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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_MOVE_LOOP_H_ |
| 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_MOVE_LOOP_H_ |
| 7 |
| 8 #include "ui/gfx/native_widget_types.h" |
| 9 #include "ui/gfx/x/x11_types.h" |
| 10 |
| 11 namespace views { |
| 12 |
| 13 // Runs a nested message loop and grabs the mouse. This is used to implement |
| 14 // dragging. |
| 15 class X11MoveLoop { |
| 16 public: |
| 17 virtual ~X11MoveLoop() {} |
| 18 |
| 19 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as |
| 20 // the mouse cursor. Returns true if the move-loop is completed successfully. |
| 21 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. |
| 22 // by pressing escape), then returns false. |
| 23 virtual bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor) = 0; |
| 24 |
| 25 // Updates the cursor while the move loop is running. |
| 26 virtual void UpdateCursor(gfx::NativeCursor cursor) = 0; |
| 27 |
| 28 // Ends the RunMoveLoop() that's currently in progress. |
| 29 virtual void EndMoveLoop() = 0; |
| 30 |
| 31 // Sets an image to be used during the drag. |
| 32 virtual void SetDragImage(const gfx::ImageSkia& image, |
| 33 const gfx::Vector2dF& offset) = 0; |
| 34 }; |
| 35 |
| 36 } // namespace views |
| 37 |
| 38 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_MOVE_LOOP_H_ |
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