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Enqueuing new frames in a Surface should cause Displays to reaggregate it
Keep track of which Surfaces were included in a Display last
frame, so if a new frame is enqueued in a Surface the Displays containing it will tell their clients to redraw. This way the browser compositor
doesn't have to commit if only the renderer contents changed.
BUG=
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=290103
Total comments: 5
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cc/surfaces/display.h
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cc/surfaces/display.cc
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cc/surfaces/display_client.h
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cc/surfaces/surface_aggregator.h
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cc/surfaces/surface_aggregator.cc
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cc/surfaces/surface_aggregator_unittest.cc
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cc/surfaces/surface_damage_observer.h
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cc/surfaces/surface_factory.cc
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cc/surfaces/surface_manager.h
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cc/surfaces/surface_manager.cc
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cc/surfaces/surfaces_pixeltest.cc
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content/browser/compositor/delegated_frame_host.cc
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content/browser/compositor/gpu_process_transport_factory.cc
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content/browser/compositor/onscreen_display_client.h
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content/browser/compositor/onscreen_display_client.cc
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content/browser/compositor/surface_display_output_surface.cc
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mojo/services/surfaces/surfaces_impl.h
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mojo/services/surfaces/surfaces_impl.cc
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ui/compositor/compositor.h
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Total messages: 17 (0 generated)
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