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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
11 #include "ui/events/platform/platform_event_dispatcher.h" | 11 #include "ui/events/platform/platform_event_dispatcher.h" |
12 #include "ui/gfx/image/image_skia.h" | 12 #include "ui/gfx/image/image_skia.h" |
13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
14 #include "ui/gfx/vector2d_f.h" | 14 #include "ui/gfx/vector2d_f.h" |
15 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h" | 15 #include "ui/views/widget/desktop_aura/x11_move_loop.h" |
| 16 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h" |
16 | 17 |
17 typedef struct _XDisplay XDisplay; | 18 typedef struct _XDisplay XDisplay; |
18 | 19 |
19 namespace aura { | 20 namespace aura { |
20 class Window; | 21 class Window; |
21 } | 22 } |
22 | 23 |
23 namespace ui { | 24 namespace ui { |
24 class ScopedEventDispatcher; | 25 class ScopedEventDispatcher; |
25 } | 26 } |
26 | 27 |
27 namespace views { | 28 namespace views { |
28 | 29 |
29 class Widget; | 30 class Widget; |
30 | 31 |
31 // Runs a nested message loop and grabs the mouse. This is used to implement | 32 // Runs a nested message loop and grabs the mouse. This is used to implement |
32 // dragging. | 33 // dragging. |
33 class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher { | 34 class X11WholeScreenMoveLoop : public X11MoveLoop, |
| 35 public ui::PlatformEventDispatcher { |
34 public: | 36 public: |
35 explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate); | 37 explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate); |
36 virtual ~X11WholeScreenMoveLoop(); | 38 virtual ~X11WholeScreenMoveLoop(); |
37 | 39 |
38 // ui:::PlatformEventDispatcher: | 40 // ui:::PlatformEventDispatcher: |
39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 41 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 42 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
41 | 43 |
42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as | 44 // X11MoveLoop: |
43 // the mouse cursor. Returns true if the move-loop is completed successfully. | 45 virtual bool RunMoveLoop(aura::Window* window, |
44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. | 46 gfx::NativeCursor cursor) OVERRIDE; |
45 // by pressing escape), then returns false. | 47 virtual void UpdateCursor(gfx::NativeCursor cursor) OVERRIDE; |
46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor); | 48 virtual void EndMoveLoop() OVERRIDE; |
47 | 49 virtual void SetDragImage(const gfx::ImageSkia& image, |
48 // Updates the cursor while the move loop is running. | 50 const gfx::Vector2dF& offset) OVERRIDE; |
49 void UpdateCursor(gfx::NativeCursor cursor); | |
50 | |
51 // Ends the RunMoveLoop() that's currently in progress. | |
52 void EndMoveLoop(); | |
53 | |
54 // Sets an image to be used during the drag. | |
55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset); | |
56 | 51 |
57 private: | 52 private: |
58 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. | 53 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. |
59 // Returns true if the grab was successful. | 54 // Returns true if the grab was successful. |
60 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); | 55 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); |
61 | 56 |
62 // Creates an input-only window to be used during the drag. | 57 // Creates an input-only window to be used during the drag. |
63 Window CreateDragInputWindow(XDisplay* display); | 58 Window CreateDragInputWindow(XDisplay* display); |
64 | 59 |
65 // Creates a window to show the drag image during the drag. | 60 // Creates a window to show the drag image during the drag. |
66 void CreateDragImageWindow(); | 61 void CreateDragImageWindow(); |
67 | 62 |
68 // Checks to see if |in_image| is an image that has any visible regions | 63 // Checks to see if |in_image| is an image that has any visible regions |
69 // (defined as having a pixel with alpha > 32). If so, return true. | 64 // (defined as having a pixel with alpha > 32). If so, return true. |
70 bool CheckIfIconValid(); | 65 bool CheckIfIconValid(); |
71 | 66 |
72 // Dispatch mouse movement event to |delegate_| in a posted task. | 67 // Dispatch mouse movement event to |delegate_| in a posted task. |
73 void DispatchMouseMovement(); | 68 void DispatchMouseMovement(); |
74 | 69 |
75 X11WholeScreenMoveLoopDelegate* delegate_; | 70 X11MoveLoopDelegate* delegate_; |
76 | 71 |
77 // Are we running a nested message loop from RunMoveLoop()? | 72 // Are we running a nested message loop from RunMoveLoop()? |
78 bool in_move_loop_; | 73 bool in_move_loop_; |
79 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; | 74 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; |
80 | 75 |
81 bool should_reset_mouse_flags_; | 76 bool should_reset_mouse_flags_; |
82 | 77 |
83 // An invisible InputOnly window . We create this window so we can track the | 78 // An invisible InputOnly window . We create this window so we can track the |
84 // cursor wherever it goes on screen during a drag, since normal windows | 79 // cursor wherever it goes on screen during a drag, since normal windows |
85 // don't receive pointer motion events outside of their bounds. | 80 // don't receive pointer motion events outside of their bounds. |
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101 gfx::Vector2dF drag_offset_; | 96 gfx::Vector2dF drag_offset_; |
102 XMotionEvent last_xmotion_; | 97 XMotionEvent last_xmotion_; |
103 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; | 98 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; |
104 | 99 |
105 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); | 100 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); |
106 }; | 101 }; |
107 | 102 |
108 } // namespace views | 103 } // namespace views |
109 | 104 |
110 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 105 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
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