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Side by Side Diff: Source/core/rendering/RenderBox.cpp

Issue 433603004: Disentangle repaint-after-compositing from updateLayerPositionsAfterLayout (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Stop at invalidation containers Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserv ed. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserv ed.
7 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 7 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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1550 void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali dationState) 1550 void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvali dationState)
1551 { 1551 {
1552 // FIXME: Currently only using this logic for RenderBox and its ilk. Ideally , RenderBlockFlows with 1552 // FIXME: Currently only using this logic for RenderBox and its ilk. Ideally , RenderBlockFlows with
1553 // inline children should track a dirty rect in local coordinates for dirty lines instead of invalidating 1553 // inline children should track a dirty rect in local coordinates for dirty lines instead of invalidating
1554 // the world. 1554 // the world.
1555 // FIXME: We should still be recursing through inline's children, as they ca n have boxes, but we don't 1555 // FIXME: We should still be recursing through inline's children, as they ca n have boxes, but we don't
1556 // appear to have tests for this? 1556 // appear to have tests for this?
1557 // FIXME: SVG should probably also go through this unified paint invalidatio n system. 1557 // FIXME: SVG should probably also go through this unified paint invalidatio n system.
1558 ASSERT(!needsLayout()); 1558 ASSERT(!needsLayout());
1559 1559
1560 if (!shouldCheckForPaintInvalidation()) 1560 if (!shouldCheckForPaintInvalidation(paintInvalidationState))
1561 return; 1561 return;
1562 1562
1563 bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer (); 1563 bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer ();
1564 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustComposi tedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &paintInvalidationState.paintInvalidationContainer()); 1564 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustComposi tedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &paintInvalidationState.paintInvalidationContainer());
1565 ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation()); 1565 ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation());
1566 1566
1567 invalidatePaintIfNeeded(paintInvalidationState, newPaintInvalidationContaine r); 1567 bool didFullyInvalidatePaint = invalidatePaintIfNeeded(paintInvalidationStat e, newPaintInvalidationContainer);
1568 1568
1569 // This is for the next invalidatePaintIfNeeded so must be after invalidateP aintIfNeeded. 1569 // This is for the next invalidatePaintIfNeeded so must be after invalidateP aintIfNeeded.
1570 savePreviousBorderBoxSizeIfNeeded(); 1570 savePreviousBorderBoxSizeIfNeeded();
1571 1571
1572 PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, new PaintInvalidationContainer); 1572 PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, new PaintInvalidationContainer);
1573 if (didFullyInvalidatePaint)
Julien - ping for review 2014/08/01 21:20:01 AFAICT this will make us force paint invalidation
abarth-chromium 2014/08/01 21:22:51 Ok. I'll tighten this down.
1574 childTreeWalkState.setForceCheckForPaintInvalidation();
1573 RenderObject::invalidateTreeIfNeeded(childTreeWalkState); 1575 RenderObject::invalidateTreeIfNeeded(childTreeWalkState);
1574 } 1576 }
1575 1577
1576 void RenderBox::invalidatePaintIfNeeded(const PaintInvalidationState& paintInval idationState, const RenderLayerModelObject& newPaintInvalidationContainer) 1578 bool RenderBox::invalidatePaintIfNeeded(const PaintInvalidationState& paintInval idationState, const RenderLayerModelObject& newPaintInvalidationContainer)
1577 { 1579 {
1578 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); 1580 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect();
1579 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi onFromPaintInvalidationContainer(); 1581 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi onFromPaintInvalidationContainer();
1580 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInv alidationContainer, &paintInvalidationState)); 1582 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&newPaintInv alidationContainer, &paintInvalidationState));
1581 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP aintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidati onState)); 1583 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP aintInvalidationContainer(this, &newPaintInvalidationContainer, &paintInvalidati onState));
1582 1584
1583 // If we are set to do a full paint invalidation that means the RenderView w ill be 1585 // If we are set to do a full paint invalidation that means the RenderView w ill be
1584 // issue paint invalidations. We can then skip issuing of paint invalidation s for the child 1586 // issue paint invalidations. We can then skip issuing of paint invalidation s for the child
1585 // renderers as they'll be covered by the RenderView. 1587 // renderers as they'll be covered by the RenderView.
