| Index: src/gpu/GrSWMaskHelper.cpp
|
| diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
|
| index 2e68b7829b4bde6f044b055df014cc94fd97d81f..be6eb034b432a15432444408b124589b6fbd465f 100644
|
| --- a/src/gpu/GrSWMaskHelper.cpp
|
| +++ b/src/gpu/GrSWMaskHelper.cpp
|
| @@ -50,6 +50,37 @@ static inline GrPixelConfig fmt_to_config(SkTextureCompressor::Format fmt) {
|
| return configMap[fmt];
|
| }
|
|
|
| +#if GR_COMPRESS_ALPHA_MASK
|
| +static bool choose_compressed_fmt(const GrDrawTargetCaps* caps,
|
| + SkTextureCompressor::Format *fmt) {
|
| + if (NULL == fmt) {
|
| + return false;
|
| + }
|
| +
|
| + // We can't use scratch textures without the ability to update
|
| + // compressed textures...
|
| + if (!(caps->compressedTexSubImageSupport())) {
|
| + return false;
|
| + }
|
| +
|
| + // Figure out what our preferred texture type is. If ASTC is available, that always
|
| + // gives the biggest win. Otherwise, in terms of compression speed and accuracy,
|
| + // LATC has a slight edge over R11 EAC.
|
| + if (caps->isConfigTexturable(kASTC_12x12_GrPixelConfig)) {
|
| + *fmt = SkTextureCompressor::kASTC_12x12_Format;
|
| + return true;
|
| + } else if (caps->isConfigTexturable(kLATC_GrPixelConfig)) {
|
| + *fmt = SkTextureCompressor::kLATC_Format;
|
| + return true;
|
| + } else if (caps->isConfigTexturable(kR11_EAC_GrPixelConfig)) {
|
| + *fmt = SkTextureCompressor::kR11_EAC_Format;
|
| + return true;
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +#endif
|
| +
|
| }
|
|
|
| /**
|
| @@ -117,18 +148,23 @@ bool GrSWMaskHelper::init(const SkIRect& resultBounds,
|
| resultBounds.height());
|
|
|
| #if GR_COMPRESS_ALPHA_MASK
|
| - fCompressedFormat = SkTextureCompressor::kR11_EAC_Format;
|
| + fCompressMask = choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat);
|
| +#else
|
| + fCompressMask = false;
|
| +#endif
|
|
|
| // Make sure that the width is a multiple of 16 so that we can use
|
| // specialized SIMD instructions that compress 4 blocks at a time.
|
| - int dimX, dimY;
|
| - SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
|
| - const int cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX);
|
| - const int cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY);
|
| -#else
|
| - const int cmpWidth = bounds.fRight;
|
| - const int cmpHeight = bounds.fBottom;
|
| -#endif
|
| + int cmpWidth, cmpHeight;
|
| + if (fCompressMask) {
|
| + int dimX, dimY;
|
| + SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
|
| + cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX);
|
| + cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY);
|
| + } else {
|
| + cmpWidth = bounds.fRight;
|
| + cmpHeight = bounds.fBottom;
|
| + }
|
|
|
| if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) {
|
| return false;
|
| @@ -153,25 +189,25 @@ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
|
| GrTextureDesc desc;
|
| desc.fWidth = fBM.width();
|
| desc.fHeight = fBM.height();
|
| + desc.fConfig = kAlpha_8_GrPixelConfig;
|
|
|
| -#if GR_COMPRESS_ALPHA_MASK
|
| + if (fCompressMask) {
|
|
|
| #ifdef SK_DEBUG
|
| - int dimX, dimY;
|
| - SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
|
| - SkASSERT((desc.fWidth % dimX) == 0);
|
| - SkASSERT((desc.fHeight % dimY) == 0);
|
| + int dimX, dimY;
|
| + SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
|
| + SkASSERT((desc.fWidth % dimX) == 0);
|
| + SkASSERT((desc.fHeight % dimY) == 0);
|
| #endif
|
|
|
| - desc.fConfig = fmt_to_config(fCompressedFormat);
|
| + desc.fConfig = fmt_to_config(fCompressedFormat);
|
|
|
| - // If this config isn't supported then we should fall back to A8
|
| - if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
|
| - desc.fConfig = kAlpha_8_GrPixelConfig;
|
| + // If this config isn't supported then we should fall back to A8
|
| + if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
|
| + SkDEBUGFAIL("Determining compression should be set from choose_compressed_fmt");
|
| + desc.fConfig = kAlpha_8_GrPixelConfig;
|
| + }
|
| }
|
| -#else
|
| - desc.fConfig = kAlpha_8_GrPixelConfig;
|
| -#endif
|
|
|
| texture->set(fContext, desc);
|
| return NULL != texture->texture();
|
| @@ -195,23 +231,9 @@ void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de
|
| void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrTextureDesc& desc) {
|
|
|
| SkASSERT(GrPixelConfigIsCompressed(desc.fConfig));
|
| + SkASSERT(fmt_to_config(fCompressedFormat) == desc.fConfig);
|
|
|
| - SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format;
|
| -
|
| - // Choose the format required by the texture descriptor.
|
| - switch(desc.fConfig) {
|
| - case kLATC_GrPixelConfig:
|
| - format = SkTextureCompressor::kLATC_Format;
|
| - break;
|
| - case kR11_EAC_GrPixelConfig:
|
| - format = SkTextureCompressor::kR11_EAC_Format;
|
| - break;
|
| - default:
|
| - SkFAIL("Unrecognized texture compression format.");
|
| - break;
|
| - }
|
| -
|
| - SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, format));
|
| + SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, fCompressedFormat));
|
| SkASSERT(NULL != cmpData);
|
|
|
| this->sendTextureData(texture, desc, cmpData->data(), 0);
|
| @@ -229,7 +251,7 @@ void GrSWMaskHelper::toTexture(GrTexture *texture) {
|
| desc.fConfig = texture->config();
|
|
|
| // First see if we should compress this texture before uploading.
|
| - if (GrPixelConfigIsCompressed(texture->config())) {
|
| + if (fCompressMask) {
|
| this->compressTextureData(texture, desc);
|
| } else {
|
| // Looks like we have to send a full A8 texture.
|
|
|