| Index: src/gpu/GrDrawTarget.h
|
| diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
|
| index 0c03e34041c1d2f654e4b6a2b37c9e35fbb48b8a..c868e56aa79a733553875a84e5475cc0309acca0 100644
|
| --- a/src/gpu/GrDrawTarget.h
|
| +++ b/src/gpu/GrDrawTarget.h
|
| @@ -111,6 +111,12 @@
|
| // return false;
|
| return !this->canApplyCoverage();
|
| }
|
| +
|
| + /**
|
| + * Given the current draw state and hw support, will HW AA lines be used (if
|
| + * a line primitive type is drawn)?
|
| + */
|
| + bool willUseHWAALines() const;
|
|
|
| /**
|
| * There are three types of "sources" of geometry (vertices and indices) for
|
|
|