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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_MACHINE_NODE_FACTORY_H_ | 5 #ifndef V8_COMPILER_MACHINE_NODE_FACTORY_H_ |
| 6 #define V8_COMPILER_MACHINE_NODE_FACTORY_H_ | 6 #define V8_COMPILER_MACHINE_NODE_FACTORY_H_ |
| 7 | 7 |
| 8 #ifdef USE_SIMULATOR | 8 #ifdef USE_SIMULATOR |
| 9 #define MACHINE_ASSEMBLER_SUPPORTS_CALL_C 0 | 9 #define MACHINE_ASSEMBLER_SUPPORTS_CALL_C 0 |
| 10 #else | 10 #else |
| (...skipping 314 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 325 // Conversions. | 325 // Conversions. |
| 326 Node* ConvertInt32ToInt64(Node* a) { | 326 Node* ConvertInt32ToInt64(Node* a) { |
| 327 return NEW_NODE_1(MACHINE()->ConvertInt32ToInt64(), a); | 327 return NEW_NODE_1(MACHINE()->ConvertInt32ToInt64(), a); |
| 328 } | 328 } |
| 329 Node* ConvertInt64ToInt32(Node* a) { | 329 Node* ConvertInt64ToInt32(Node* a) { |
| 330 return NEW_NODE_1(MACHINE()->ConvertInt64ToInt32(), a); | 330 return NEW_NODE_1(MACHINE()->ConvertInt64ToInt32(), a); |
| 331 } | 331 } |
| 332 Node* ConvertInt32ToFloat64(Node* a) { | 332 Node* ConvertInt32ToFloat64(Node* a) { |
| 333 return NEW_NODE_1(MACHINE()->ConvertInt32ToFloat64(), a); | 333 return NEW_NODE_1(MACHINE()->ConvertInt32ToFloat64(), a); |
| 334 } | 334 } |
| 335 Node* ConvertUint32ToFloat64(Node* a) { |
| 336 return NEW_NODE_1(MACHINE()->ConvertUint32ToFloat64(), a); |
| 337 } |
| 335 Node* ConvertFloat64ToInt32(Node* a) { | 338 Node* ConvertFloat64ToInt32(Node* a) { |
| 336 return NEW_NODE_1(MACHINE()->ConvertFloat64ToInt32(), a); | 339 return NEW_NODE_1(MACHINE()->ConvertFloat64ToInt32(), a); |
| 337 } | 340 } |
| 341 Node* ConvertFloat64ToUint32(Node* a) { |
| 342 return NEW_NODE_1(MACHINE()->ConvertFloat64ToUint32(), a); |
| 343 } |
| 338 | 344 |
| 339 #ifdef MACHINE_ASSEMBLER_SUPPORTS_CALL_C | 345 #ifdef MACHINE_ASSEMBLER_SUPPORTS_CALL_C |
| 340 // Call to C. | 346 // Call to C. |
| 341 Node* CallC(Node* function_address, MachineRepresentation return_type, | 347 Node* CallC(Node* function_address, MachineRepresentation return_type, |
| 342 MachineRepresentation* arg_types, Node** args, int n_args) { | 348 MachineRepresentation* arg_types, Node** args, int n_args) { |
| 343 CallDescriptor* descriptor = Linkage::GetSimplifiedCDescriptor( | 349 CallDescriptor* descriptor = Linkage::GetSimplifiedCDescriptor( |
| 344 ZONE(), n_args, return_type, arg_types); | 350 ZONE(), n_args, return_type, arg_types); |
| 345 Node** passed_args = | 351 Node** passed_args = |
| 346 static_cast<Node**>(alloca((n_args + 1) * sizeof(args[0]))); | 352 static_cast<Node**>(alloca((n_args + 1) * sizeof(args[0]))); |
| 347 passed_args[0] = function_address; | 353 passed_args[0] = function_address; |
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| 359 #undef NEW_NODE_3 | 365 #undef NEW_NODE_3 |
| 360 #undef MACHINE | 366 #undef MACHINE |
| 361 #undef COMMON | 367 #undef COMMON |
| 362 #undef ZONE | 368 #undef ZONE |
| 363 | 369 |
| 364 } // namespace compiler | 370 } // namespace compiler |
| 365 } // namespace internal | 371 } // namespace internal |
| 366 } // namespace v8 | 372 } // namespace v8 |
| 367 | 373 |
| 368 #endif // V8_COMPILER_MACHINE_NODE_FACTORY_H_ | 374 #endif // V8_COMPILER_MACHINE_NODE_FACTORY_H_ |
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