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Side by Side Diff: src/core/SkPatch.cpp

Issue 429343004: Stopped skipping tests in dm of SkPatch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Removed Random Patches in GM Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPatch.h" 8 #include "SkPatch.h"
9 9
10 #include "SkGeometry.h" 10 #include "SkGeometry.h"
11 #include "SkColorPriv.h" 11 #include "SkColorPriv.h"
12 #include "SkBuffer.h"
12 13
13 //////////////////////////////////////////////////////////////////////////////// 14 ////////////////////////////////////////////////////////////////////////////////
14 15
15 /** 16 /**
16 * Evaluator to sample the values of a cubic bezier using forward differences. 17 * Evaluator to sample the values of a cubic bezier using forward differences.
17 * Forward differences is a method for evaluating a nth degree polynomial at a u niform step by only 18 * Forward differences is a method for evaluating a nth degree polynomial at a u niform step by only
18 * adding precalculated values. 19 * adding precalculated values.
19 * For a linear example we have the function f(t) = m*t+b, then the value of tha t function at t+h 20 * For a linear example we have the function f(t) = m*t+b, then the value of tha t function at t+h
20 * would be f(t+h) = m*(t+h)+b. If we want to know the uniform step that we must add to the first 21 * would be f(t+h) = m*(t+h)+b. If we want to know the uniform step that we must add to the first
21 * evaluation f(t) then we need to substract f(t+h) - f(t) = m*t + m*h + b - m*t + b = mh. After 22 * evaluation f(t) then we need to substract f(t+h) - f(t) = m*t + m*h + b - m*t + b = mh. After
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110 return fPoints; 111 return fPoints;
111 } 112 }
112 113
113 private: 114 private:
114 int fMax, fCurrent, fDivisions; 115 int fMax, fCurrent, fDivisions;
115 SkPoint fFwDiff[4], fCoefs[4], fPoints[4]; 116 SkPoint fFwDiff[4], fCoefs[4], fPoints[4];
116 }; 117 };
117 118
118 //////////////////////////////////////////////////////////////////////////////// 119 ////////////////////////////////////////////////////////////////////////////////
119 120
120 SkPatch::SkPatch(SkPoint points[12], SkColor colors[4]) { 121 SkPatch::SkPatch(const SkPoint points[12], const SkColor colors[4]) {
121 122 this->reset(points, colors);
122 for (int i = 0; i < 12; i++) {
123 fCtrlPoints[i] = points[i];
124 }
125 for (int i = 0; i < 4; i++) {
126 fCornerColors[i] = colors[i];
127 }
128
129 } 123 }
130 124
131 uint8_t bilinear(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, SkScalar c11) { 125 uint8_t bilinear(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, SkScalar c11) {
132 SkScalar a = c00 * (1.f - tx) + c10 * tx; 126 SkScalar a = c00 * (1.f - tx) + c10 * tx;
133 SkScalar b = c01 * (1.f - tx) + c11 * tx; 127 SkScalar b = c01 * (1.f - tx) + c11 * tx;
134 return uint8_t(a * (1.f - ty) + b * ty); 128 return uint8_t(a * (1.f - ty) + b * ty);
135 } 129 }
136 130
137 bool SkPatch::getVertexData(SkPatch::VertexData* data, int lodX, int lodY) const { 131 bool SkPatch::getVertexData(SkPatch::VertexData* data, int lodX, int lodY) const {
138 132
139 if (lodX < 1 || lodY < 1) { 133 if (lodX < 1 || lodY < 1) {
140 return false; 134 return false;
141 } 135 }
142 136
143 // premultiply colors to avoid color bleeding. 137 // premultiply colors to avoid color bleeding.
