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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2001 Dirk Mueller (mueller@kde.org) | 4 * (C) 2001 Dirk Mueller (mueller@kde.org) |
5 * Copyright (C) 2004-2011, 2014 Apple Inc. All rights reserved. | 5 * Copyright (C) 2004-2011, 2014 Apple Inc. All rights reserved. |
6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t
orchmobile.com/) | 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t
orchmobile.com/) |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
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487 | 487 |
488 // Used to determine whether range offsets use characters or node indices. | 488 // Used to determine whether range offsets use characters or node indices. |
489 virtual bool offsetInCharacters() const; | 489 virtual bool offsetInCharacters() const; |
490 // Number of DOM 16-bit units contained in node. Note that rendered text len
gth can be different - e.g. because of | 490 // Number of DOM 16-bit units contained in node. Note that rendered text len
gth can be different - e.g. because of |
491 // css-transform:capitalize breaking up precomposed characters and ligatures
. | 491 // css-transform:capitalize breaking up precomposed characters and ligatures
. |
492 virtual int maxCharacterOffset() const; | 492 virtual int maxCharacterOffset() const; |
493 | 493 |
494 // Whether or not a selection can be started in this object | 494 // Whether or not a selection can be started in this object |
495 virtual bool canStartSelection() const; | 495 virtual bool canStartSelection() const; |
496 | 496 |
497 // Getting points into and out of screen space | |
498 FloatPoint convertToPage(const FloatPoint&) const; | |
499 FloatPoint convertFromPage(const FloatPoint&) const; | |
500 | |
501 // -------------------------------------------------------------------------
---- | 497 // -------------------------------------------------------------------------
---- |
502 // Integration with rendering tree | 498 // Integration with rendering tree |
503 | 499 |
504 // As renderer() includes a branch you should avoid calling it repeatedly in
hot code paths. | 500 // As renderer() includes a branch you should avoid calling it repeatedly in
hot code paths. |
505 // Note that if a Node has a renderer, it's parentNode is guaranteed to have
one as well. | 501 // Note that if a Node has a renderer, it's parentNode is guaranteed to have
one as well. |
506 RenderObject* renderer() const { return hasRareData() ? m_data.m_rareData->r
enderer() : m_data.m_renderer; }; | 502 RenderObject* renderer() const { return hasRareData() ? m_data.m_rareData->r
enderer() : m_data.m_renderer; }; |
507 void setRenderer(RenderObject* renderer) | 503 void setRenderer(RenderObject* renderer) |
508 { | 504 { |
509 if (hasRareData()) | 505 if (hasRareData()) |
510 m_data.m_rareData->setRenderer(renderer); | 506 m_data.m_rareData->setRenderer(renderer); |
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897 } // namespace blink | 893 } // namespace blink |
898 | 894 |
899 #ifndef NDEBUG | 895 #ifndef NDEBUG |
900 // Outside the WebCore namespace for ease of invocation from gdb. | 896 // Outside the WebCore namespace for ease of invocation from gdb. |
901 void showNode(const blink::Node*); | 897 void showNode(const blink::Node*); |
902 void showTree(const blink::Node*); | 898 void showTree(const blink::Node*); |
903 void showNodePath(const blink::Node*); | 899 void showNodePath(const blink::Node*); |
904 #endif | 900 #endif |
905 | 901 |
906 #endif | 902 #endif |
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