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Side by Side Diff: ppapi/c/dev/ppb_graphics_3d_dev.h

Issue 4310002: Make PPAPI headers compile with C compilers (gcc on Linux & Mac and MSVS on W... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years, 1 month ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ 5 #ifndef PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
6 #define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ 6 #define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
7 7
8 #include "ppapi/c/pp_bool.h"
8 #include "ppapi/c/pp_instance.h" 9 #include "ppapi/c/pp_instance.h"
9 #include "ppapi/c/pp_module.h" 10 #include "ppapi/c/pp_module.h"
10 #include "ppapi/c/pp_resource.h" 11 #include "ppapi/c/pp_resource.h"
11 #include "ppapi/c/pp_stdint.h" 12 #include "ppapi/c/pp_stdint.h"
12 13
13 // Example usage from plugin code: 14 // Example usage from plugin code:
14 // 15 //
15 // PP_Resource context = device->Create(module, config, contextAttribList); 16 // PP_Resource context = device->Create(module, config, contextAttribList);
16 // CHECK(context); 17 // CHECK(context);
17 // 18 //
18 // // Present one frame. 19 // // Present one frame.
19 // CHECK(device->MakeCurrent(context)); 20 // CHECK(device->MakeCurrent(context));
20 // glClear(GL_COLOR_BUFFER); 21 // glClear(GL_COLOR_BUFFER);
21 // CHECK(device->MakeCurrent(NULL)); 22 // CHECK(device->MakeCurrent(NULL));
22 // CHECK(device->SwapBuffers(context)); 23 // CHECK(device->SwapBuffers(context));
23 // 24 //
24 // // Shutdown. 25 // // Shutdown.
25 // core->ReleaseResource(context); 26 // core->ReleaseResource(context);
26 27
27 #define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.1" 28 #define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.2"
28 29
29 // These are the same error codes as used by EGL. 30 // These are the same error codes as used by EGL.
30 enum { 31 enum {
31 PP_GRAPHICS_3D_ERROR_SUCCESS = 0x3000, 32 PP_GRAPHICS_3D_ERROR_SUCCESS = 0x3000,
32 PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED = 0x3001, 33 PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED = 0x3001,
33 PP_GRAOHICS_3D_ERROR_BAD_CONTEXT = 0x3006, 34 PP_GRAOHICS_3D_ERROR_BAD_CONTEXT = 0x3006,
34 PP_GRAPHICS_3D_ERROR_BAD_PARAMETER = 0x300C, 35 PP_GRAPHICS_3D_ERROR_BAD_PARAMETER = 0x300C,
35 PP_GRAPHICS_3D_ERROR_CONTEXT_LOST = 0x300E 36 PP_GRAPHICS_3D_ERROR_CONTEXT_LOST = 0x300E
36 }; 37 };
37 38
38 // QueryString targets, matching EGL ones. 39 // QueryString targets, matching EGL ones.
39 enum { 40 enum {
40 EGL_VENDOR = 0x3053, 41 EGL_VENDOR = 0x3053,
41 EGL_VERSION = 0x3054, 42 EGL_VERSION = 0x3054,
42 EGL_EXTENSIONS = 0x3055, 43 EGL_EXTENSIONS = 0x3055,
43 EGL_CLIENT_APIS = 0x308D 44 EGL_CLIENT_APIS = 0x308D
44 }; 45 };
45 46
46 struct PPB_Graphics3D_Dev { 47 struct PPB_Graphics3D_Dev {
47 bool (*IsGraphics3D)(PP_Resource resource); 48 PP_Bool (*IsGraphics3D)(PP_Resource resource);
48 49
49 // EGL-like configuration ---------------------------------------------------- 50 // EGL-like configuration ----------------------------------------------------
50 bool (*GetConfigs)(int32_t* configs, 51 PP_Bool (*GetConfigs)(int32_t* configs,
51 int32_t config_size, 52 int32_t config_size,
52 int32_t* num_config); 53 int32_t* num_config);
53 54
54 bool (*ChooseConfig)(const int32_t* attrib_list, 55 PP_Bool (*ChooseConfig)(const int32_t* attrib_list,
55 int32_t* configs, 56 int32_t* configs,
56 int32_t config_size, 57 int32_t config_size,
57 int32_t* num_config); 58 int32_t* num_config);
58 59
59 // TODO(apatrick): What to do if the browser window is moved to 60 // TODO(apatrick): What to do if the browser window is moved to
60 // another display? Do the configs potentially change? 61 // another display? Do the configs potentially change?
