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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef GamepadList_h | 26 #ifndef GamepadList_h |
27 #define GamepadList_h | 27 #define GamepadList_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
30 #include "modules/gamepad/Gamepad.h" | 30 #include "modules/gamepad/Gamepad.h" |
31 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" |
32 #include "public/platform/WebGamepads.h" | 32 #include "public/platform/WebGamepads.h" |
33 #include "wtf/Vector.h" | |
34 | 33 |
35 namespace blink { | 34 namespace blink { |
36 | 35 |
37 class GamepadList FINAL : public GarbageCollectedFinalized<GamepadList>, public
ScriptWrappable { | 36 class GamepadList FINAL : public GarbageCollectedFinalized<GamepadList>, public
ScriptWrappable { |
38 public: | 37 public: |
39 static GamepadList* create() | 38 static GamepadList* create() |
40 { | 39 { |
41 return new GamepadList(); | 40 return new GamepadList(); |
42 } | 41 } |
43 ~GamepadList(); | 42 ~GamepadList(); |
44 | 43 |
45 void set(unsigned index, Gamepad*); | 44 void set(unsigned index, Gamepad*); |
46 Gamepad* item(unsigned index); | 45 Gamepad* item(unsigned index); |
47 unsigned length() const { return blink::WebGamepads::itemsLengthCap; } | 46 unsigned length() const { return blink::WebGamepads::itemsLengthCap; } |
48 | 47 |
49 void trace(Visitor*); | 48 void trace(Visitor*); |
50 | 49 |
51 private: | 50 private: |
52 GamepadList(); | 51 GamepadList(); |
53 Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; | 52 Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; |
54 }; | 53 }; |
55 | 54 |
56 } // namespace blink | 55 } // namespace blink |
57 | 56 |
58 #endif // GamepadList_h | 57 #endif // GamepadList_h |
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