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Unified Diff: cc/trees/layer_tree_host_impl.cc

Issue 429743003: Rename Animate as Begin(Main)Frame (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix a typo that made tests fail. Created 6 years, 4 months ago
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Index: cc/trees/layer_tree_host_impl.cc
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
index e155be69517bd86761125deddecbded319767b07..dd2b3905c32fd1900219a42b978b8ff7ea1f6db2 100644
--- a/cc/trees/layer_tree_host_impl.cc
+++ b/cc/trees/layer_tree_host_impl.cc
@@ -161,7 +161,7 @@ class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
}
layer_tree_host_impl_->Animate(
- layer_tree_host_impl_->CurrentFrameTimeTicks());
+ layer_tree_host_impl_->CurrentBeginFrameArgs().frame_time);
mithro-old 2014/08/11 07:33:33 An example of the Animate verse BeginFrame here?
Sami 2014/08/11 17:51:26 We chatted about this and came to the conclusion t
layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
bool start_ready_animations = true;
layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
@@ -1672,7 +1672,7 @@ void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
// Sample the frame time now. This time will be used for updating animations
// when we draw.
- UpdateCurrentFrameTime();
+ UpdateCurrentFrameTime(args);
// Cache the begin impl frame interval
begin_impl_frame_interval_ = args.interval;
mithro-old 2014/08/11 07:33:33 Should we log a bug to remove this value now it's
Sami 2014/08/11 17:51:26 It doesn't look like it's completely redundant sin
}
@@ -2393,9 +2393,9 @@ InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
new_target.SetToMax(gfx::Vector2dF());
new_target.SetToMin(layer_impl->MaxScrollOffset());
- curve->UpdateTarget(
- animation->TrimTimeToCurrentIteration(CurrentFrameTimeTicks()),
- new_target);
+ curve->UpdateTarget(animation->TrimTimeToCurrentIteration(
+ CurrentBeginFrameArgs().frame_time),
+ new_target);
return ScrollStarted;
}
@@ -3154,22 +3154,25 @@ void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
DidModifyTilePriorities();
}
-void LayerTreeHostImpl::UpdateCurrentFrameTime() {
- DCHECK(current_frame_timeticks_.is_null());
- current_frame_timeticks_ = gfx::FrameTime::Now();
+void LayerTreeHostImpl::UpdateCurrentFrameTime(const BeginFrameArgs& args) {
mithro-old 2014/08/11 07:33:33 UpdateCurrentFrameTime previously didn't take argu
Sami 2014/08/11 17:51:26 Now that this is called UpdateCurrentBeginFrameArg
+ DCHECK(!current_begin_frame_args_.IsValid());
+ current_begin_frame_args_ = args;
+ current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
mithro-old 2014/08/11 07:33:33 Can we add a comment about this now usage. It's go
Sami 2014/08/11 17:51:26 Can you suggest something to write, because I don'
}
void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
- current_frame_timeticks_ = base::TimeTicks();
+ current_begin_frame_args_ = BeginFrameArgs();
}
-base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
+BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
// Try to use the current frame time to keep animations non-jittery. But if
// we're not in a frame (because this is during an input event or a delayed
// task), fall back to physical time. This should still be monotonic.
- if (!current_frame_timeticks_.is_null())
- return current_frame_timeticks_;
- return gfx::FrameTime::Now();
+ if (current_begin_frame_args_.IsValid())
+ return current_begin_frame_args_;
+ return BeginFrameArgs::Create(gfx::FrameTime::Now(),
+ base::TimeTicks(),
+ BeginFrameArgs::DefaultInterval());
mithro-old 2014/08/11 07:33:33 I'm still trying to make this go away :(
}
scoped_refptr<base::debug::ConvertableToTraceFormat>

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