| Index: src/gpu/GrLayerCache.cpp
|
| diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
|
| index 2a57dccb4c8e492503fca89f8dae1c52d867dc03..58994790b732e3b3e515652e85c3887449020904 100644
|
| --- a/src/gpu/GrLayerCache.cpp
|
| +++ b/src/gpu/GrLayerCache.cpp
|
| @@ -155,7 +155,6 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) {
|
| return true;
|
| }
|
|
|
| -#if USE_ATLAS
|
| if (layer->isAtlased()) {
|
| // Hooray it is still in the atlas - make sure it stays there
|
| layer->setLocked(true);
|
| @@ -195,7 +194,6 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) {
|
| }
|
| }
|
| }
|
| -#endif
|
|
|
| // The texture wouldn't fit in the cache - give it it's own texture.
|
| // This path always uses a new scratch texture and (thus) doesn't cache anything.
|
|
|