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Side by Side Diff: webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc

Issue 429863002: Remove GLInProcessContext::CreateContext() (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl. h" 5 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl. h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #ifndef GL_GLEXT_PROTOTYPES 8 #ifndef GL_GLEXT_PROTOTYPES
9 #define GL_GLEXT_PROTOTYPES 1 9 #define GL_GLEXT_PROTOTYPES 1
10 #endif 10 #endif
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140 // Ensure the gles2 library is initialized first in a thread safe way. 140 // Ensure the gles2 library is initialized first in a thread safe way.
141 g_gles2_initializer.Get(); 141 g_gles2_initializer.Get();
142 142
143 if (!context_) { 143 if (!context_) {
144 // TODO(kbr): More work will be needed in this implementation to 144 // TODO(kbr): More work will be needed in this implementation to
145 // properly support GPU switching. Like in the out-of-process 145 // properly support GPU switching. Like in the out-of-process
146 // command buffer implementation, all previously created contexts 146 // command buffer implementation, all previously created contexts
147 // will need to be lost either when the first context requesting the 147 // will need to be lost either when the first context requesting the
148 // discrete GPU is created, or the last one is destroyed. 148 // discrete GPU is created, or the last one is destroyed.
149 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; 149 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
150 150 context_.reset(GLInProcessContext::Create(
151 context_.reset(GLInProcessContext::CreateContext( 151 scoped_refptr< ::gpu::InProcessCommandBuffer::Service>(),
piman 2014/07/31 02:42:29 nit: NULL
hj.r.chung 2014/07/31 08:35:35 Done.
152 NULL, /* surface */
152 is_offscreen_, 153 is_offscreen_,
153 window_,
piman 2014/07/31 02:42:29 aren't there callers that pass a non-NULL window?
hj.r.chung 2014/07/31 03:05:32 yes, it's called with a non-NULL window but kNullA
piman 2014/07/31 03:41:11 I don't follow. ui::InProcessContextFactory::Creat
hj.r.chung 2014/07/31 08:35:35 oops, I was looking at GLInProcessContext::Create
154 gfx::Size(1, 1), 154 gfx::Size(1, 1),
155 NULL, /* share_context */
155 share_resources_, 156 share_resources_,
156 attribs_, 157 attribs_,
157 gpu_preference)); 158 gpu_preference));
158 } 159 }
159 160
160 if (context_) { 161 if (context_) {
161 base::Closure context_lost_callback = base::Bind( 162 base::Closure context_lost_callback = base::Bind(
162 &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost, 163 &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost,
163 base::Unretained(this)); 164 base::Unretained(this));
164 context_->SetContextLostCallback(context_lost_callback); 165 context_->SetContextLostCallback(context_lost_callback);
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201 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { 202 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
202 // TODO(kbr): improve the precision here. 203 // TODO(kbr): improve the precision here.
203 context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; 204 context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB;
204 if (context_lost_callback_) { 205 if (context_lost_callback_) {
205 context_lost_callback_->onContextLost(); 206 context_lost_callback_->onContextLost();
206 } 207 }
207 } 208 }
208 209
209 } // namespace gpu 210 } // namespace gpu
210 } // namespace webkit 211 } // namespace webkit
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