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Side by Side Diff: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h

Issue 431973006: Fix flakiness of DesktopDragDropClientAuraX11Tests (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
7 7
8 #include "base/callback.h" 8 #include "base/callback.h"
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "base/memory/weak_ptr.h" 10 #include "base/memory/weak_ptr.h"
11 #include "ui/events/platform/platform_event_dispatcher.h" 11 #include "ui/events/platform/platform_event_dispatcher.h"
12 #include "ui/gfx/image/image_skia.h" 12 #include "ui/gfx/image/image_skia.h"
13 #include "ui/gfx/native_widget_types.h" 13 #include "ui/gfx/native_widget_types.h"
14 #include "ui/gfx/vector2d_f.h" 14 #include "ui/gfx/vector2d_f.h"
15 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h" 15 #include "ui/views/widget/desktop_aura/x11_move_loop.h"
16 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h"
16 17
17 typedef struct _XDisplay XDisplay; 18 typedef struct _XDisplay XDisplay;
18 19
19 namespace aura { 20 namespace aura {
20 class Window; 21 class Window;
21 } 22 }
22 23
23 namespace ui { 24 namespace ui {
24 class ScopedEventDispatcher; 25 class ScopedEventDispatcher;
25 } 26 }
26 27
27 namespace views { 28 namespace views {
28 29
29 class Widget; 30 class Widget;
30 31
31 // Runs a nested message loop and grabs the mouse. This is used to implement 32 // Runs a nested message loop and grabs the mouse. This is used to implement
32 // dragging. 33 // dragging.
33 class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher { 34 class X11WholeScreenMoveLoop : public X11MoveLoop,
35 public ui::PlatformEventDispatcher {
34 public: 36 public:
35 explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate); 37 explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate);
36 virtual ~X11WholeScreenMoveLoop(); 38 virtual ~X11WholeScreenMoveLoop();
37 39
38 // ui:::PlatformEventDispatcher: 40 // ui:::PlatformEventDispatcher:
39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; 41 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE;
40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; 42 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE;
41 43
42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as 44 // X11MoveLoop:
43 // the mouse cursor. Returns true if the move-loop is completed successfully. 45 virtual bool RunMoveLoop(aura::Window* window,
44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. 46 gfx::NativeCursor cursor) OVERRIDE;
45 // by pressing escape), then returns false. 47 virtual void UpdateCursor(gfx::NativeCursor cursor) OVERRIDE;
46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor); 48 virtual void EndMoveLoop() OVERRIDE;
47 49 virtual void SetDragImage(const gfx::ImageSkia& image,
48 // Updates the cursor while the move loop is running. 50 const gfx::Vector2dF& offset) OVERRIDE;
49 void UpdateCursor(gfx::NativeCursor cursor);
50
51 // Ends the RunMoveLoop() that's currently in progress.
52 void EndMoveLoop();
53
54 // Sets an image to be used during the drag.
55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset);
56 51
57 private: 52 private:
58 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. 53 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|.
59 // Returns true if the grab was successful. 54 // Returns true if the grab was successful.
60 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); 55 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor);
61 56
62 // Creates an input-only window to be used during the drag. 57 // Creates an input-only window to be used during the drag.
63 Window CreateDragInputWindow(XDisplay* display); 58 Window CreateDragInputWindow(XDisplay* display);
64 59
65 // Creates a window to show the drag image during the drag. 60 // Creates a window to show the drag image during the drag.
66 void CreateDragImageWindow(); 61 void CreateDragImageWindow();
67 62
68 // Checks to see if |in_image| is an image that has any visible regions 63 // Checks to see if |in_image| is an image that has any visible regions
69 // (defined as having a pixel with alpha > 32). If so, return true. 64 // (defined as having a pixel with alpha > 32). If so, return true.
70 bool CheckIfIconValid(); 65 bool CheckIfIconValid();
71 66
72 // Dispatch mouse movement event to |delegate_| in a posted task. 67 // Dispatch mouse movement event to |delegate_| in a posted task.
73 void DispatchMouseMovement(); 68 void DispatchMouseMovement();
74 69
75 X11WholeScreenMoveLoopDelegate* delegate_; 70 X11MoveLoopDelegate* delegate_;
76 71
77 // Are we running a nested message loop from RunMoveLoop()? 72 // Are we running a nested message loop from RunMoveLoop()?
78 bool in_move_loop_; 73 bool in_move_loop_;
79 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; 74 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_;
80 75
81 bool should_reset_mouse_flags_; 76 bool should_reset_mouse_flags_;
82 77
83 // An invisible InputOnly window . We create this window so we can track the 78 // An invisible InputOnly window . We create this window so we can track the
84 // cursor wherever it goes on screen during a drag, since normal windows 79 // cursor wherever it goes on screen during a drag, since normal windows
85 // don't receive pointer motion events outside of their bounds. 80 // don't receive pointer motion events outside of their bounds.
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101 gfx::Vector2dF drag_offset_; 96 gfx::Vector2dF drag_offset_;
102 XMotionEvent last_xmotion_; 97 XMotionEvent last_xmotion_;
103 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; 98 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_;
104 99
105 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); 100 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop);
106 }; 101 };
107 102
108 } // namespace views 103 } // namespace views
109 104
110 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 105 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
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