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1 /* | 1 /* |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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124 { | 124 { |
125 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); | 125 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); |
126 } | 126 } |
127 | 127 |
128 void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState&
paintInvalidationState) | 128 void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState&
paintInvalidationState) |
129 { | 129 { |
130 // Note: This is a reduced version of RenderBox::invalidateTreeIfNeeded(). | 130 // Note: This is a reduced version of RenderBox::invalidateTreeIfNeeded(). |
131 // FIXME: Should share code with RenderBox::invalidateTreeIfNeeded(). | 131 // FIXME: Should share code with RenderBox::invalidateTreeIfNeeded(). |
132 ASSERT(!needsLayout()); | 132 ASSERT(!needsLayout()); |
133 | 133 |
134 if (!shouldCheckForPaintInvalidation()) | 134 if (!shouldCheckForPaintInvalidation(paintInvalidationState)) |
135 return; | 135 return; |
136 | 136 |
137 invalidatePaintIfNeeded(paintInvalidationState); | 137 invalidatePaintIfNeeded(paintInvalidationState); |
138 | 138 |
139 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); | 139 RenderObject::invalidateTreeIfNeeded(paintInvalidationState); |
140 } | 140 } |
141 | 141 |
142 void RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInvalidationState&
paintInvalidationState) | 142 void RenderSVGModelObject::invalidatePaintIfNeeded(const PaintInvalidationState&
paintInvalidationState) |
143 { | 143 { |
144 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); | 144 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); |
145 | 145 |
146 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); | 146 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
147 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); | 147 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); |
148 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa
intInvalidation()); | 148 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa
intInvalidation()); |
149 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali
dationState.paintInvalidationContainer(), &paintInvalidationState)); | 149 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali
dationState.paintInvalidationContainer(), &paintInvalidationState)); |
150 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain
er(), &paintInvalidationState)); | 150 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain
er(), &paintInvalidationState)); |
151 | 151 |
152 // If we are set to do a full paint invalidation that means the RenderView w
ill be | 152 // If we are set to do a full paint invalidation that means the RenderView w
ill be |
153 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child | 153 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child |
154 // renderers as they'll be covered by the RenderView. | 154 // renderers as they'll be covered by the RenderView. |
155 if (view()->doingFullPaintInvalidation()) | 155 if (view()->doingFullPaintInvalidation()) |
156 return; | 156 return; |
157 | 157 |
158 RenderObject::invalidatePaintIfNeeded(paintInvalidationState.paintInvalidati
onContainer(), oldPaintInvalidationRect, oldPositionFromPaintInvalidationContain
er, paintInvalidationState); | 158 RenderObject::invalidatePaintIfNeeded(paintInvalidationState.paintInvalidati
onContainer(), oldPaintInvalidationRect, oldPositionFromPaintInvalidationContain
er, paintInvalidationState); |
159 } | 159 } |
160 | 160 |
161 } // namespace blink | 161 } // namespace blink |
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