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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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28 */ | 28 */ |
29 | 29 |
30 #ifndef RectangleShape_h | 30 #ifndef RectangleShape_h |
31 #define RectangleShape_h | 31 #define RectangleShape_h |
32 | 32 |
33 #include "core/rendering/shapes/Shape.h" | 33 #include "core/rendering/shapes/Shape.h" |
34 #include "platform/geometry/FloatPoint.h" | 34 #include "platform/geometry/FloatPoint.h" |
35 #include "platform/geometry/FloatRect.h" | 35 #include "platform/geometry/FloatRect.h" |
36 #include "platform/geometry/FloatSize.h" | 36 #include "platform/geometry/FloatSize.h" |
37 #include "wtf/Assertions.h" | 37 #include "wtf/Assertions.h" |
38 #include "wtf/Vector.h" | |
39 | 38 |
40 namespace blink { | 39 namespace blink { |
41 | 40 |
42 class RectangleShape FINAL : public Shape { | 41 class RectangleShape FINAL : public Shape { |
43 public: | 42 public: |
44 RectangleShape(const FloatRect& bounds, const FloatSize& radii) | 43 RectangleShape(const FloatRect& bounds, const FloatSize& radii) |
45 : Shape() | 44 : Shape() |
46 , m_bounds(bounds) | 45 , m_bounds(bounds) |
47 , m_radii(radii) | 46 , m_radii(radii) |
48 { | 47 { |
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63 float width() const { return m_bounds.width(); } | 62 float width() const { return m_bounds.width(); } |
64 float height() const { return m_bounds.height(); } | 63 float height() const { return m_bounds.height(); } |
65 | 64 |
66 FloatRect m_bounds; | 65 FloatRect m_bounds; |
67 FloatSize m_radii; | 66 FloatSize m_radii; |
68 }; | 67 }; |
69 | 68 |
70 } // namespace blink | 69 } // namespace blink |
71 | 70 |
72 #endif // RectangleShape_h | 71 #endif // RectangleShape_h |
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