61 bool (*GetConfigAttrib)(int32_t config, int32_t attribute, int32_t* value); 62 PP_Bool (*GetConfigAttrib)(int32_t config, int32_t attribute, int32_t* value);
62 63
63 const char* (*QueryString)(int32_t name); 64 const char* (*QueryString)(int32_t name);
64 // --------------------------------------------------------------------------- 65 // ---------------------------------------------------------------------------
65 66
66 67
67 // Create a reference counted 3D context. Releasing a context while it is 68 // Create a reference counted 3D context. Releasing a context while it is
68 // current automatically sets the current context to NULL. This is only true 69 // current automatically sets the current context to NULL. This is only true
69 // for the releasing thread. Releasing a context while it is current on 70 // for the releasing thread. Releasing a context while it is current on
70 // another thread leads to undefined behavior. 71 // another thread leads to undefined behavior.
71 PP_Resource (*CreateContext)(PP_Instance instance, 72 PP_Resource (*CreateContext)(PP_Instance instance,
72 int32_t config, 73 int32_t config,
73 int32_t share_context, 74 int32_t share_context,
74 const int32_t* attrib_list); 75 const int32_t* attrib_list);
75 76
76 // Get the address of any GL functions, whether core or part of an extension. 77 // Get the address of any GL functions, whether core or part of an extension.
77 // Any thread. 78 // Any thread.
78 void* (*GetProcAddress)(const char* name); 79 void* (*GetProcAddress)(const char* name);
79 80
80 // Make a particular context current of the calling thread. 81 // Make a particular context current of the calling thread. Returns PP_TRUE
81 bool (*MakeCurent)(PP_Resource context); 82 // on success, PP_FALSE on failure.
83 PP_Bool (*MakeCurent)(PP_Resource context);
82 84
83 // Returns the calling thread's current context or NULL if no context is 85 // Returns the calling thread's current context or NULL if no context is
84 // current. 86 // current.
85 PP_Resource (*GetCurrentContext)(); 87 PP_Resource (*GetCurrentContext)();
86 88
87 // Snapshots the rendered frame and makes it available for composition with 89 // Snapshots the rendered frame and makes it available for composition with
88 // the rest of the page. The alpha channel is used for translucency effects. 90 // the rest of the page. The alpha channel is used for translucency effects.
89 // One means fully opaque. Zero means fully transparent. Any thread. 91 // One means fully opaque. Zero means fully transparent. Any thread.
90 // TODO(apatrick): premultiplied alpha or linear alpha? Premultiplied alpha is 92 // TODO(apatrick): premultiplied alpha or linear alpha? Premultiplied alpha is
91 // better for correct alpha blending effect. Most existing OpenGL code assumes 93 // better for correct alpha blending effect. Most existing OpenGL code assumes
92 // linear. I could convert from linear to premultiplied during the copy from 94 // linear. I could convert from linear to premultiplied during the copy from
93 // back-buffer to offscreen "front-buffer". 95 // back-buffer to offscreen "front-buffer".
94 bool (*SwapBuffers)(PP_Resource context); 96 PP_Bool (*SwapBuffers)(PP_Resource context);
95 97
96 // Returns the current error for this thread. This is not associated with a 98 // Returns the current error for this thread. This is not associated with a
97 // particular context. It is distinct from the GL error returned by 99 // particular context. It is distinct from the GL error returned by
98 // glGetError. 100 // glGetError.
99 uint32_t (*GetError)(); 101 uint32_t (*GetError)();
100 }; 102 };
101 103
102 #endif // PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ 104 #endif // PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
103
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