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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
| 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
| 7 | 7 |
| 8 #include "base/callback.h" | 8 #include "base/callback.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
| 11 #include "ui/events/platform/platform_event_dispatcher.h" | 11 #include "ui/events/platform/platform_event_dispatcher.h" |
| 12 #include "ui/gfx/image/image_skia.h" | 12 #include "ui/gfx/image/image_skia.h" |
| 13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
| 14 #include "ui/gfx/vector2d_f.h" | 14 #include "ui/gfx/vector2d_f.h" |
| 15 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h" | 15 #include "ui/views/widget/desktop_aura/x11_move_loop.h" |
| 16 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h" |
| 16 | 17 |
| 17 typedef struct _XDisplay XDisplay; | 18 typedef struct _XDisplay XDisplay; |
| 18 | 19 |
| 19 namespace aura { | 20 namespace aura { |
| 20 class Window; | 21 class Window; |
| 21 } | 22 } |
| 22 | 23 |
| 23 namespace ui { | 24 namespace ui { |
| 24 class ScopedEventDispatcher; | 25 class ScopedEventDispatcher; |
| 25 } | 26 } |
| 26 | 27 |
| 27 namespace views { | 28 namespace views { |
| 28 | 29 |
| 29 class Widget; | 30 class Widget; |
| 30 | 31 |
| 31 // Runs a nested message loop and grabs the mouse. This is used to implement | 32 // Runs a nested message loop and grabs the mouse. This is used to implement |
| 32 // dragging. | 33 // dragging. |
| 33 class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher { | 34 class X11WholeScreenMoveLoop : public X11MoveLoop, |
| 35 public ui::PlatformEventDispatcher { |
| 34 public: | 36 public: |
| 35 explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate); | 37 explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate); |
| 36 virtual ~X11WholeScreenMoveLoop(); | 38 virtual ~X11WholeScreenMoveLoop(); |
| 37 | 39 |
| 38 // ui:::PlatformEventDispatcher: | 40 // ui:::PlatformEventDispatcher: |
| 39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 41 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
| 40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; | 42 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; |
| 41 | 43 |
| 42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as | 44 // X11MoveLoop: |
| 43 // the mouse cursor. Returns true if the move-loop is completed successfully. | 45 virtual bool RunMoveLoop(aura::Window* window, |
| 44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. | 46 gfx::NativeCursor cursor) OVERRIDE; |
| 45 // by pressing escape), then returns false. | 47 virtual void UpdateCursor(gfx::NativeCursor cursor) OVERRIDE; |
| 46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor); | 48 virtual void EndMoveLoop() OVERRIDE; |
| 47 | 49 virtual void SetDragImage(const gfx::ImageSkia& image, |
| 48 // Updates the cursor while the move loop is running. | 50 const gfx::Vector2dF& offset) OVERRIDE; |
| 49 void UpdateCursor(gfx::NativeCursor cursor); | |
| 50 | |
| 51 // Ends the RunMoveLoop() that's currently in progress. | |
| 52 void EndMoveLoop(); | |
| 53 | |
| 54 // Sets an image to be used during the drag. | |
| 55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset); | |
| 56 | 51 |
| 57 private: | 52 private: |
| 58 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. | 53 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. |
| 59 // Returns true if the grab was successful. | 54 // Returns true if the grab was successful. |
| 60 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); | 55 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); |
| 61 | 56 |
| 62 // Creates an input-only window to be used during the drag. | 57 // Creates an input-only window to be used during the drag. |
| 63 Window CreateDragInputWindow(XDisplay* display); | 58 Window CreateDragInputWindow(XDisplay* display); |
| 64 | 59 |
| 65 // Creates a window to show the drag image during the drag. | 60 // Creates a window to show the drag image during the drag. |
| 66 void CreateDragImageWindow(); | 61 void CreateDragImageWindow(); |
| 67 | 62 |
| 68 // Checks to see if |in_image| is an image that has any visible regions | 63 // Checks to see if |in_image| is an image that has any visible regions |
| 69 // (defined as having a pixel with alpha > 32). If so, return true. | 64 // (defined as having a pixel with alpha > 32). If so, return true. |
| 70 bool CheckIfIconValid(); | 65 bool CheckIfIconValid(); |
| 71 | 66 |
| 72 // Dispatch mouse movement event to |delegate_| in a posted task. | 67 // Dispatch mouse movement event to |delegate_| in a posted task. |
| 73 void DispatchMouseMovement(); | 68 void DispatchMouseMovement(); |
| 74 | 69 |
| 75 X11WholeScreenMoveLoopDelegate* delegate_; | 70 X11MoveLoopDelegate* delegate_; |
| 76 | 71 |
| 77 // Are we running a nested message loop from RunMoveLoop()? | 72 // Are we running a nested message loop from RunMoveLoop()? |
| 78 bool in_move_loop_; | 73 bool in_move_loop_; |
| 79 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; | 74 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; |
| 80 | 75 |
| 81 bool should_reset_mouse_flags_; | 76 bool should_reset_mouse_flags_; |
| 82 | 77 |
| 83 // An invisible InputOnly window . We create this window so we can track the | 78 // An invisible InputOnly window . We create this window so we can track the |
| 84 // cursor wherever it goes on screen during a drag, since normal windows | 79 // cursor wherever it goes on screen during a drag, since normal windows |
| 85 // don't receive pointer motion events outside of their bounds. | 80 // don't receive pointer motion events outside of their bounds. |
| (...skipping 15 matching lines...) Expand all Loading... |
| 101 gfx::Vector2dF drag_offset_; | 96 gfx::Vector2dF drag_offset_; |
| 102 XMotionEvent last_xmotion_; | 97 XMotionEvent last_xmotion_; |
| 103 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; | 98 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; |
| 104 | 99 |
| 105 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); | 100 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); |
| 106 }; | 101 }; |
| 107 | 102 |
| 108 } // namespace views | 103 } // namespace views |
| 109 | 104 |
| 110 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ | 105 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
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