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Issue 430503007: Rename ASSERT* to DCHECK*. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: REBASE and fixes Created 6 years, 4 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/graph-inl.h" 5 #include "src/compiler/graph-inl.h"
6 #include "src/compiler/js-typed-lowering.h" 6 #include "src/compiler/js-typed-lowering.h"
7 #include "src/compiler/node-aux-data-inl.h" 7 #include "src/compiler/node-aux-data-inl.h"
8 #include "src/compiler/node-properties-inl.h" 8 #include "src/compiler/node-properties-inl.h"
9 #include "src/types.h" 9 #include "src/types.h"
10 10
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93 Node* l = left(); 93 Node* l = left();
94 Node* r = right(); 94 Node* r = right();
95 node_->ReplaceInput(0, r); 95 node_->ReplaceInput(0, r);
96 node_->ReplaceInput(1, l); 96 node_->ReplaceInput(1, l);
97 std::swap(left_type_, right_type_); 97 std::swap(left_type_, right_type_);
98 } 98 }
99 99
100 // Remove all effect and control inputs and outputs to this node and change 100 // Remove all effect and control inputs and outputs to this node and change
101 // to the pure operator {op}, possibly inserting a boolean inversion. 101 // to the pure operator {op}, possibly inserting a boolean inversion.
102 Reduction ChangeToPureOperator(Operator* op, bool invert = false) { 102 Reduction ChangeToPureOperator(Operator* op, bool invert = false) {
103 ASSERT_EQ(0, OperatorProperties::GetEffectInputCount(op)); 103 DCHECK_EQ(0, OperatorProperties::GetEffectInputCount(op));
104 ASSERT_EQ(false, OperatorProperties::HasContextInput(op)); 104 DCHECK_EQ(false, OperatorProperties::HasContextInput(op));
105 ASSERT_EQ(0, OperatorProperties::GetControlInputCount(op)); 105 DCHECK_EQ(0, OperatorProperties::GetControlInputCount(op));
106 ASSERT_EQ(2, OperatorProperties::GetValueInputCount(op)); 106 DCHECK_EQ(2, OperatorProperties::GetValueInputCount(op));
107 107
108 // Remove the effects from the node, if any, and update its effect usages. 108 // Remove the effects from the node, if any, and update its effect usages.
109 if (OperatorProperties::GetEffectInputCount(node_->op()) > 0) { 109 if (OperatorProperties::GetEffectInputCount(node_->op()) > 0) {
110 RelaxEffects(node_); 110 RelaxEffects(node_);
111 } 111 }
112 // Remove the inputs corresponding to context, effect, and control. 112 // Remove the inputs corresponding to context, effect, and control.
113 NodeProperties::RemoveNonValueInputs(node_); 113 NodeProperties::RemoveNonValueInputs(node_);
114 // Finally, update the operator to the new one. 114 // Finally, update the operator to the new one.
115 node_->set_op(op); 115 node_->set_op(op);
116 116
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595 return ReplaceWithReduction(node, 595 return ReplaceWithReduction(node,
596 ReduceJSToStringInput(node->InputAt(0))); 596 ReduceJSToStringInput(node->InputAt(0)));
597 default: 597 default:
598 break; 598 break;
599 } 599 }
600 return NoChange(); 600 return NoChange();
601 } 601 }
602 } 602 }
603 } 603 }
604 } // namespace v8::internal::compiler 604 } // namespace v8::internal::compiler
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