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Side by Side Diff: Source/core/animation/Animation.h

Issue 427673004: Oilpan: Move AnimationNode::EventDelegate to oilpan's heap (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
42 42
43 class Dictionary; 43 class Dictionary;
44 class Element; 44 class Element;
45 class ExceptionState; 45 class ExceptionState;
46 class SampledEffect; 46 class SampledEffect;
47 47
48 class Animation FINAL : public AnimationNode { 48 class Animation FINAL : public AnimationNode {
49 public: 49 public:
50 enum Priority { DefaultPriority, TransitionPriority }; 50 enum Priority { DefaultPriority, TransitionPriority };
51 51
52 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<Eve ntDelegate> = nullptr); 52 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtrWill BeRawPtr<EventDelegate> = nullptr);
53 // Web Animations API Bindings constructors. 53 // Web Animations API Bindings constructors.
54 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>, const Dictionary& timingInputDictionary); 54 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>, const Dictionary& timingInputDictionary);
55 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>, double duration); 55 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>, double duration);
56 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>); 56 static PassRefPtrWillBeRawPtr<Animation> create(Element*, PassRefPtrWillBeRa wPtr<AnimationEffect>);
57 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dicti onary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, Excep tionState&); 57 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dicti onary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, Excep tionState&);
58 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dicti onary>& keyframeDictionaryVector, double duration, ExceptionState&); 58 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dicti onary>& keyframeDictionaryVector, double duration, ExceptionState&);
59 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dicti onary>& keyframeDictionaryVector, ExceptionState&); 59 static PassRefPtrWillBeRawPtr<Animation> create(Element*, const Vector<Dicti onary>& keyframeDictionaryVector, ExceptionState&);
60 60
61 virtual ~Animation(); 61 virtual ~Animation();
62 62
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86 protected: 86 protected:
87 void applyEffects(); 87 void applyEffects();
88 void clearEffects(); 88 void clearEffects();
89 virtual void updateChildrenAndEffects() const OVERRIDE; 89 virtual void updateChildrenAndEffects() const OVERRIDE;
90 virtual void attach(AnimationPlayer*) OVERRIDE; 90 virtual void attach(AnimationPlayer*) OVERRIDE;
91 virtual void detach() OVERRIDE; 91 virtual void detach() OVERRIDE;
92 virtual void specifiedTimingChanged() OVERRIDE; 92 virtual void specifiedTimingChanged() OVERRIDE;
93 virtual double calculateTimeToEffectChange(bool forwards, double inheritedTi me, double timeToNextIteration) const OVERRIDE; 93 virtual double calculateTimeToEffectChange(bool forwards, double inheritedTi me, double timeToNextIteration) const OVERRIDE;
94 94
95 private: 95 private:
96 Animation(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtr<EventDelegate>); 96 Animation(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtrWillBeRawPtr<EventDelegate>);
97 97
98 RawPtrWillBeMember<Element> m_target; 98 RawPtrWillBeMember<Element> m_target;
99 RefPtrWillBeMember<AnimationEffect> m_effect; 99 RefPtrWillBeMember<AnimationEffect> m_effect;
100 RawPtrWillBeMember<SampledEffect> m_sampledEffect; 100 RawPtrWillBeMember<SampledEffect> m_sampledEffect;
101 101
102 Priority m_priority; 102 Priority m_priority;
103 103
104 Vector<int> m_compositorAnimationIds; 104 Vector<int> m_compositorAnimationIds;
105 105
106 friend class AnimationAnimationV8Test; 106 friend class AnimationAnimationV8Test;
107 }; 107 };
108 108
109 DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnim ation(), animationNode.isAnimation()); 109 DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnim ation(), animationNode.isAnimation());
110 110
111 } // namespace blink 111 } // namespace blink
112 112
113 #endif 113 #endif
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