Index: src/gpu/GrDrawTarget.h |
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h |
index 0c03e34041c1d2f654e4b6a2b37c9e35fbb48b8a..c868e56aa79a733553875a84e5475cc0309acca0 100644 |
--- a/src/gpu/GrDrawTarget.h |
+++ b/src/gpu/GrDrawTarget.h |
@@ -111,6 +111,12 @@ |
// return false; |
return !this->canApplyCoverage(); |
} |
+ |
+ /** |
+ * Given the current draw state and hw support, will HW AA lines be used (if |
+ * a line primitive type is drawn)? |
+ */ |
+ bool willUseHWAALines() const; |
/** |
* There are three types of "sources" of geometry (vertices and indices) for |