint
sIntoOwnBacking) |
| 1560 || (shouldDoFullPaintInvalidationIfSelfPaintingLayer() |
| 1561 && hasLayer() |
| 1562 && layer()->isSelfPaintingLayer())) { |
| 1563 setShouldDoFullPaintInvalidation(true, MarkOnlyThis); |
| 1564 } |
1586 | 1565 |
1587 if ((onlyNeededPositionedMovementLayout() && compositingState() != PaintsInt
oOwnBacking) | 1566 reason = RenderObject::invalidatePaintIfNeeded(newPaintInvalidationConta
iner, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paint
InvalidationState); |
1588 || (shouldDoFullPaintInvalidationIfSelfPaintingLayer() | 1567 if (reason == InvalidationNone || reason == InvalidationIncremental) |
1589 && hasLayer() | 1568 invalidatePaintForOverflowIfNeeded(); |
1590 && layer()->isSelfPaintingLayer())) { | 1569 |
1591 setShouldDoFullPaintInvalidation(true, MarkOnlyThis); | 1570 // Issue paint invalidations for any scrollbars if there is a scrollable
area for this renderer. |
| 1571 if (ScrollableArea* area = scrollableArea()) { |
| 1572 if (area->hasVerticalBarDamage()) |
| 1573 invalidatePaintRectangle(area->verticalBarDamage()); |
| 1574 if (area->hasHorizontalBarDamage()) |
| 1575 invalidatePaintRectangle(area->horizontalBarDamage()); |
| 1576 } |
1592 } | 1577 } |
1593 | 1578 |
1594 InvalidationReason reason = RenderObject::invalidatePaintIfNeeded(newPaintIn
validationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationC
ontainer, paintInvalidationState); | 1579 // This is for the next invalidatePaintIfNeeded so must be at the end. |
1595 if (reason == InvalidationNone || reason == InvalidationIncremental) | 1580 savePreviousBorderBoxSizeIfNeeded(); |
1596 invalidatePaintForOverflowIfNeeded(); | |
1597 | |
1598 // Issue paint invalidations for any scrollbars if there is a scrollable are
a for this renderer. | |
1599 if (ScrollableArea* area = scrollableArea()) { | |
1600 if (area->hasVerticalBarDamage()) | |
1601 invalidatePaintRectangle(area->verticalBarDamage()); | |
1602 if (area->hasHorizontalBarDamage()) | |
1603 invalidatePaintRectangle(area->horizontalBarDamage()); | |
1604 } | |
1605 return reason; | 1581 return reason; |
1606 } | 1582 } |
1607 | 1583 |
1608 void RenderBox::clearPaintInvalidationState(const PaintInvalidationState& paintI
nvalidationState) | 1584 void RenderBox::clearPaintInvalidationState(const PaintInvalidationState& paintI
nvalidationState) |
1609 { | 1585 { |
1610 RenderBoxModelObject::clearPaintInvalidationState(paintInvalidationState); | 1586 RenderBoxModelObject::clearPaintInvalidationState(paintInvalidationState); |
1611 | 1587 |
1612 if (ScrollableArea* area = scrollableArea()) | 1588 if (ScrollableArea* area = scrollableArea()) |
1613 area->resetScrollbarDamage(); | 1589 area->resetScrollbarDamage(); |
1614 } | 1590 } |
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4722 RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style) | 4698 RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style) |
4723 { | 4699 { |
4724 backgroundColor = style.visitedDependentColor(CSSPropertyBackgroundColor); | 4700 backgroundColor = style.visitedDependentColor(CSSPropertyBackgroundColor); |
4725 hasBackground = backgroundColor.alpha() || style.hasBackgroundImage(); | 4701 hasBackground = backgroundColor.alpha() || style.hasBackgroundImage(); |
4726 ASSERT(hasBackground == style.hasBackground()); | 4702 ASSERT(hasBackground == style.hasBackground()); |
4727 hasBorder = style.hasBorder(); | 4703 hasBorder = style.hasBorder(); |
4728 hasAppearance = style.hasAppearance(); | 4704 hasAppearance = style.hasAppearance(); |
4729 } | 4705 } |
4730 | 4706 |
4731 } // namespace blink | 4707 } // namespace blink |
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