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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLCaps_DEFINED | 9 #ifndef GrGLCaps_DEFINED |
| 10 #define GrGLCaps_DEFINED | 10 #define GrGLCaps_DEFINED |
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| 61 kES_IMG_MsToTexture_MSFBOType, | 61 kES_IMG_MsToTexture_MSFBOType, |
| 62 /** | 62 /** |
| 63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but
uses the standard | 63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but
uses the standard |
| 64 * GL_MAX_SAMPLES value. | 64 * GL_MAX_SAMPLES value. |
| 65 */ | 65 */ |
| 66 kES_EXT_MsToTexture_MSFBOType, | 66 kES_EXT_MsToTexture_MSFBOType, |
| 67 | 67 |
| 68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType | 68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType |
| 69 }; | 69 }; |
| 70 | 70 |
| 71 enum FBFetchType { | |
| 72 kNone_FBFetchType, | |
| 73 /** GL_EXT_shader_framebuffer_fetch */ | |
| 74 kEXT_FBFetchType, | |
| 75 /** GL_NV_shader_framebuffer_fetch */ | |
| 76 kNV_FBFetchType, | |
| 77 | |
| 78 kLast_FBFetchType = kNV_FBFetchType | |
| 79 }; | |
| 80 | |
| 81 enum InvalidateFBType { | 71 enum InvalidateFBType { |
| 82 kNone_InvalidateFBType, | 72 kNone_InvalidateFBType, |
| 83 kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() | 73 kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() |
| 84 kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() | 74 kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() |
| 85 | 75 |
| 86 kLast_InvalidateFBType = kInvalidate_InvalidateFBType | 76 kLast_InvalidateFBType = kInvalidate_InvalidateFBType |
| 87 }; | 77 }; |
| 88 | 78 |
| 89 enum MapBufferType { | 79 enum MapBufferType { |
| 90 kNone_MapBufferType, | 80 kNone_MapBufferType, |
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| 167 | 157 |
| 168 /** | 158 /** |
| 169 * Is the MSAA FBO extension one where the texture is multisampled when boun
d to an FBO and | 159 * Is the MSAA FBO extension one where the texture is multisampled when boun
d to an FBO and |
| 170 * then implicitly resolved when read. | 160 * then implicitly resolved when read. |
| 171 */ | 161 */ |
| 172 bool usesImplicitMSAAResolve() const { | 162 bool usesImplicitMSAAResolve() const { |
| 173 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || | 163 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || |
| 174 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; | 164 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; |
| 175 } | 165 } |
| 176 | 166 |
| 177 FBFetchType fbFetchType() const { return fFBFetchType; } | 167 /** |
| 168 * Some helper functions for encapsulating various extensions to read FB Buf
fer on openglES |
| 169 * |
| 170 * TODO On desktop opengl 4.2+ we can achieve something similar to this effe
ct |
| 171 */ |
| 172 bool fbFetchSupport() const { return fFBFetchSupport; } |
| 173 |
| 174 const char* fbFetchColorName() const { return fFBFetchColorName; } |
| 175 |
| 176 const char* fbFetchExtensionString() const { return fFBFetchExtensionString;
} |
| 178 | 177 |
| 179 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } | 178 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } |
| 180 | 179 |
| 181 /// What type of buffer mapping is supported? | 180 /// What type of buffer mapping is supported? |
| 182 MapBufferType mapBufferType() const { return fMapBufferType; } | 181 MapBufferType mapBufferType() const { return fMapBufferType; } |
| 183 | 182 |
| 184 /** | 183 /** |
| 185 * Gets an array of legal stencil formats. These formats are not guaranteed | 184 * Gets an array of legal stencil formats. These formats are not guaranteed |
| 186 * to be supported by the driver but are legal GLenum names given the GL | 185 * to be supported by the driver but are legal GLenum names given the GL |
| 187 * version and extensions supported. | 186 * version and extensions supported. |
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| 333 // used as a color attachment when a particular stencil format is used | 332 // used as a color attachment when a particular stencil format is used |
| 334 // as a stencil attachment. | 333 // as a stencil attachment. |
| 335 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; | 334 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; |
| 336 | 335 |
| 337 int fMaxFragmentUniformVectors; | 336 int fMaxFragmentUniformVectors; |
| 338 int fMaxVertexAttributes; | 337 int fMaxVertexAttributes; |
| 339 int fMaxFragmentTextureUnits; | 338 int fMaxFragmentTextureUnits; |
| 340 int fMaxFixedFunctionTextureCoords; | 339 int fMaxFixedFunctionTextureCoords; |
| 341 | 340 |
| 342 MSFBOType fMSFBOType; | 341 MSFBOType fMSFBOType; |
| 343 FBFetchType fFBFetchType; | |
| 344 InvalidateFBType fInvalidateFBType; | 342 InvalidateFBType fInvalidateFBType; |
| 345 MapBufferType fMapBufferType; | 343 MapBufferType fMapBufferType; |
| 346 LATCAlias fLATCAlias; | 344 LATCAlias fLATCAlias; |
| 347 | 345 |
| 348 bool fRGBA8RenderbufferSupport : 1; | 346 bool fRGBA8RenderbufferSupport : 1; |
| 349 bool fBGRAIsInternalFormat : 1; | 347 bool fBGRAIsInternalFormat : 1; |
| 350 bool fTextureSwizzleSupport : 1; | 348 bool fTextureSwizzleSupport : 1; |
| 351 bool fUnpackRowLengthSupport : 1; | 349 bool fUnpackRowLengthSupport : 1; |
| 352 bool fUnpackFlipYSupport : 1; | 350 bool fUnpackFlipYSupport : 1; |
| 353 bool fPackRowLengthSupport : 1; | 351 bool fPackRowLengthSupport : 1; |
| 354 bool fPackFlipYSupport : 1; | 352 bool fPackFlipYSupport : 1; |
| 355 bool fTextureUsageSupport : 1; | 353 bool fTextureUsageSupport : 1; |
| 356 bool fTexStorageSupport : 1; | 354 bool fTexStorageSupport : 1; |
| 357 bool fTextureRedSupport : 1; | 355 bool fTextureRedSupport : 1; |
| 358 bool fImagingSupport : 1; | 356 bool fImagingSupport : 1; |
| 359 bool fTwoFormatLimit : 1; | 357 bool fTwoFormatLimit : 1; |
| 360 bool fFragCoordsConventionSupport : 1; | 358 bool fFragCoordsConventionSupport : 1; |
| 361 bool fVertexArrayObjectSupport : 1; | 359 bool fVertexArrayObjectSupport : 1; |
| 362 bool fUseNonVBOVertexAndIndexDynamicData : 1; | 360 bool fUseNonVBOVertexAndIndexDynamicData : 1; |
| 363 bool fIsCoreProfile : 1; | 361 bool fIsCoreProfile : 1; |
| 364 bool fFullClearIsFree : 1; | 362 bool fFullClearIsFree : 1; |
| 365 bool fDropsTileOnZeroDivide : 1; | 363 bool fDropsTileOnZeroDivide : 1; |
| 364 bool fFBFetchSupport : 1; |
| 365 |
| 366 const char* fFBFetchColorName; |
| 367 const char* fFBFetchExtensionString; |
| 366 | 368 |
| 367 typedef GrDrawTargetCaps INHERITED; | 369 typedef GrDrawTargetCaps INHERITED; |
| 368 }; | 370 }; |
| 369 | 371 |
| 370 #endif | 372 #endif |
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