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Side by Side Diff: athena/screen/public/screen_manager.h

Issue 431183003: Rotate screen in response to accelerator or device orientation sensors. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Use the FILE thread for IO Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ 5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_
6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ 6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "athena/athena_export.h" 10 #include "athena/athena_export.h"
11 #include "ui/gfx/display.h"
11 12
12 namespace aura { 13 namespace aura {
13 class Window; 14 class Window;
14 } 15 }
15 16
16 namespace gfx { 17 namespace gfx {
17 class ImageSkia; 18 class ImageSkia;
18 } 19 }
19 20
20 namespace ui { 21 namespace ui {
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
61 62
62 // Creates the container window on the screen. 63 // Creates the container window on the screen.
63 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0; 64 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0;
64 65
65 // Return the context object to be used for widget creation. 66 // Return the context object to be used for widget creation.
66 virtual aura::Window* GetContext() = 0; 67 virtual aura::Window* GetContext() = 0;
67 68
68 // Sets the background image. 69 // Sets the background image.
69 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0; 70 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0;
70 71
72 // Get/set screen rotation.
73 // TODO(flackr): Extract and use ash DisplayManager to get/set rotation
74 // instead: http://crbug.com/401044.
75 virtual gfx::Display::Rotation GetRotation() = 0;
oshima 2014/08/13 22:46:34 can you change to use use gfx::Screen::GetPrimaryD
flackr 2014/08/14 17:29:51 Do you mean in the implementation of this? Done. O
oshima 2014/08/14 19:28:53 The latter. We already have an API to get display
flackr 2014/08/14 21:04:09 Done.
76 virtual void SetRotation(gfx::Display::Rotation rotation) = 0;
77
71 // Returns the LayerAnimator to use to animate the entire screen (e.g. fade 78 // Returns the LayerAnimator to use to animate the entire screen (e.g. fade
72 // screen to white). 79 // screen to white).
73 virtual ui::LayerAnimator* GetScreenAnimator() = 0; 80 virtual ui::LayerAnimator* GetScreenAnimator() = 0;
74 81
75 // Create a focus rules. 82 // Create a focus rules.
76 // TODO(oshima): Make this virtual function. 83 // TODO(oshima): Make this virtual function.
77 static wm::FocusRules* CreateFocusRules(); 84 static wm::FocusRules* CreateFocusRules();
78 }; 85 };
79 86
80 } // namespace athena 87 } // namespace athena
81 88
82 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ 89 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_
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