OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
154 // this in multi-threaded mode since the real thread id's will be | 154 // this in multi-threaded mode since the real thread id's will be |
155 // correct. In fact, setting fake thread id's interferes with the real | 155 // correct. In fact, setting fake thread id's interferes with the real |
156 // thread id's and causes breakage. | 156 // thread id's and causes breakage. |
157 scoped_ptr<DebugScopedSetImplThread> set_impl_thread; | 157 scoped_ptr<DebugScopedSetImplThread> set_impl_thread; |
158 if (!layer_tree_host_impl_->proxy()->HasImplThread()) { | 158 if (!layer_tree_host_impl_->proxy()->HasImplThread()) { |
159 set_impl_thread.reset( | 159 set_impl_thread.reset( |
160 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy())); | 160 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy())); |
161 } | 161 } |
162 | 162 |
163 layer_tree_host_impl_->Animate( | 163 layer_tree_host_impl_->Animate( |
164 layer_tree_host_impl_->CurrentFrameTimeTicks()); | 164 layer_tree_host_impl_->CurrentBeginFrameArgs().frame_time); |
165 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true); | 165 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true); |
166 bool start_ready_animations = true; | 166 bool start_ready_animations = true; |
167 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations); | 167 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations); |
168 | 168 |
169 if (layer_tree_host_impl_->pending_tree()) { | 169 if (layer_tree_host_impl_->pending_tree()) { |
170 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties(); | 170 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties(); |
171 layer_tree_host_impl_->ManageTiles(); | 171 layer_tree_host_impl_->ManageTiles(); |
172 } | 172 } |
173 | 173 |
174 layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame(); | 174 layer_tree_host_impl_->ResetCurrentBeginFrameArgsForNextFrame(); |
175 } | 175 } |
176 | 176 |
177 void SetActive(bool active) { | 177 void SetActive(bool active) { |
178 if (active != time_source_->Active()) | 178 if (active != time_source_->Active()) |
179 time_source_->SetActive(active); | 179 time_source_->SetActive(active); |
180 } | 180 } |
181 | 181 |
182 bool Active() const { return time_source_->Active(); } | 182 bool Active() const { return time_source_->Active(); } |
183 | 183 |
184 private: | 184 private: |
(...skipping 1485 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1670 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) { | 1670 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) { |
1671 if (output_surface_) | 1671 if (output_surface_) |
1672 output_surface_->SetNeedsBeginFrame(enable); | 1672 output_surface_->SetNeedsBeginFrame(enable); |
1673 else | 1673 else |
1674 DCHECK(!enable); | 1674 DCHECK(!enable); |
1675 } | 1675 } |
1676 | 1676 |
1677 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) { | 1677 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) { |
1678 // Sample the frame time now. This time will be used for updating animations | 1678 // Sample the frame time now. This time will be used for updating animations |
1679 // when we draw. | 1679 // when we draw. |
1680 UpdateCurrentFrameTime(); | 1680 UpdateCurrentBeginFrameArgs(args); |
1681 // Cache the begin impl frame interval | 1681 // Cache the begin impl frame interval |
1682 begin_impl_frame_interval_ = args.interval; | 1682 begin_impl_frame_interval_ = args.interval; |
1683 } | 1683 } |
1684 | 1684 |
1685 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const { | 1685 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const { |
1686 gfx::SizeF dip_size = | 1686 gfx::SizeF dip_size = |
1687 gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor()); | 1687 gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor()); |
1688 | 1688 |
1689 float top_offset = | 1689 float top_offset = |
1690 top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f; | 1690 top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f; |
(...skipping 698 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2389 if (!animation) | 2389 if (!animation) |
2390 return ScrollIgnored; | 2390 return ScrollIgnored; |
2391 | 2391 |
2392 ScrollOffsetAnimationCurve* curve = | 2392 ScrollOffsetAnimationCurve* curve = |
2393 animation->curve()->ToScrollOffsetAnimationCurve(); | 2393 animation->curve()->ToScrollOffsetAnimationCurve(); |
2394 | 2394 |
2395 gfx::Vector2dF new_target = curve->target_value() + scroll_delta; | 2395 gfx::Vector2dF new_target = curve->target_value() + scroll_delta; |
2396 new_target.SetToMax(gfx::Vector2dF()); | 2396 new_target.SetToMax(gfx::Vector2dF()); |
2397 new_target.SetToMin(layer_impl->MaxScrollOffset()); | 2397 new_target.SetToMin(layer_impl->MaxScrollOffset()); |
2398 | 2398 |
2399 curve->UpdateTarget( | 2399 curve->UpdateTarget(animation->TrimTimeToCurrentIteration( |
2400 animation->TrimTimeToCurrentIteration(CurrentFrameTimeTicks()), | 2400 CurrentBeginFrameArgs().frame_time), |
