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Side by Side Diff: Source/core/rendering/svg/RenderSVGBlock.cpp

Issue 433603004: Disentangle repaint-after-compositing from updateLayerPositionsAfterLayout (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. 2 * Copyright (C) 2006 Apple Computer, Inc.
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 4 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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107 } 107 }
108 108
109 bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const Hi tTestLocation&, const LayoutPoint&, HitTestAction) 109 bool RenderSVGBlock::nodeAtPoint(const HitTestRequest&, HitTestResult&, const Hi tTestLocation&, const LayoutPoint&, HitTestAction)
110 { 110 {
111 ASSERT_NOT_REACHED(); 111 ASSERT_NOT_REACHED();
112 return false; 112 return false;
113 } 113 }
114 114
115 void RenderSVGBlock::invalidateTreeIfNeeded(const PaintInvalidationState& paintI nvalidationState) 115 void RenderSVGBlock::invalidateTreeIfNeeded(const PaintInvalidationState& paintI nvalidationState)
116 { 116 {
117 if (!shouldCheckForPaintInvalidation()) 117 if (!shouldCheckForPaintInvalidation(paintInvalidationState))
118 return; 118 return;
119 119
120 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); 120 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState);
121 RenderBlockFlow::invalidateTreeIfNeeded(paintInvalidationState); 121 RenderBlockFlow::invalidateTreeIfNeeded(paintInvalidationState);
122 } 122 }
123 123
124 } 124 }
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