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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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364 * Compiles all the shaders, links them into a program, and writes the progr
am id to the output | 364 * Compiles all the shaders, links them into a program, and writes the progr
am id to the output |
365 * struct. | 365 * struct. |
366 **/ | 366 **/ |
367 bool finish(); | 367 bool finish(); |
368 | 368 |
369 /** | 369 /** |
370 * Features that should only be enabled by GrGLShaderBuilder itself. | 370 * Features that should only be enabled by GrGLShaderBuilder itself. |
371 */ | 371 */ |
372 enum GLSLPrivateFeature { | 372 enum GLSLPrivateFeature { |
373 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, | 373 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, |
374 kEXTShaderFramebufferFetch_GLSLPrivateFeature, | 374 kLastGLSLPrivateFeature = kFragCoordConventions_GLSLPrivateFeature |
375 kNVShaderFramebufferFetch_GLSLPrivateFeature, | |
376 }; | 375 }; |
377 bool enablePrivateFeature(GLSLPrivateFeature); | 376 bool enablePrivateFeature(GLSLPrivateFeature); |
378 | 377 |
379 // If we ever have VS/GS features we can expand this to take a bitmask of Sh
aderVisibility and | 378 // If we ever have VS/GS features we can expand this to take a bitmask of Sh
aderVisibility and |
380 // track the enables separately for each shader. | 379 // track the enables separately for each shader. |
381 void addFSFeature(uint32_t featureBit, const char* extensionName); | 380 void addFSFeature(uint32_t featureBit, const char* extensionName); |
382 | 381 |
383 // Interpretation of DstReadKey when generating code | 382 // Interpretation of DstReadKey when generating code |
384 enum { | 383 enum { |
385 kNoDstRead_DstReadKey = 0, | 384 kNoDstRead_DstReadKey = 0, |
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513 int effectCnt, | 512 int effectCnt, |
514 const GrGLProgramDesc::Effe
ctKeyProvider&, | 513 const GrGLProgramDesc::Effe
ctKeyProvider&, |
515 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; | 514 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; |
516 | 515 |
517 virtual void emitCodeAfterEffects() SK_OVERRIDE {} | 516 virtual void emitCodeAfterEffects() SK_OVERRIDE {} |
518 | 517 |
519 typedef GrGLShaderBuilder INHERITED; | 518 typedef GrGLShaderBuilder INHERITED; |
520 }; | 519 }; |
521 | 520 |
522 #endif | 521 #endif |
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