2401 new_target); | 2401 new_target); |
2402 | 2402 |
2403 return ScrollStarted; | 2403 return ScrollStarted; |
2404 } | 2404 } |
2405 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling | 2405 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling |
2406 // behavior as ScrollBy to determine which layer to animate, but we do not | 2406 // behavior as ScrollBy to determine which layer to animate, but we do not |
2407 // do the Android-specific things in ScrollBy like showing top controls. | 2407 // do the Android-specific things in ScrollBy like showing top controls. |
2408 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel); | 2408 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel); |
2409 if (scroll_status == ScrollStarted) { | 2409 if (scroll_status == ScrollStarted) { |
2410 gfx::Vector2dF pending_delta = scroll_delta; | 2410 gfx::Vector2dF pending_delta = scroll_delta; |
2411 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl; | 2411 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl; |
(...skipping 752 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
3164 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) { | 3164 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) { |
3165 if (!tile_manager_) | 3165 if (!tile_manager_) |
3166 return; | 3166 return; |
3167 | 3167 |
3168 if (global_tile_state_.tree_priority == priority) | 3168 if (global_tile_state_.tree_priority == priority) |
3169 return; | 3169 return; |
3170 global_tile_state_.tree_priority = priority; | 3170 global_tile_state_.tree_priority = priority; |
3171 DidModifyTilePriorities(); | 3171 DidModifyTilePriorities(); |
3172 } | 3172 } |
3173 | 3173 |
3174 void LayerTreeHostImpl::UpdateCurrentFrameTime() { | 3174 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs( |
3175 DCHECK(current_frame_timeticks_.is_null()); | 3175 const BeginFrameArgs& args) { |
3176 current_frame_timeticks_ = gfx::FrameTime::Now(); | 3176 DCHECK(!current_begin_frame_args_.IsValid()); |
| 3177 current_begin_frame_args_ = args; |
| 3178 // TODO(skyostil): Stop overriding the frame time once the usage of frame |
| 3179 // timing is unified. |
| 3180 current_begin_frame_args_.frame_time = gfx::FrameTime::Now(); |
3177 } | 3181 } |
3178 | 3182 |
3179 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() { | 3183 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() { |
3180 current_frame_timeticks_ = base::TimeTicks(); | 3184 current_begin_frame_args_ = BeginFrameArgs(); |
3181 } | 3185 } |
3182 | 3186 |
3183 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() { | 3187 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const { |
3184 // Try to use the current frame time to keep animations non-jittery. But if | 3188 // Try to use the current frame time to keep animations non-jittery. But if |
3185 // we're not in a frame (because this is during an input event or a delayed | 3189 // we're not in a frame (because this is during an input event or a delayed |
3186 // task), fall back to physical time. This should still be monotonic. | 3190 // task), fall back to physical time. This should still be monotonic. |
3187 if (!current_frame_timeticks_.is_null()) | 3191 if (current_begin_frame_args_.IsValid()) |
3188 return current_frame_timeticks_; | 3192 return current_begin_frame_args_; |
3189 return gfx::FrameTime::Now(); | 3193 return BeginFrameArgs::Create(gfx::FrameTime::Now(), |
| 3194 base::TimeTicks(), |
| 3195 BeginFrameArgs::DefaultInterval()); |
3190 } | 3196 } |
3191 | 3197 |
3192 scoped_refptr<base::debug::ConvertableToTraceFormat> | 3198 scoped_refptr<base::debug::ConvertableToTraceFormat> |
3193 LayerTreeHostImpl::AsValue() const { | 3199 LayerTreeHostImpl::AsValue() const { |
3194 return AsValueWithFrame(NULL); | 3200 return AsValueWithFrame(NULL); |
3195 } | 3201 } |
3196 | 3202 |
3197 scoped_refptr<base::debug::ConvertableToTraceFormat> | 3203 scoped_refptr<base::debug::ConvertableToTraceFormat> |
3198 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const { | 3204 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const { |
3199 scoped_refptr<base::debug::TracedValue> state = | 3205 scoped_refptr<base::debug::TracedValue> state = |
(...skipping 206 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
3406 } | 3412 } |
3407 | 3413 |
3408 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { | 3414 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { |
3409 std::vector<PictureLayerImpl*>::iterator it = | 3415 std::vector<PictureLayerImpl*>::iterator it = |
3410 std::find(picture_layers_.begin(), picture_layers_.end(), layer); | 3416 std::find(picture_layers_.begin(), picture_layers_.end(), layer); |
3411 DCHECK(it != picture_layers_.end()); | 3417 DCHECK(it != picture_layers_.end()); |
3412 picture_layers_.erase(it); | 3418 picture_layers_.erase(it); |
3413 } | 3419 } |
3414 | 3420 |
3415 } // namespace cc | 3421 } // namespace cc |
OLD | NEW |