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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLCaps_DEFINED | 9 #ifndef GrGLCaps_DEFINED |
10 #define GrGLCaps_DEFINED | 10 #define GrGLCaps_DEFINED |
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61 kES_IMG_MsToTexture_MSFBOType, | 61 kES_IMG_MsToTexture_MSFBOType, |
62 /** | 62 /** |
63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but
uses the standard | 63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but
uses the standard |
64 * GL_MAX_SAMPLES value. | 64 * GL_MAX_SAMPLES value. |
65 */ | 65 */ |
66 kES_EXT_MsToTexture_MSFBOType, | 66 kES_EXT_MsToTexture_MSFBOType, |
67 | 67 |
68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType | 68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType |
69 }; | 69 }; |
70 | 70 |
71 enum FBFetchType { | |
72 kNone_FBFetchType, | |
73 /** GL_EXT_shader_framebuffer_fetch */ | |
74 kEXT_FBFetchType, | |
75 /** GL_NV_shader_framebuffer_fetch */ | |
76 kNV_FBFetchType, | |
77 | |
78 kLast_FBFetchType = kNV_FBFetchType | |
79 }; | |
80 | |
81 enum InvalidateFBType { | 71 enum InvalidateFBType { |
82 kNone_InvalidateFBType, | 72 kNone_InvalidateFBType, |
83 kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() | 73 kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() |
84 kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() | 74 kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() |
85 | 75 |
86 kLast_InvalidateFBType = kInvalidate_InvalidateFBType | 76 kLast_InvalidateFBType = kInvalidate_InvalidateFBType |
87 }; | 77 }; |
88 | 78 |
89 enum MapBufferType { | 79 enum MapBufferType { |
90 kNone_MapBufferType, | 80 kNone_MapBufferType, |
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167 | 157 |
168 /** | 158 /** |
169 * Is the MSAA FBO extension one where the texture is multisampled when boun
d to an FBO and | 159 * Is the MSAA FBO extension one where the texture is multisampled when boun
d to an FBO and |
170 * then implicitly resolved when read. | 160 * then implicitly resolved when read. |
171 */ | 161 */ |
172 bool usesImplicitMSAAResolve() const { | 162 bool usesImplicitMSAAResolve() const { |
173 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || | 163 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || |
174 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; | 164 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; |
175 } | 165 } |
176 | 166 |
177 FBFetchType fbFetchType() const { return fFBFetchType; } | 167 /** |
| 168 * Some helper functions for encapsulating various extensions to read FB Buf
fer on openglES |
| 169 * |
| 170 * TODO On desktop opengl 4.2+ we can achieve something similar to this effe
ct |
| 171 */ |
| 172 bool fbFetchSupport() const { return fFBFetchSupport; } |
| 173 |
| 174 const char* fbFetchColorName() const { return fFBFetchColorName; } |
| 175 |
| 176 const char* fbFetchExtensionString() const { return fFBFetchExtensionString;
} |
178 | 177 |
179 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } | 178 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } |
180 | 179 |
181 /// What type of buffer mapping is supported? | 180 /// What type of buffer mapping is supported? |
182 MapBufferType mapBufferType() const { return fMapBufferType; } | 181 MapBufferType mapBufferType() const { return fMapBufferType; } |
183 | 182 |
184 /** | 183 /** |
185 * Gets an array of legal stencil formats. These formats are not guaranteed | 184 * Gets an array of legal stencil formats. These formats are not guaranteed |
186 * to be supported by the driver but are legal GLenum names given the GL | 185 * to be supported by the driver but are legal GLenum names given the GL |
187 * version and extensions supported. | 186 * version and extensions supported. |
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333 // used as a color attachment when a particular stencil format is used | 332 // used as a color attachment when a particular stencil format is used |
334 // as a stencil attachment. | 333 // as a stencil attachment. |
335 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; | 334 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; |
336 | 335 |
337 int fMaxFragmentUniformVectors; | 336 int fMaxFragmentUniformVectors; |
338 int fMaxVertexAttributes; | 337 int fMaxVertexAttributes; |
339 int fMaxFragmentTextureUnits; | 338 int fMaxFragmentTextureUnits; |
340 int fMaxFixedFunctionTextureCoords; | 339 int fMaxFixedFunctionTextureCoords; |
341 | 340 |
342 MSFBOType fMSFBOType; | 341 MSFBOType fMSFBOType; |
343 FBFetchType fFBFetchType; | |
344 InvalidateFBType fInvalidateFBType; | 342 InvalidateFBType fInvalidateFBType; |
345 MapBufferType fMapBufferType; | 343 MapBufferType fMapBufferType; |
346 LATCAlias fLATCAlias; | 344 LATCAlias fLATCAlias; |
347 | 345 |
348 bool fRGBA8RenderbufferSupport : 1; | 346 bool fRGBA8RenderbufferSupport : 1; |
349 bool fBGRAIsInternalFormat : 1; | 347 bool fBGRAIsInternalFormat : 1; |
350 bool fTextureSwizzleSupport : 1; | 348 bool fTextureSwizzleSupport : 1; |
351 bool fUnpackRowLengthSupport : 1; | 349 bool fUnpackRowLengthSupport : 1; |
352 bool fUnpackFlipYSupport : 1; | 350 bool fUnpackFlipYSupport : 1; |
353 bool fPackRowLengthSupport : 1; | 351 bool fPackRowLengthSupport : 1; |
354 bool fPackFlipYSupport : 1; | 352 bool fPackFlipYSupport : 1; |
355 bool fTextureUsageSupport : 1; | 353 bool fTextureUsageSupport : 1; |
356 bool fTexStorageSupport : 1; | 354 bool fTexStorageSupport : 1; |
357 bool fTextureRedSupport : 1; | 355 bool fTextureRedSupport : 1; |
358 bool fImagingSupport : 1; | 356 bool fImagingSupport : 1; |
359 bool fTwoFormatLimit : 1; | 357 bool fTwoFormatLimit : 1; |
360 bool fFragCoordsConventionSupport : 1; | 358 bool fFragCoordsConventionSupport : 1; |
361 bool fVertexArrayObjectSupport : 1; | 359 bool fVertexArrayObjectSupport : 1; |
362 bool fUseNonVBOVertexAndIndexDynamicData : 1; | 360 bool fUseNonVBOVertexAndIndexDynamicData : 1; |
363 bool fIsCoreProfile : 1; | 361 bool fIsCoreProfile : 1; |
364 bool fFullClearIsFree : 1; | 362 bool fFullClearIsFree : 1; |
365 bool fDropsTileOnZeroDivide : 1; | 363 bool fDropsTileOnZeroDivide : 1; |
| 364 bool fFBFetchSupport : 1; |
| 365 |
| 366 const char* fFBFetchColorName; |
| 367 const char* fFBFetchExtensionString; |
366 | 368 |
367 typedef GrDrawTargetCaps INHERITED; | 369 typedef GrDrawTargetCaps INHERITED; |
368 }; | 370 }; |
369 | 371 |
370 #endif | 372 #endif |
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