| Index: src/gpu/GrDrawTarget.h
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| diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
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| index 0c03e34041c1d2f654e4b6a2b37c9e35fbb48b8a..c868e56aa79a733553875a84e5475cc0309acca0 100644
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| --- a/src/gpu/GrDrawTarget.h
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| +++ b/src/gpu/GrDrawTarget.h
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| @@ -111,6 +111,12 @@
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|          // return false;
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|          return !this->canApplyCoverage();
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|      }
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| +
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| +    /**
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| +     * Given the current draw state and hw support, will HW AA lines be used (if
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| +     * a line primitive type is drawn)?
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| +     */
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| +    bool willUseHWAALines() const;
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|  
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|      /**
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|       * There are three types of "sources" of geometry (vertices and indices) for
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| 
 |