144 SkPMColor colors[4]; 138 SkPMColor colors[SkPatch::kNumColors];
145 for (int i = 0; i < 4; i++) { 139 for (int i = 0; i < SkPatch::kNumColors; i++) {
146 colors[i] = SkPreMultiplyColor(fCornerColors[i]); 140 colors[i] = SkPreMultiplyColor(fCornerColors[i]);
147 } 141 }
148 142
149 // number of indices is limited by size of uint16_t, so we clamp it to avoid overflow 143 // number of indices is limited by size of uint16_t, so we clamp it to avoid overflow
150 data->fVertexCount = SkMin32((lodX + 1) * (lodY + 1), 65536); 144 data->fVertexCount = SkMin32((lodX + 1) * (lodY + 1), 65536);
151 lodX = SkMin32(lodX, 255); 145 lodX = SkMin32(lodX, 255);
152 lodY = SkMin32(lodY, 255); 146 lodY = SkMin32(lodY, 255);
153 data->fIndexCount = lodX * lodY * 6; 147 data->fIndexCount = lodX * lodY * 6;
154 148
155 data->fPoints = SkNEW_ARRAY(SkPoint, data->fVertexCount); 149 data->fPoints = SkNEW_ARRAY(SkPoint, data->fVertexCount);
156 data->fColors = SkNEW_ARRAY(uint32_t, data->fVertexCount); 150 data->fColors = SkNEW_ARRAY(uint32_t, data->fVertexCount);
157 data->fTexCoords = SkNEW_ARRAY(SkPoint, data->fVertexCount); 151 data->fTexCoords = SkNEW_ARRAY(SkPoint, data->fVertexCount);
158 data->fIndices = SkNEW_ARRAY(uint16_t, data->fIndexCount); 152 data->fIndices = SkNEW_ARRAY(uint16_t, data->fIndexCount);
159 153
160 SkPoint pts[4]; 154 SkPoint pts[SkPatch::kNumPtsCubic];
161 this->getBottomPoints(pts); 155 this->getBottomPoints(pts);
162 FwDCubicEvaluator fBottom(pts); 156 FwDCubicEvaluator fBottom(pts);
163 this->getTopPoints(pts); 157 this->getTopPoints(pts);
164 FwDCubicEvaluator fTop(pts); 158 FwDCubicEvaluator fTop(pts);
165 this->getLeftPoints(pts); 159 this->getLeftPoints(pts);
166 FwDCubicEvaluator fLeft(pts); 160 FwDCubicEvaluator fLeft(pts);
167 this->getRightPoints(pts); 161 this->getRightPoints(pts);
168 FwDCubicEvaluator fRight(pts); 162 FwDCubicEvaluator fRight(pts);
169 163
170 fBottom.restart(lodX); 164 fBottom.restart(lodX);
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229 data->fIndices[i + 3] = data->fIndices[i]; 223 data->fIndices[i + 3] = data->fIndices[i];
230 data->fIndices[i + 4] = data->fIndices[i + 2]; 224 data->fIndices[i + 4] = data->fIndices[i + 2];
231 data->fIndices[i + 5] = (x + 1) * stride + y; 225 data->fIndices[i + 5] = (x + 1) * stride + y;
232 } 226 }
233 v = SkScalarClampMax(v + 1.f / lodY, 1); 227 v = SkScalarClampMax(v + 1.f / lodY, 1);
234 } 228 }
235 u = SkScalarClampMax(u + 1.f / lodX, 1); 229 u = SkScalarClampMax(u + 1.f / lodX, 1);
236 } 230 }
237 return true; 231 return true;
238 } 232 }
233
234 size_t SkPatch::writeToMemory(void* storage) const {
235 int byteCount = kNumCtrlPts * sizeof(SkPoint) + kNumColors * sizeof(SkColor );
236
237 if (NULL == storage) {
238 return SkAlign4(byteCount);
239 }
240
241 SkWBuffer buffer(storage);
242
243 buffer.write(fCtrlPoints, kNumCtrlPts * sizeof(SkPoint));
244 buffer.write(fCornerColors, kNumColors * sizeof(SkColor));
245
246 buffer.padToAlign4();
247 return buffer.pos();
248 }
249
250 size_t SkPatch::readFromMemory(const void* storage, size_t length) {
251 SkRBufferWithSizeCheck buffer(storage, length);
252
253 int byteCount = 0;
254
255 if (!buffer.read(fCtrlPoints, kNumCtrlPts * sizeof(SkPoint))) {
robertphillips 2014/08/05 15:42:00 By the header comment - aren't we supposed to retu
dandov 2014/08/05 17:34:05 Done.
256 return byteCount;
257 }
258 byteCount += kNumCtrlPts * sizeof(SkPoint);
259
260 if (!buffer.read(fCornerColors, kNumColors * sizeof(SkColor))) {
robertphillips 2014/08/05 15:42:00 And here ?
dandov 2014/08/05 17:34:05 Done.
261 return byteCount;
262 }
263 byteCount += kNumColors * sizeof(SkColor);
264
265 return byteCount;
266 }
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