1586 if (view()->doingFullPaintInvalidation()) 1588 if (view()->doingFullPaintInvalidation())
1587 return; 1589 return false;
1588 1590
1589 if ((onlyNeededPositionedMovementLayout() && compositingState() != PaintsInt oOwnBacking) 1591 if ((onlyNeededPositionedMovementLayout() && compositingState() != PaintsInt oOwnBacking)
1590 || (shouldDoFullPaintInvalidationIfSelfPaintingLayer() 1592 || (shouldDoFullPaintInvalidationIfSelfPaintingLayer()
1591 && hasLayer() 1593 && hasLayer()
1592 && layer()->isSelfPaintingLayer())) { 1594 && layer()->isSelfPaintingLayer())) {
1593 setShouldDoFullPaintInvalidation(true, MarkOnlyThis); 1595 setShouldDoFullPaintInvalidation(true, MarkOnlyThis);
1594 } 1596 }
1595 1597
1596 if (!RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, ol dPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalida tionState)) 1598 bool didFullyInvalidatePaint = RenderObject::invalidatePaintIfNeeded(newPain tInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidati onContainer, paintInvalidationState);
1599 if (!didFullyInvalidatePaint)
1597 invalidatePaintForOverflowIfNeeded(); 1600 invalidatePaintForOverflowIfNeeded();
1598 1601
1599 // Issue paint invalidations for any scrollbars if there is a scrollable are a for this renderer. 1602 // Issue paint invalidations for any scrollbars if there is a scrollable are a for this renderer.
1600 if (enclosingLayer()) { 1603 if (RenderLayer* layer = enclosingLayer()) {
1601 if (RenderLayerScrollableArea* area = enclosingLayer()->scrollableArea() ) { 1604 if (RenderLayerScrollableArea* area = layer->scrollableArea()) {
Julien - ping for review 2014/08/01 21:20:01 I wouldn't touch this, we spotted that this code d
abarth-chromium 2014/08/01 21:22:51 ok
1602 if (area->hasVerticalBarDamage()) 1605 if (area->hasVerticalBarDamage())
1603 invalidatePaintRectangle(area->verticalBarDamage()); 1606 invalidatePaintRectangle(area->verticalBarDamage());
1604 if (area->hasHorizontalBarDamage()) 1607 if (area->hasHorizontalBarDamage())
1605 invalidatePaintRectangle(area->horizontalBarDamage()); 1608 invalidatePaintRectangle(area->horizontalBarDamage());
1606 area->resetScrollbarDamage(); 1609 area->resetScrollbarDamage();
1607 } 1610 }
1608 } 1611 }
1612
1613 return didFullyInvalidatePaint;
1609 } 1614 }
1610 1615
1611 bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumu latedOffset, ContentsClipBehavior contentsClipBehavior) 1616 bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumu latedOffset, ContentsClipBehavior contentsClipBehavior)
1612 { 1617 {
1613 if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == Paint PhaseSelfOutline || paintInfo.phase == PaintPhaseMask) 1618 if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == Paint PhaseSelfOutline || paintInfo.phase == PaintPhaseMask)
1614 return false; 1619 return false;
1615 1620
1616 bool isControlClip = hasControlClip(); 1621 bool isControlClip = hasControlClip();
1617 bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer(); 1622 bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer();
1618 1623
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4706 RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style) 4711 RenderBox::BoxDecorationData::BoxDecorationData(const RenderStyle& style)
4707 { 4712 {
4708 backgroundColor = style.visitedDependentColor(CSSPropertyBackgroundColor); 4713 backgroundColor = style.visitedDependentColor(CSSPropertyBackgroundColor);
4709 hasBackground = backgroundColor.alpha() || style.hasBackgroundImage(); 4714 hasBackground = backgroundColor.alpha() || style.hasBackgroundImage();
4710 ASSERT(hasBackground == style.hasBackground()); 4715 ASSERT(hasBackground == style.hasBackground());
4711 hasBorder = style.hasBorder(); 4716 hasBorder = style.hasBorder();
4712 hasAppearance = style.hasAppearance(); 4717 hasAppearance = style.hasAppearance();
4713 } 4718 }
4714 4719
4715 } // namespace blink 4720 } // namespace blink
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