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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 48 WorkerThread* thread1 = new WorkerThread(&queue); | 48 WorkerThread* thread1 = new WorkerThread(&queue); |
| 49 WorkerThread* thread2 = new WorkerThread(&queue); | 49 WorkerThread* thread2 = new WorkerThread(&queue); |
| 50 | 50 |
| 51 CHECK_EQ(4, task_counter.GetCount()); | 51 CHECK_EQ(4, task_counter.GetCount()); |
| 52 | 52 |
| 53 queue.Append(task1); | 53 queue.Append(task1); |
| 54 queue.Append(task2); | 54 queue.Append(task2); |
| 55 queue.Append(task3); | 55 queue.Append(task3); |
| 56 queue.Append(task4); | 56 queue.Append(task4); |
| 57 | 57 |
| 58 // TaskQueue ASSERTs that it is empty in its destructor. | 58 // TaskQueue DCHECKs that it is empty in its destructor. |
| 59 queue.Terminate(); | 59 queue.Terminate(); |
| 60 | 60 |
| 61 delete thread1; | 61 delete thread1; |
| 62 delete thread2; | 62 delete thread2; |
| 63 | 63 |
| 64 CHECK_EQ(0, task_counter.GetCount()); | 64 CHECK_EQ(0, task_counter.GetCount()); |
| 65 } | 65 } |
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